O P H GRN U Agabus (5/4) O P EC BRO U Ahaziah (5/7) O P H GRN U Amos (6/3) O P H BLU C Anna (5/5) O P HE RED C Arrow of Deliverance (4/2) O P EE PGR C Ashtaroth Worship (3/3) O P EC YEL U Astrologers (5/8) O P EE CRI C Baal Worship (Evil Characters may not repent this turn.) O P EE BRO C Bad Figs (2/3) O P HE RED R Baggage (Take any Evil Character prisoner and place in your Land of Bondage. Character is treated as a Lost Soul.) O P EC GRY U Balaam (6/7) O P EC CRI C Belshazzar (5/6) O P EC GRY U Chaldeans (5/7) O P HE WHI R Charred Vine (Set Hero aside for five turns. On turn six Hero returns with abilities increased 7/7.) O P EE PGR R Confusion (Owner may look through one opponent's draw pile, discard one card and shuffle remaining cards.) O P EE CRI C Covenant with Death (Set Evil Character aside. Character gains 1/1 for every turn Character is set aside.) O P HE BLU R Cup of Wrath (Holder may take any two Evil Characters in play and cause them to fight each other. The loser is discarded.) O P EC BLK U Damsel with Spirit of Divination (6/7) O P H WHI U Daniel (6/7) O P EE YEL R Den of Robbers (A second Evil Character from the Gold Brigade may join the Battle.) O P HE BLU C Drawn Sword (3/2) O P EE BRO R Dungeon of Malchiah (Take any Hero prisoner and place Hero in your opponent's Land of Bondage. Hero is treated as a Lost Soul.) O P H PUR U Elisha (7/5) O P HE PUR R Elisha's Bones (Heal any Hero that is being discarded and increase abilities 2/2.) O P EC BRO U Enchanter (6/7) O P H PUR U Ezekiel (7/4) O P EE GRY R False Dreams (Next player may not make a rescue attempt his next turn.) O P EE GRY R False Peace (Holder may look through his draw pile and select one card and continue fighting. Shuffle draw pile after play.) O P EE GRY C False Wisdom (Holder may look at rescuers hand.) O P EE PGR U Filthy Garments (Selected Hero's abilities decrease 4/4 for remainder of turn.) O P EE CRI C First Figs (1/4) O P HE WHI C Floating Ax Head (3/2) O P HE RED U Forest Fire (2/2, Hero ignores Pale Green Brigade.) O P EE CRI U Four Horns (No good banding cards can be played this turn. Any currently in play are discarded.) O P HE GLD R Furnace of God's Wrath (Holder may select one Evil Character in the Field of Play from each opponent and discard it.) O P H RED U Gad (6/3) O P EE BLK C Goat with Horn (2/3) O P HE GRN C Golden Lamp Stand (3/2) O P EE CRI R Great Image (All opponents' Heroes in play that are not in the Field of Battle at end of theis battle must be discarded.) O P H PUR U Habakkuk (6/3) O P HE GLD C Hammer of God (4/2) O P HE GLD U Highway (Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one.) O P HE PUR C Hinds' Feet (3/1) O P H PUR U Hosea (5/4) O P H GLD U Huldah (7/5) O P EE BLK R Hunger (All Heroes of one opponent decrease 6/6 for remainder of turn. If result is */0 or less, discard Hero.) O P EE BRO U Ignorance (All Heroes in play decrease 4/4 for remainder of turn. If result is */0 or less, discard Hero.) O P EE BRO C Image of Jealousy (1/3) O P HE BLU U Iron Pan (Set Hero aside. Hero gains 1/1 for every turn Hero mourns.) O P H GRN U Isaiah (7/8) O P H WHI U Jeremiah (7/7) O P H PUR U John (5/5) O P H WHI U John the Baptist (7/4) O P H BLU U Jonah (7/5) O P EE PGR R Large Tree (Set Evil Character aside. Character gains 1/1 for every turn it is set- aside.) O P EE YEL U Lies (Owner may choose the Hero his opponent uses to Rescue.) O P HE WHI R Lion Dewlling With the Calf (2/2, Blicking Evil Character refueses to block. Opponent must present a new blocker or rescue is successful.) O P HE GRN C Live Coal (4/2) O P H RED U Malachi (7/5) O P EC BLK U Manasseh (6/6) O P EE BLK C Manasseh's Alter (2/2, Evil Character repels White Brigade.) O P HE BLU C Measuring Line (3/2) O P EE GRY R Molech Worship (Set Evil Character aside. Character gains 1/1 for every turn character worships Molech.) O P EE BRO U Molten Calf Worship (Set Evil Character aside for 5 turns. Character returns with abilities increased 4/8.) O P H GLD R Moses (8/6) O P HE WHI C Mountain of God (4/2) O P EC CRI U Nebuchadnezzar (6/8) O P EE YEL U Paintings of Abominations (1/4) O P EE BRO C Paul's Girdle (Return any Hero to owner's hand.) O P H WHI C Philip's Daughters (5/4) O P HE RED U Potter and the Clay (Set Hero aside. Hero gains 1/1 for every turn Hero is set aside.) O P EC PGR R Prince of Persia (6/6, The Angel of the Lord has no effet on this card unless Daniel is in the Field of Battle.) O P EC CRI U Prophets of Baal (6/7) O P EC BLK U Prophets of Samaria (6/7) O P EE YEL R Ram with Two Horns (A second Evil Character from the Black Brigade may join the battle.) O P HE BLU C Razor (2/1) O P HE PUR R River Flowing From the Temple (Add a Hero from your hand to the battle.) O P EC BLK U Shemaiah (4/4) O P H GLD U Simeon (7/6) O P HE GRN U Stone Cut without Hands (3/1, Holder ignores the Great Image card.) O P EE PGR C Strange Vine (2/4) O P EE MUL R Sun Worship (3/3) O P HE PUR U The Branch (A male Hero's abilities increase by fifty percent of the value printed on the Hero card.) O P EC GRY R The False Prophet (8/12) O P EE YEL C The Flying Scroll (3/3) O P EE YEL C The Girdle (2/4) O P HE PUR R The Vineyard (Holder may take all Purple Brigade Heroes in his Territory and set them aside for two turns to increase them by 4/4.) O P H GRN U The Watchman (8/4) O P EE PGR R Torn Mantle (No good banding cards can be played this turn. Any currently in play are discarded.) O P HE GLD R Two Olive Branches (A second Hero from the Gold Brigade may be added to the battle for one turn.) O P EC YEL U Users of Curious Arts (6/7) O P EE BLK U Vain Vision (2/2, This card is worth 4/4 if played against a prophet.) O P HE GRN R Valley of Dry Bones (Return all Heroes from all discard piles to the Field of Play.) O P HE WHI U Wall of Fire (2/2, Black Brigade and Pale Green Brigade characters have no effect on current rescue attempt.) O P EE CRI C Weeping for Tammuz (2/3) O P HE RED R Wheel within a Wheel (Holder may exchange current Hero with any Hero from holder's draw pile. Shffle after exchange.) O P EC PGR R Witch of Endor (8/7) O P EC PGR U Wizards (6/7) O P EE BLK C Woman in the Ephah (2/3, This card is worth 3/4 if played against Red Brigade.) O P EC PGR U Workers with Familiar Spirits (4/4) O P EE BLK R Yoke of Iron (Opponent must select and discard two of his enhancements currently in the Field of Battle.) O P H GRN C Zechariah (5/6) O P H BLU C Zephaniah (5/4)