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O  P  H  GRN  U  Agabus (5/4)
O  P  EC BRO  U  Ahaziah (5/7)
O  P  H  GRN  U  Amos (6/3)
O  P  H  BLU  C  Anna (5/5)
O  P  HE RED  C  Arrow of Deliverance (4/2)
O  P  EE PGR  C  Ashtaroth Worship (3/3)
O  P  EC YEL  U  Astrologers (5/8)
O  P  EE CRI  C  Baal Worship (Evil Characters may not repent this turn.)
O  P  EE BRO  C  Bad Figs (2/3)
O  P  HE RED  R  Baggage (Take any Evil Character prisoner and place in your Land of
                 Bondage.  Character is treated as a Lost Soul.)
O  P  EC GRY  U  Balaam (6/7)
O  P  EC CRI  C  Belshazzar (5/6)
O  P  EC GRY  U  Chaldeans (5/7)
O  P  HE WHI  R  Charred Vine (Set Hero aside for five turns.  On turn six Hero returns
                 with abilities increased 7/7.)
O  P  EE PGR  R  Confusion (Owner may look through one opponent's draw pile, discard one
                 card and shuffle remaining cards.)
O  P  EE CRI  C  Covenant with Death (Set Evil Character aside.  Character gains 1/1 for
                 every turn Character is set aside.)
O  P  HE BLU  R  Cup of Wrath (Holder may take any two Evil Characters in play and cause
                 them to fight each other.  The loser is discarded.)
O  P  EC BLK  U  Damsel with Spirit of Divination (6/7)
O  P  H  WHI  U  Daniel (6/7)
O  P  EE YEL  R  Den of Robbers (A second Evil Character from the Gold Brigade may join
                 the Battle.)
O  P  HE BLU  C  Drawn Sword (3/2)
O  P  EE BRO  R  Dungeon of Malchiah (Take any Hero prisoner and place Hero in your
                 opponent's Land of Bondage.  Hero is treated as a Lost Soul.)
O  P  H  PUR  U  Elisha (7/5)
O  P  HE PUR  R  Elisha's Bones (Heal any Hero that is being discarded and increase
                 abilities 2/2.)
O  P  EC BRO  U  Enchanter (6/7)
O  P  H  PUR  U  Ezekiel (7/4)
O  P  EE GRY  R  False Dreams (Next player may not make a rescue attempt his next turn.)
O  P  EE GRY  R  False Peace (Holder may look through his draw pile and select one card
                 and continue fighting.  Shuffle draw pile after play.)
O  P  EE GRY  C  False Wisdom (Holder may look at rescuers hand.)
O  P  EE PGR  U  Filthy Garments (Selected Hero's abilities decrease 4/4 for remainder of
                 turn.)
O  P  EE CRI  C  First Figs (1/4)
O  P  HE WHI  C  Floating Ax Head (3/2)
O  P  HE RED  U  Forest Fire (2/2, Hero ignores Pale Green Brigade.)
O  P  EE CRI  U  Four Horns (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  P  HE GLD  R  Furnace of God's Wrath (Holder may select one Evil Character in the
                 Field of Play from each opponent and discard it.)
O  P  H  RED  U  Gad (6/3)
O  P  EE BLK  C  Goat with Horn (2/3)
O  P  HE GRN  C  Golden Lamp Stand (3/2)
O  P  EE CRI  R  Great Image (All opponents' Heroes in play that are not in the Field of
                 Battle at end of theis battle must be discarded.)
O  P  H  PUR  U  Habakkuk (6/3)
O  P  HE GLD  C  Hammer of God (4/2)
O  P  HE GLD  U  Highway (Hero may withdraw from battle unharmed.  All enhancement cards
                 played may be returned to the player's hand except this one.)
O  P  HE PUR  C  Hinds' Feet (3/1)
O  P  H  PUR  U  Hosea (5/4)
O  P  H  GLD  U  Huldah (7/5)
O  P  EE BLK  R  Hunger (All Heroes of one opponent decrease 6/6 for remainder of turn.
                 If result is */0 or less, discard Hero.)
O  P  EE BRO  U  Ignorance (All Heroes in play decrease 4/4 for remainder of turn.  If
                 result is */0 or less, discard Hero.)
O  P  EE BRO  C  Image of Jealousy (1/3)
O  P  HE BLU  U  Iron Pan (Set Hero aside.  Hero gains 1/1 for every turn Hero mourns.)
O  P  H  GRN  U  Isaiah (7/8)
O  P  H  WHI  U  Jeremiah (7/7)
O  P  H  PUR  U  John (5/5)
O  P  H  WHI  U  John the Baptist (7/4)
O  P  H  BLU  U  Jonah (7/5)
O  P  EE PGR  R  Large Tree (Set Evil Character aside.  Character gains 1/1 for every
                 turn it is set- aside.)
O  P  EE YEL  U  Lies (Owner may choose the Hero his opponent uses to Rescue.)
O  P  HE WHI  R  Lion Dewlling With the Calf (2/2, Blicking Evil Character refueses to
                 block.  Opponent must present a new blocker or rescue is successful.)
O  P  HE GRN  C  Live Coal (4/2)
O  P  H  RED  U  Malachi (7/5)
O  P  EC BLK  U  Manasseh (6/6)
O  P  EE BLK  C  Manasseh's Alter (2/2, Evil Character repels White Brigade.)
O  P  HE BLU  C  Measuring Line (3/2)
O  P  EE GRY  R  Molech Worship (Set Evil Character aside.  Character gains 1/1 for every
                 turn character worships Molech.)
O  P  EE BRO  U  Molten Calf Worship (Set Evil Character aside for 5 turns.  Character
                 returns with abilities increased 4/8.)
O  P  H  GLD  R  Moses (8/6)
O  P  HE WHI  C  Mountain of God (4/2)
O  P  EC CRI  U  Nebuchadnezzar (6/8)
O  P  EE YEL  U  Paintings of Abominations (1/4)
O  P  EE BRO  C  Paul's Girdle (Return any Hero to owner's hand.)
O  P  H  WHI  C  Philip's Daughters (5/4)
O  P  HE RED  U  Potter and the Clay (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set aside.)
O  P  EC PGR  R  Prince of Persia (6/6, The Angel of the Lord has no effet on this card
                 unless Daniel is in the Field of Battle.)
O  P  EC CRI  U  Prophets of Baal (6/7)
O  P  EC BLK  U  Prophets of Samaria (6/7)
O  P  EE YEL  R  Ram with Two Horns (A second Evil Character from the Black Brigade may
                 join the battle.)
O  P  HE BLU  C  Razor (2/1)
O  P  HE PUR  R  River Flowing From the Temple (Add a Hero from your hand to the battle.)
O  P  EC BLK  U  Shemaiah (4/4)
O  P  H  GLD  U  Simeon (7/6)
O  P  HE GRN  U  Stone Cut without Hands (3/1, Holder ignores the Great Image card.)
O  P  EE PGR  C  Strange Vine (2/4)
O  P  EE MUL  R  Sun Worship (3/3)
O  P  HE PUR  U  The Branch (A male Hero's abilities increase by fifty percent of the
                 value printed on the Hero card.)
O  P  EC GRY  R  The False Prophet (8/12)
O  P  EE YEL  C  The Flying Scroll (3/3)
O  P  EE YEL  C  The Girdle (2/4)
O  P  HE PUR  R  The Vineyard (Holder may take all Purple Brigade Heroes in his Territory
                 and set them aside for two turns to increase them by 4/4.)
O  P  H  GRN  U  The Watchman (8/4)
O  P  EE PGR  R  Torn Mantle (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  P  HE GLD  R  Two Olive Branches (A second Hero from the Gold Brigade may be added to
                 the battle for one turn.)
O  P  EC YEL  U  Users of Curious Arts (6/7)
O  P  EE BLK  U  Vain Vision (2/2, This card is worth 4/4 if played against a prophet.)
O  P  HE GRN  R  Valley of Dry Bones (Return all Heroes from all discard piles to the
                 Field of Play.)
O  P  HE WHI  U  Wall of Fire (2/2, Black Brigade and Pale Green Brigade characters have
                 no effect on current rescue attempt.)
O  P  EE CRI  C  Weeping for Tammuz (2/3)
O  P  HE RED  R  Wheel within a Wheel (Holder may exchange current Hero with any Hero
                 from holder's draw pile.  Shffle after exchange.)
O  P  EC PGR  R  Witch of Endor (8/7)
O  P  EC PGR  U  Wizards (6/7)
O  P  EE BLK  C  Woman in the Ephah (2/3, This card is worth 3/4 if played against Red
                 Brigade.)
O  P  EC PGR  U  Workers with Familiar Spirits (4/4)
O  P  EE BLK  R  Yoke of Iron (Opponent must select and discard two of his enhancements
                 currently in the Field of Battle.)
O  P  H  GRN  C  Zechariah (5/6)
O  P  H  BLU  C  Zephaniah (5/4)