O R A - UR Ark of the Covenant (Regardless of battle outcome, any Evil Character an opponent uses to block a rescue attempt is discarded at the end of battle Limit Holder to two such discards per game.) O R A - U Chariot of Fire (Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile.) O R A - U Crown of Throns (All Evil Charaters in play decrease 0/3 while this card is in play.) O R A - U David's Harp (Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile.) O R A - U Elijah's Mantle (All of holder's Hero gain 2/2 while this card is in play.) O R A - R Holy Grail (Holder may convert one human evil character per turn into a Hero in the brigade color of holder's choice. Holder is limited to two such conversions per game.) O R A - U Ram's Horn (No special ability played by holder can be redirected while this card is in play.) O R A - U Tables of the Law (Holder may keep up to ten cards in hand instead of eight.) O R F MUL U Goshen (Following draw phase place, remove or exchange up to three Heros in this site to protect them from harm or effect when they are not in the Field of battle.) O R F MUL U Potter's Field (Set this site aside. Holder's Herroes to be discarded are instead placed in this site. Treat them as discarded Heroes.) O R F MUL U Kingdoms of the World (Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle.) O R S MUL U Dragon Raid (Discard all evil cards in one Site (not Lost Souls).) O R S SLV C Fortress of Antonia O R S SLV C Sodom O R LS - C Lost Soul-Woman by burning City (This Lost Soul may be held captive in Site currently occupied by another Lost Soul.) O R LS - C Lost Soul-Man with Woman in Blue O R LS - U Lost Soul-Man on Platform (When this Lost Soul is rescued, all other Lost Soul cards not held in Sites are shuffled into each player's own draw pile.) O R LS - C Lost Soul-Man by Fire O R LS - C Lost Soul-Man on Cliff O R I LMB UR Harvest Time (If your opponent has no Lost Soul in play, select a Lost Soul card from his draw pile and put it into his land of bondage. Shuffle draw pile.) O R I LMB UR New Jerusalem (Play this card simultaneously with the Son of God card and rescue any additional Lost Soul in Play.) O R HE MUL UR Belf of Truth (3/4, Hero is immune to Lies.) O R HE MUL UR Breastplate of Righteousness (3/4, Hero is immune to Crimson Brigade.) O R HE MUL UR Helmet of Salvation (3/4, Hero is immune to Confusion.) O R HE MUL UR Pillar of Fire (3/4, Hero is immune to Black Brigade.) O R HE MUL UR Shield of Faith (3/4, Hero is immune to Bows, Arrows, Spears, Javelins, and Darts.) O R H BLU U Abiezer (7/3, Hero is immune to Crimson Brigade.) O R H BLU C Helez (5/2) O R H BLU R Ira (8/8, All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers.) O R H BLU U Warrior in Training (4/4, This Hero decreases 1/1 each time he enters battle. The turn after reaching 1/1 he increases to 10/10 until discarded.) O R HE BLU U Courage (Holder may add an additional Hero from his territor to the battle.) O R HE BLU R Ehud's Dagger (2/2, The effect of the last enhancement card played in current battle is interrupted and prevented.) O R HE BLU R Put to Flight (4/2, All banding of Evil Characters is prevented and/or negated for remainder of battle.) O R HE BLU C Resurrection (4/2, Select one Hero from your Potter's Field and place in your territory, hand, or battle.) O R HE BLU U Rod of Iron (4/2, Discard one Evil Character from each opponent's territory or set aside area.) O R HE BLU R The Long Day (2/1, If holder's rescue attemp this turn fails, holder may make a second rescue attempt this turn.) O R HE BLU C Wall of Water (3/2, Interrupt the current battle to give all Heroes not in the Field of Battle protection from damage this turn.) O R H GLD R Moses (8/8, All special abilities on character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers.) O R H GLD R Shamhuth (8/8, All special abilities on enhancement cards are prevented.) O R H GLD C Shammah (5/2) O R H GLD U Simeon (7/6, Hero may band to any good prophet.) O R HE GLD C Battle Prayer (3/3, Search through your draw pile or discard pile and select one Gold Enhancement Card. Shuffle card pile.) O R HE GLD R Bow and Arrow (2/2, The effect of the last enhancement card played in current battle is interrupted and prevented.) O R HE GLD C Faith as Children (All holder's Heroes gain 4/4 until end of holer's turn.) O R HE GLD U Raising of the Saints (3/2, All Heroes in your Potter's Field are returned to your territory.) O R HE GLD C Sling (4/2) O R HE GLD C Spear of Joshua (3/2, Worth 6/4 if used by a Hero who fought in an earthly battle.) O R H GRN U Armorbearer (6/6, May band to any hero who fought in an earthly battle.) O R H GRN R Benaiah (8/8, All special abilities on character cards and enhancement cards excempt this one are interrupted and prevented. Battle is determined by the numbers.) O R H GRN R David (10/3, Davil may use any enhancement bearing his name in the card title.) O R H GRN C Eleazar (7/2) O R H GRN U Sibbechai (6/6, Discard Saph.) O R HE GRN C Edge of the Sword (3/2, Discard one site from one opponent's territory. The Lost Soul(s) remains in play.) O R HE GRN C Ointment (3/2, Heal any Hero in play.) O R HE GRN R Sword of the Lord (Holder may take any two Evil Characters in play and cause them to fight each otehr. The loser is discarded.) O R H PUR R King Saul (10/10) O R H PUR U Prince Jonathan (8/8, May band with David.) O R H PUR U Saint of Virtue (8/2) O R HE PUR R Five Smooth Stones (3/2, The effect of the last enhancement card played in current battle is interrupted and prevented.) O R HE PUR R Glittering Sword (3/2, Discard one Old Testament Evil Character in play or in set aside area.) O R HE PUR C Saul's Spear (4/2) O R H RED C Abishai (8/8, May band with Joab and/or Asahel.) O R H RED R David (10/3, David may use any enhancement bearing his name in the card title.) O R H RED C Jashobeam (6/4, All Red Brigade Heroes gain 1/1 while Jashobeam is in battle.) O R HE RED C Adino's Spear (3/3, Hero is immune to Gold Brigade.) O R HE RED C Battle Axe (4/3, Hero ignores Gray Brigade.) O R HE RED C Buckler (3/2, Worth 6/4 against any Evil Character who fought in an earthly battle.) O R HE RED C Coat of Mail (3/6) O R HE RED C Jashobeam's Spear (4/3) O R H SLV C Angel at Jerusalem (2/2, Hero has access to any Site.) O R H SLV C Angel at Shur (7/2, Hero is immune to demons and beasts.) O R H SLV C Angel at the Tomb (6/6, If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile. Shuffle draw pile.) O R H SLV U Angel in the Path (5/5, Hero has access to any Site and may band to any White Brigade Hero.) O R H SLV C Angel with the Secret Name (*/*, Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play.) O R H SLV R Captain of the Host (10/10, Interrupt and prevent all special abilities excet banding. Fight by the numbers.) O R H SLV C Cherubim (5/5, May band to any Purple Brigade Hero.) O R H SLV U Gabriel (10/10, Look through opponent's draw pile and discard one Enhancement Card. Shuffle draw pile.) O R H SLV UR Michael (12/8, Michael and Enhancements played with him cannot be interrupted, prevented, negated, or redirected.) O R H SLV C Seraphim (5/4, May band to any Blue Brigade Hero.) O R H SLV C Seraphim (5/5, May band to any Green Brigade Hero.) O R H SLV R The Strong Angel (10/8, All special abilities on character cards and enhancement cards except this one are interupted and prevented. Battle is determined by the numbers.) O R HE SLV U Angel Chariots (3/2, Discard any Crimson Brigade Evil Character in play or a set-aside area.) O R HE SLV U Flaming Sword (4/3, The effect of the last Enhancement Card played is interrupted and prevented.) O R HE SLV C Gathering of Angels (Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded.) O R HE SLV R Might of Angels (Discard All evil characters in play having a New Testament reference on card.) O R HE SLV U Protection of Angels (2/3, All Heroes in holder's territory are immune to harm or effect until end of turn.) O R HE SLV U Shadow of Death (3/3, Discard the first Evil Character that each opponent put in play this game.) O R HE SLV C Stirring the Water (Set Hero aside. Hero gains 1/1 for every turn Hero is set-aside.) O R HE SLV R The Book of Life (3/2, Discard all New Testament Evil Characters in play.) O R HE SLV U The Fifth Trumpet (1/1, All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV R The First Seal (3/1, Hero is immune to all human Evil Characters. This ability cannot be interrupted or negated. It may be prevented.) O R HE SLV U The First Trumpet (1/1, All Pale Green Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Fourth Trumpet (1/1, All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Golden Censer (2/2, Discard the Kingdoms of the World Site. Evil Characters return to owner's territory.) O R HE SLV R The Second Seal (All of holder's Heroes in play and all of opponent's Evil Charactes in play must join the battle.) O R HE SLV U The Second Trumpet (1/1, All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Seventh Trumpet (Convert one human Evil Character to a White Brigade Hero.) O R HE SLV U The Sixth Trumpet (1/1, All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV C The Third Seal (3/3, Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated.) O R HE SLV U The Third Trumpet (1/1, All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R H WHI R Elhanan (10/10, Discard Goliath's Brother.) O R H WHI C Ittai (8/4, Ittai may use any enhancement bearing David's name in the card title.) O R H WHI U Maharai (6/2, May band with any Hero in the Blue Brigade.) O R HE WHI U Answered Prayer (*/*, Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played.) O R HE WHI R Blood of the Lamb (2/2, Discard any demon or beast.) O R HE WHI C Redemption (2/2, Return any Hero being treated as a Lost Soul or an Evil Character to your hand and treat as a Hero. Does not count as a rescue.) O R HE WHI R Words of Encouragement (4/3, Holder may interrupt the battle, draw 3 cards from the top of own draw pile, and play the next enhancement card.) O R EC BLK C Fallen Warrior (2/2, This character gains the cumulative abilities(*/*) of each Hero he successfully blocks.) O R EC BLK C Locust from the Pit (6/6, Discard any Site where a Lost Soul is held prisoner. Lost Soul remains.) O R EC BLK U Prince of Tyrus (6/8, Character is immune to all angels except Michael and Gabriel.) O R EE BLK R Devourer (2/3, Interrupt and discard all good enhancements now in play.) O R EE BLK C Goliath's Spear (4/6, Worth 8/10 if used by a giant.) O R EE BLK R Mask of Self-glorification (Discard one active Artifact.) O R EE BLK C Poison (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE BLK C Profanation (1/4, Select one Hero from each opponent's Potter's Field and remove the hero(s) from the game.) O R EE BLK R Wrath of Satan (Discard all Heroes in play.) O R EC BRO U Beast from the Earth (5/7, Character is immune to all female heroes.) O R EC BRO U King Saul (8/4, May band to Abner or Michal (not both).) O R EC BRO C Mocking Soldier (7/4) O R EC BRO R Prince of Greece (6/6, Character may band with the Prince of Persia.) O R EE BRO C Abner's Spear (2/4) O R EE BRO C Bad Figs (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE BRO C Boils (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE BRO C Cruelty (3/4, Evil Character is immune to White and Silver Brigades.) O R EE BRO R Mask of Arrogance (3/4, The effect of the last enhancement card played is interrupted and prevented.) O R EE BRO C Saul's Javelin (2/4, Has no effect if David is in the Field of Battle.) O R EE BRO R Siege (2/2, All of Holder's Evil Characters in play and all of opponet's Heroes in play must join the battle.) O R EC CRI C Babylon the Great (7/2) O R EC CRI U Fallen Angel (6/8, May band with any non-human Evil Character.) O R EC CRI U Ishbibenob (8/10, May band with Goliath or Saph (not both).) O R EC CRI U Red Dragon (5/6, Character is immune to all Human Heroes unless hero uses Blood of the Lamb.) O R EE CRI C Glittering Spear (3/4) O R EE CRI C Mask of Vanity (0/3, Each opponent must discard one unoccupied Site. If this causes the rescuer to lose access, rescue attempt fails.) O R EE CRI R Mask of Worldliness (Evil Character may use evil enhancements from any brigade color until end of battle.) O R EE CRI U Number of the Beast (2/4, Convert one God Brigade Hero who is not a prophet to a Gray Brigade Evil Character.) O R EE CRI C Tormentors (1/1, All evil enhancements with abilities of less than 3/3 are worth triple their face value until end of battle.) O R EE CRI C Viper Bite (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EC GRY U Ahithophel (2/2, May band with Absalom.) O R EC GRY R Saph (10/10, May band with Goliath.) O R EE GRY C Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.) O R EE GRY C Dart (2/3, Worth 6/8 if the word "False" is in the character's title.) O R EE GRY U Fortify Site (2/2, Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle.) O R EE GRY R Mask of Pride (3/4, Remove any Silver Brigade Hero from the game.) O R EE GRY R Pestilence (2/4, Discard one Old Testament Hero in play or in a set aside area.) O R EE GRY C Sword (3/4) O R EC PGR U Absalom (6/7, May band with Shimei or Ahithophel (not both).) O R EC PGR R Beast from the Sea (6/6, Characer may band to one demon or beast.) O R EC PGR R Death & Hades (8/8, Reduce opponent's hand to 7 cards until this character is discarded (or 9 cards if rescuer has Tables of the Law activated).) O R EC PGR C Frog Demons (8/8, Evil Character is immune to Purple Brigade.) O R EC PGR R Prince of this World (10/12, Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes can be successful.) O R EC PGR C Witch of Endor (7/8,. Convert the Hero Saul to an Evil Character in the Brigade color of your choice.) O R EE PGR U Darkness (All Heroes in battle lose their way and withdraw. Opponent must present a new Hero or rescue attempt fails.) O R EE PGR C Land Made Waste (2/3, Each opponant must discard one unoccupied site. If this causes the rescuer to lose access, rescue attempt fails.) O R EE PGR C Leprosy (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another Hero in that territory and continues.) O R EE PGR U Lying in Wait (2/2, Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle.) O R EE PGR U Mist (1/3, Randomly select and discard one card from each player's hand.) O R EE PGR R Tower (Set Evil Character aside for 6 turns. Character returns able to interrupt and prevent all special abilities on character cards including The Strong Angel.) O R EC YEL U Evil Angel (8/8, Discard any Silver Brigade Hero of 6/6 or less in play or a set-aside area.) O R EC YEL UR King of Tyrus (10/12, All special abilities on character cards and enhancement cards excempt this one are interrupted and prevented. Battle is determined by the numbers.) O R EC YEL U Lahmi (10/10, May band with Goliath.) O R EE YEL C Desecration of Graves (2/3, Select two Heroes in one opponent's Potter's Field and remove them from the game.) O R EE YEL R Evil Spirit (Convert any Human Hero except Mary to an Evil Character for remainder of battle.) O R EE YEL C Evil Strength (3/3, Worth 6/6 if used by a demon or a beast.) O R EE YEL C Fiery Serpents (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE YEL U Guards (Place on an occupied site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that site.) O R EE YEL C Lahmi's Spear (3/4, Worth 6/8 if used by a giant.) O R EE YEL U Mace (2/3, All Evil Enhancements with abilities of less that */3 are worth triple their face value.) O R EE YEL R Mask of Fear (2/3, All special abilities on Character cards and enhancement cards except this one are interrupted and prevented. Battle is determined by the numbers.) O R EE YEL U Sword of Vengeance (Discard any Red Brigade Hero.)