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O  R  H  BLU  U  Abiezer (7/3, Hero is immune to Crimson Brigade.)
O  R  H  RED  C  Abishai (8/8, May band with Joab and/or Asahel.)
O  R  EE BRO  C  Abner's Spear (2/4)
O  R  EC PGR  U  Absalom (6/7, May band with Shimei or Ahithophel (not both).)
O  R  HE RED  C  Adino's Spear (3/3, Hero is immune to Gold Brigade.)
O  R  EC GRY  U  Ahithophel (2/2, May band with Absalom.)
O  R  H  SLV  C  Angel at Jerusalem (2/2, Hero has access to any Site.)
O  R  H  SLV  C  Angel at Shur (7/2, Hero is immune to demons and beasts.)
O  R  H  SLV  C  Angel at the Tomb (6/6, If holder's Son of God card was discarded
                 without making a rescue, return it to holder's draw pile.  Shuffle draw
                 pile.)
O  R  HE SLV  U  Angel Chariots (3/2, Discard any Crimson Brigade Evil Character in play
                 or a set-aside area.)
O  R  H  SLV  U  Angel in the Path (5/5, Hero has access to any Site and may band to any
                 White Brigade Hero.)
O  R  H  SLV  C  Angel with the Secret Name (*/*, Hero's abilities (*/*) are equal to the
                 number of Silver Brigade heroes in play.)
O  R  HE WHI  U  Answered Prayer (*/*, Selected Hero (until discarded gains 7 ability
                 points to be distributed as holder chooses.  Distribution must be
                 announced when played.)
O  R  A   -   UR Ark of the Covenant (Regardless of battle outcome, any Evil Character an
                 opponent uses to block a rescue attempt is discarded at the end of
                 battle.  Limit Holder to two such discards per game.)
O  R  H  GRN  U  Armorbearer (6/6, May band to any hero who fought in an earthly battle.)
O  R  EC CRI  C  Babylon the Great (7/2)
O  R  EE BRO  C  Bad Figs (2/3, Selected Hero is poisoned and decreases 0/2 per turn.  If
                 Hero reaches */0 or less, discard Hero.)
O  R  HE RED  C  Battle Axe (4/3, Hero ignores Gray Brigade.)
O  R  HE GLD  C  Battle Prayer (3/3, Search through your draw pile or discard pile and
                 select one Gold Enhancement Card.  Shuffle card pile.)
O  R  EC BRO  U  Beast from the Earth (5/7, Character is immune to all female heroes.)
O  R  EC PGR  R  Beast from the Sea (6/6, Characer may band to one demon or beast.)
O  R  HE MUL  UR Belt of Truth (3/4, Hero is immune to Lies.)
O  R  H  GRN  R  Benaiah (8/8, All special abilities on character cards and enhancement
                 cards excempt this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  R  HE WHI  R  Blood of the Lamb (2/2, Discard any demon or beast.)
O  R  EE BRO  C  Boils (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  R  HE GLD  R  Bow and Arrow (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  R  EE GRY  C  Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.)
O  R  HE MUL  UR Breastplate of Righteousness (3/4, Hero is immune to Crimson Brigade.)
O  R  HE RED  C  Buckler (3/2, Worth 6/4 against any Evil Character who fought in an
                 earthly battle.)
O  R  H  SLV  R  Captain of the Host (10/10, Interrupt and prevent all special abilities
                 excet banding.  Fight by the numbers.)
O  R  A   -   U  Chariot of Fire (Following your rescue attempt, return all Heroes in
                 your discard pile to your draw pile.  Shuffle draw pile.)
O  R  H  SLV  C  Cherubim (5/5, May band to any Purple Brigade Hero.)
O  R  HE RED  C  Coat of Mail (3/6)
O  R  HE BLU  U  Courage (Holder may add an additional Hero from his territor to the
                 battle.)
O  R  A   -   U  Crown of Throns (All Evil Charaters in play decrease 0/3 while this car
                 is in play.)
O  R  EE BRO  C  Cruelty (3/4, Evil Character is immune to White and Silver Brigades.)
O  R  EE PGR  U  Darkness (All Heroes in battle lose their way and withdraw.  Opponent
                 must present a new Hero or rescue attempt fails.)
O  R  EE GRY  C  Dart (2/3, Worth 6/8 if the word "False" is in the character's title.)
O  R  H  GRN  R  David (10/3, Davil may use any enhancement bearing his name in the card
                 title.)
O  R  H  RED  R  David (10/3, David may use any enhancement bearing his name in the card
                 title.)
O  R  A   -   U  David's Harp (Following a rescue attempt holder may select one Hero that
                 is about to be discarded and place Hero on top of owner's draw pile.)
O  R  EC PGR  R  Death & Hades (8/8, Reduce opponent's hand to 7 cards until this
                 character is discarded (or 9 cards if rescuer has Tables of the Law
                 activated).)
O  R  EE YEL  C  Desecration of Graves (2/3, Select two Heroes in one opponent's Potter's
                 Field and remove them from the game.)
O  R  EE BLK  R  Devourer (2/3, Interrupt and discard all good enhancements now in play.)
O  R  S  MUL  U  Dragon Raid (Discard all evil cards in one Site (not Lost Souls).)
O  R  HE GRN  C  Edge of the Sword (3/2, Discard one site from one opponent's territory.
                 The Lost Soul(s) remains in play.)
O  R  HE BLU  R  Ehud's Dagger (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  R  H  GRN  C  Eleazar (7/2)
O  R  H  WHI  R  Elhanan (10/10, Discard Goliath's Brother.)
O  R  A   -   U  Elijah's Mantle (All of holder's Hero gain 2/2 while this card is in
                 play.)
O  R  EC YEL  U  Evil Angel (8/8, Discard any Silver Brigade Hero of 6/6 or less in play
                 or a set-aside area.)
O  R  EE YEL  R  Evil Spirit (Convert any Human Hero except Mary to an Evil Character for
                 remainder of battle.)
O  R  EE YEL  C  Evil Strength (3/3, Worth 6/6 if used by a demon or a beast.)
O  R  HE GLD  C  Faith as Children (All holder's Heroes gain 4/4 until end of holer's
                 turn.)
O  R  EC CRI  U  Fallen Angel (6/8, May band with any non-human Evil Character.)
O  R  EC BLK  C  Fallen Warrior (2/2, This character gains the cumulative abilities(*/*)
                 of each Hero he successfully blocks.)
O  R  EE YEL  C  Fiery Serpents (2/3, Selected Hero is poisoned and decreases 0/2 per
                 turn.  If Hero reaches */0 or less, discard Hero.)
O  R  HE PUR  R  Five Smooth Stones (3/2, The effect of the last enhancement card played
                 in current battle is interrupted and prevented.)
O  R  HE SLV  U  Flaming Sword (4/3, The effect of the last Enhancement Card played is
                 interrupted and prevented.)
O  R  EE BLK  U  Flight (2/3, All banding of Heroes is prevented, interrupted and/or
                 negated during this battle.)
O  R  EE GRY  U  Fortify Site (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  R  S  SLV  C  Fortress of Antonia
O  R  EC PGR  C  Frog Demons (8/8, Evil Character is immune to Purple Brigade.)
O  R  H  SLV  U  Gabriel (10/10, Look through opponent's draw pile and discard one
                 Enhancement Card.  Shuffle draw pile.)
O  R  HE SLV  C  Gathering of Angels (Set Hero aside for 4 turns.  On return Hero gains
                 ability to band to any Hero until discarded.)
O  R  EE CRI  C  Glittering Spear (3/4)
O  R  HE PUR  R  Glittering Sword (3/2, Discard one Old Testament Evil Character in play
                 or in set aside area.)
O  R  EE BLK  C  Goliath's Spear (4/6, Worth 8/10 if used by a giant.)
O  R  F  MUL  U  Goshen (Following draw phase place, remove or exchange up to three Heros
                 in this site to protect them from harm or effect when they are not in
                 the Field of Battle.)
O  R  EE YEL  U  Guards (Place on an occupied site.  Each Evil Character gains 3/3 until
                 end of turn when blocking a rescue at that site.)
O  R  I  LMB  UR Harvest Time (If your opponent has no Lost Soul in play, select a Lost
                 Soul card from his draw pile and put it into his land of bondage.
                 Shuffle draw pile.)
O  R  H  BLU  C  Helez (5/2)
O  R  HE MUL  UR Helmet of Salvation (3/4, Hero is immune to Confusion.)
O  R  A   -   R  Holy Grail (Holder may convert one human evil character per turn into a
                 Hero in the brigade color of holder's choice.  Holder is limited to two
                 such conversions per game.)
O  R  H  BLU  R  Ira (8/8, All special abilities on character cards and enhancement cards
                 except this one are interrupted and prevented.  Battle is determined by
                 the numbers.)
O  R  EC CRI  U  Ishbibenob (8/10, May band with Goliath or Saph (not both).)
O  R  H  WHI  C  Ittai (8/4, Ittai may use any enhancement bearing David's name in the
                 card title.)
O  R  H  RED  C  Jashobeam (6/4, All Red Brigade Heroes gain 1/1 while Jashobeam is in
                 battle.)
O  R  HE RED  C  Jashobeam's Spear (4/3)
O  R  F  MUL  U  Kingdoms of the World (Following draw phase place, remove or exchange up
                 to three Evil Characters in this site to protect them from harm or
                 effect when they are not in the Field of Battle.)
O  R  EC YEL  UR King of Tyrus (10/12, All special abilities on character cards and
                 enhancement cards excempt this one are interrupted and prevented.
                 Battle is determined by the numbers.)
O  R  H  PUR  R  King Saul (10/10)
O  R  EC BRO  U  King Saul (8/4, May band to Abner or Michal (not both).)
O  R  EC YEL  U  Lahmi (10/10, May band with Goliath.)
O  R  EE YEL  C  Lahmi's Spear (3/4, Worth 6/8 if used by a giant.)
O  R  EE PGR  C  Land Made Waste (2/3, Each opponant must discard one unoccupied site.
                 If this causes the rescuer to lose access, rescue attempt fails.)
O  R  EE PGR  C  Leprosy (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.  Then Leprosy is placed on another Hero in that
                 territory and continues.)
O  R  EC BLK  C  Locust from the Pit (6/6, Discard any Site where a Lost Soul is held
                 prisoner.  Lost Soul remains.)
O  R  LS  -   C  Lost Soul-Woman by burning City (This Lost Soul may be held captive in a
                 site currently occupied by another Lost Soul.)
O  R  LS  -   C  Lost Soul-Man with Woman in Blue
O  R  LS  -   U  Lost Soul-Man on Platform (When this Lost Soul is rescued, all other
                 Lost Soul cards not held in Sites are shuffled into each player's own
                 draw pile.)
O  R  LS  -   C  Lost Soul-Man by Fire
O  R  LS  -   C  Lost Soul-Man on Cliff
O  R  EE PGR  U  Lying in Wait (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  R  EE YEL  U  Mace (2/3, All Evil Enhancements with abilities of less that */3 are
                 worth triple their face value.)
O  R  H  WHI  U  Maharai (6/2, May band with any Hero in the Blue Brigade.)
O  R  EE BRO  R  Mask of Arrogance (3/4, The effect of the last enhancement card played
                 is interrupted and prevented.)
O  R  EE YEL  R  Mask of Fear (2/3, All special abilities on Character cards and
                 enhancement cards except this one are interrupted and prevented.  Battle
                 is determined by the numbers.)
O  R  EE GRY  R  Mask of Pride (3/4, Remove any Silver Brigade Hero from the game.)
O  R  EE BLK  R  Mask of Self-glorification (Discard one active Artifact.)
O  R  EE CRI  C  Mask of Vanity (0/3, Each opponent must discard one unoccupied Site.  If
                 this causes the rescuer to lose access, rescue attempt fails.)
O  R  EE CRI  R  Mask of Worldliness (Evil Character may use evil enhancements from any
                 brigade color until end of battle.)
O  R  H  SLV  UR Michael (12/8, Michael and Enhancements played with him cannot be
                 interrupted, prevented, negated, or redirected.)
O  R  HE SLV  R  Might of Angels (Discard All evil characters in play having a New
                 Testament reference on card.)
O  R  EE PGR  U  Mist (1/3, Randomly select and discard one card from each player's
                 hand.)
O  R  EC BRO  C  Mocking Soldier (7/4)
O  R  H  GLD  R  Moses (8/8, All special abilities on character cards and enhancement
                 cards except this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  R  I  LMB  UR New Jerusalem (Play this card simultaneously with the Son of God card
                 and rescue any additional Lost Soul in Play.)
O  R  EE CRI  U  Number of the Beast (2/4, Convert one God Brigade Hero who is not a
                 prophet to a Gray Brigade Evil Character.)
O  R  HE GRN  C  Ointment (3/2, Heal any Hero in play.)
O  R  EE GRY  R  Pestilence (2/4, Discard one Old Testament Hero in play or in a set
                 aside area.)
O  R  HE MUL  UR Pillar of Fire (3/4, Hero is immune to Black Brigade.)
O  R  EE BLK  C  Poison (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  R  F  MUL  U  Potter's Field (Set this site aside.  Holder's Herroes to be discarded
                 are instead placed in this site.  Treat them as discarded Heroes.)
O  R  H  PUR  U  Prince Jonathan (8/8, May band with David.)
O  R  EC BRO  R  Prince of Greece (6/6, Character may band with the Prince of Persia.)
O  R  EC PGR  R  Prince of this World (10/12, Character is immune to lone Heroes.  Only a
                 rescue attempt of 2 or more Heroes can be successful.)
O  R  EC BLK  U  Prince of Tyrus (6/8, Character is immune to all angels except Michael
                 and Gabriel.)
O  R  EE BLK  C  Profanation (1/4, Select one Hero from each opponent's Potter's Field
                 and remove the hero(s) from the game.)
O  R  HE BLU  R  Put to Flight (4/2, All banding of Evil Characters is prevented and/or
                 negated for remainder of battle.)
O  R  HE GLD  U  Raising of the Saints (3/2, All Heroes in your Potter's Field are
                 returned to your territory.)
O  R  A   -   U  Ram's Horn (No special ability played by holder can be redirected while
                 this card is in play.)
O  R  EC CRI  U  Red Dragon (5/6, Character is immune to all Human Heroes unless hero
                 uses Blood of the Lamb.)
O  R  HE WHI  C  Redemption (2/2, Return any Hero being treated as a Lost Soul or an Evil
                 Character to your hand ond treat as a Hero.  Does not count as a
                 rescue.)
O  R  HE BLU  C  Resurrection (4/2, Select one Hero from your Potter's Field and place in
                 your territory, hand, or battle.)
O  R  HE BLU  U  Rod of Iron (4/2, Discard one Evil Character from each opponent's
                 territory or set aside area.)
O  R  H  PUR  U  Saint of Virtue (8/2)
O  R  EC GRY  R  Saph (10/10, May band with Goliath.)
O  R  EE BRO  C  Saul's Javelin (2/4, Has no effect if David is in the Field of Battle.)
O  R  HE PUR  C  Saul's Spear (4/2)
O  R  H  SLV  C  Seraphim (5/4, May band to any Blue Brigade Hero.)
O  R  H  SLV  C  Seraphim (5/5, May band to any Green Brigade Hero.)
O  R  HE SLV  U  Shadow of Death (3/3, Discard the first Evil Character that each
                 opponent put in play this game.)
O  R  H  GLD  R  Shamhuth (8/8, All special abilities on enhancement cards are
                 prevented.)
O  R  H  GLD  C  Shammah (5/2)
O  R  HE MUL  UR Shield of Faith (3/4, Hero is immune to Bows, Arrows, Spears, Javelins,
                 and Darts.)
O  R  H  GRN  U  Sibbechai (6/6, Discard Saph.)
O  R  EE BRO  R  Siege (2/2, All of Holder's Evil Characters in play and all of opponet's
                 Heroes in play must join the battle.)
O  R  H  GLD  U  Simeon (7/6, Hero may band to any good prophet.)
O  R  HE GLD  C  Sling (4/2)
O  R  S  SLV  C  Sodom
O  R  HE GLD  C  Spear of Joshua (3/2, Worth 6/4 if used by a Hero who fought in an
                 earthly battle.)
O  R  HE SLV  C  Stirring the Water (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set- aside.)
O  R  EE GRY  C  Sword (3/4)
O  R  HE GRN  R  Sword of the Lord (Holder may take any two Evil Characters in play and
                 cause them to fight each otehr.  The loser is discarded.)
O  R  EE YEL  U  Sword of Vengeance (Discard any Red Brigade Hero.)
O  R  A   -   U  Tables of the Law (Holder may keep up to ten cards in hand instead of
                 eight.)
O  R  HE SLV  R  The Book of Life (3/2, Discard all New Testament Evil Characters in
                 play.)
O  R  HE SLV  U  The Fifth Trumpet (1/1, All Gray Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  R  The First Seal (3/1, Hero is immune to all human Evil Characters.  This
                 ability cannot be interrupted or negated.  It may be prevented.)
O  R  HE SLV  U  The First Trumpet (1/1, All Pale Green Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Fourth Trumpet (1/1, All Gold Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Golden Censer (2/2, Discard the Kingdoms of the World Site.  Evil
                 Characters return to owner's territory.)
O  R  HE BLU  R  The Long Day (2/1, If holder's rescue attemp this turn fails, holder may
                 make a second rescue attempt this turn.)
O  R  HE SLV  R  The Second Seal (All of holder's Heroes in play and all of opponent's
                 Evil Charactes in play must join the battle.)
O  R  HE SLV  U  The Second Trumpet (1/1, All Black Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Seventh Trumpet (Convert one human Evil Character to a White Brigade
                 Hero.)
O  R  HE SLV  U  The Sixth Trumpet (1/1, All Brown Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  H  SLV  R  The Strong Angel (10/8, All special abilities on character cards and
                 enhancement cards except this one are interupted and prevented.  Battle
                 is determined by the numbers.)
O  R  HE SLV  C  The Third Seal (3/3, Each player with an odd number of Evil Characters
                 in Territory must discard one Evil Character.  Owner's choice.  May not
                 be prevented or negated.)
O  R  HE SLV  U  The Third Trumpet (1/1, All Crimson Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  EE CRI  C  Tormentors (1/1, All evil enhancements with abilities of less than 3/3
                 are worth triple their face value until end of battle.)
O  R  EE PGR  R  Tower (Set Evil Character aside for 6 turns.  Character returns able to
                 interrupt and prevent all special abilities on character cards including
                 The Strong Angel.)
O  R  EE CRI  C  Viper Bite (2/3, Selected Hero is poisoned and decreases 0/2 per turn.
                 If Hero reaches */0 or less, discard Hero.)
O  R  HE BLU  C  Wall of Water (3/2, Interrupt the current battle to give all Heroes not
                 in the Field of Battle protection from damage this turn.)
O  R  H  BLU  U  Warrior in Training (4/4, This Hero decreases 1/1 each time he enters
                 battle.  The turn after reaching 1/1 he increases to 10/10 until
                 discarded.)
O  R  EC PGR  C  Witch of Endor (7/8,. Convert the Hero Saul to an Evil Character in the
                 Brigade color of your choice.)
O  R  HE WHI  R  Words of Encouragement (4/3, Holder may interrupt the battle, draw 3
                 cards from the top of own draw pile, and play the next enhancement
                 card.)
O  R  EE BLK  R  Wrath of Satan (Discard all Heroes in play.)