O  M  LS  -   U  Lost Soul-Old Widdow
O  M  LS  -   -  Lost Soul-Blind Man
O  M  LS  -   R  Lost Soul-Prisoner
O  M  LS  -   U  Lost Soul-Boy on Hill
O  M  LS  -   -  Lost Soul-Begger in White
O  M  LS  -   R  Lost Soul-Man at Door
O  M  LS  -   -  Lost Soul-Seated Begger
O  M  LS  -   -  Lost Soul-Green Hand
O  M  LS  -   U  Lost Soul-Woman in Black
O  M  LS  -   -  Lost Soul-Man with Dagger
O  M  LS  -   R  Lost Souls-Two Women (This card counts as two Lost Souls.  It must be
                 rescued twice by the same player to count.)
O  M  I  LMB  -  Angel of the Lord (Discard any Evil Character in play.)
O  M  I  LMB  -  Son of God (Rescue any Lost Soul in play.)
O  M  HE MUL  -  Breastplate of Righteousness (0/4)
O  M  HE MUL  -  Helmet of Salvation (0/4)
O  M  HE MUL  -  Pillar of a Cloud (2/2, Hero gains first strike ability)
O  M  HE MUL  -  Shield of Faith (0/4)
O  M  HE MUL  -  Shoes of Peace (3/3)
O  M  HE MUL  -  Sword of the Spirit (3/1)
O  M  H  BLU  U  Barnabas (4/4)
O  M  H  BLU  U  Hannah (4/4)
O  M  H  BLU  U  Mark (4/4)
O  M  H  BLU  U  Rebekah (4/4)
O  M  H  BLU  U  Silas (4/4)
O  M  HE BLU  R  Balm of Gilead (Heal any Hero from the Blue Brigade that is being
                 discarded.)
O  M  HE BLU  R  Chastisement of the Lord (Set Hero aside for three turns.  On turn four
                 Hero returns with abilities increased 6/6.)
O  M  HE BLU  U  Courage (2/2)
O  M  HE BLU  U  Faith (2/2)
O  M  HE BLU  C  Faith of Abraham (2/2)
O  M  HE BLU  C  Love (2/2)
O  M  HE BLU  R  Obedience of Noah (1/1, Holder may choose the Evil Character that his
                 opponent uses to block his rescue attempt.)
O  M  HE BLU  R  Patience of Job (1/1, Hero ignores Black Brigade.)
O  M  HE BLU  C  Rod of Iron (2/1)
O  M  HE BLU  -  Stillness (Hero may withdraw from battle unharmed.  All enhancement
                 cards layed may be returned to the player's hand except this one.)
O  M  HE BLU  C  Strength (3/3)
O  M  HE BLU  C  Truthfulness of Nathan (2/2)
O  M  H  GLD  U  Deborah (4/4)
O  M  H  GLD  U  Gideon (6/6)
O  M  H  GLD  U  Othniel (4/4)
O  M  H  GLD  R  Samson (6/6)
O  M  H  GLD  U  Samuel (4/4)
O  M  HE GLD  R  Brass Serpent (Renders all poisons harmless.)
O  M  HE GLD  C  Dedication of Samuel (2/2)
O  M  HE GLD  C  Faithfulness of Luke (2/2)
O  M  HE GLD  C  Fearlessness of Joshua (2/2)
O  M  HE GLD  C  Humility of Moses (2/2)
O  M  HE GLD  R  Kindness (1/1, Hero ignores Red Brigade.)
O  M  HE GLD  R  Peace (1/1, Hero ignores Black Brigade.)
O  M  HE GLD  R  Pleague of Flies (All Evil Characters in play decrease 6/6 for remainder
                 of turn.  If result is 0/0 or less; discard character(s).)
O  M  HE GLD  R  Prayer and Fasting (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 prays.  Discard after Hero returns.)
O  M  HE GLD  U  Wisdom (2/2)
O  M  H  GRN  U  Cornelius (4/4)
O  M  H  GRN  U  Faithful Servent (4/4)
O  M  H  GRN  U  Miriam (4/4)
O  M  HE GRN  R  Aaron's Rod (All evil enhancement cards now in play must be discarded.)
O  M  HE GRN  C  Banner of Love (2/1)
O  M  HE GRN  R  Bread of Life (Heal a Hero from the Green Brigade that is about to be
                 discarded and increase 2/2.)
O  M  HE GRN  R  Clemency Of David (1/1, Hero ignores Brown Brigade.)
O  M  HE GRN  C  Commitment of Paul (2/2)
O  M  HE GRN  C  Determination of Nehemiah (2/2)
O  M  HE GRN  C  Endurance (2/2)
O  M  HE GRN  C  Forcefulness of Isaiah (2/2)
O  M  HE GRN  U  Ointment (0/2)
O  M  HE GRN  C  Patience (2/2)
O  M  HE GRN  R  Repentance (Place this card on any human Evil Character in play and
                 convert to a Green Brigade Hero.)
O  M  H  PUR  U  Esther (6/6)
O  M  H  PUR  U  Jonathan (6/6)
O  M  HE PUR  C  Alertness (2/2)
O  M  HE PUR  R  Authority of Christ (All Evil Characters in play must be discarded.)
O  M  HE PUR  C  Courage of Esther (2/2)
O  M  HE PUR  R  Ezekiel's Stick (Holder may add a second Hero to the battle for one
                 turn.)
O  M  HE PUR  C  Gentleness (2/2)
O  M  HE PUR  C  Joy (2/2)
O  M  HE PUR  R  Leaves for Healing (Heal a Hero from the Purple Brigade that is about to
                 be discarded.)
O  M  HE PUR  C  Long-suffering of John (2/2)
O  M  HE PUR  C  Loyalty of Jonathan (2/2)
O  M  HE PUR  R  Meditation (Set Hero aside, Hero gains 1/1 for every turn Hero
                 meditates.  Discard after Hero returns.)
O  M  HE PUR  C  Mercy of James (2/2)
O  M  HE PUR  R  Speed (3/2, Hero gains first strike ability.)
O  M  H  RED  U  Adino (6/6)
O  M  H  RED  U  Asahel (4/4)
O  M  H  RED  U  Christian Soldier (4/4)
O  M  H  RED  U  Hushai (4/4)
O  M  H  RED  R  Joab (6/6)
O  M  H  RED  U  Mighty Warrior (4/4)
O  M  H  RED  U  Shamgar (6/6)
O  M  H  RED  U  Uriah (6/6)
O  M  HE RED  C  Battle Axe (2/0)
O  M  HE RED  C  Bow and Arrow (2/1)
O  M  HE RED  C  Bravery of David (2/2)
O  M  HE RED  C  Buckler (0/2)
O  M  HE RED  C  Coat of Mail (0/2)
O  M  HE RED  U  David's Sling (3/1, Hero gains first strike ability.)
O  M  HE RED  U  David's Staff (2/2)
O  M  HE RED  C  Ehud's Dagger (2/2)
O  M  HE RED  C  Five Smooth Stones (2/0)
O  M  HE RED  C  Goodness (2/2)
O  M  HE RED  R  Healing (Heal any Hero that is about to be discarded.)
O  M  HE RED  U  Helmet of Brass (0/2)
O  M  HE RED  C  Hope (2/2)
O  M  HE RED  R  Sound the Alarm (Holder may add a second Hero to the fight for one
                 turn.)
O  M  HE RED  C  Steadfastness of Peter (2/2)
O  M  HE RED  U  Temperance (2/2)
O  M  H  WHI  R  Mary (6/6)
O  M  H  WHI  U  Ruth (4/4)
O  M  HE WHI  C  Angel Food (3/3)
O  M  HE WHI  U  Antidote (1/1, Renders all poisons harmless.)
O  M  HE WHI  C  Banner (2/2)
O  M  HE WHI  R  Compassion of Jeremiah (1/1, Hero ignores Red Brigade.)
O  M  HE WHI  R  Devotion of Ruth (1/1, Hero ignores Gray Brigade.)
O  M  HE WHI  C  Forgiveness of Joseph (2/2)
O  M  HE WHI  R  Meekness of Isaac (1/1, Hero ignores Gold Brigade.)
O  M  HE WHI  C  Purity of Enoch (2/2)
O  M  HE WHI  R  Sleep (Set Hero aside.  Hero gains 1/1 for every turn Hero sleeps.
                 Discard after Hero awakes.)
O  M  HE WHI  R  Submissiveness of Mary (1/1, Hero ignores Green Brigade.)
O  M  I  GR   -  Burial (Discard any Lost Soul in play.)
O  M  I  GR   -  Christian Martyr (Discard any Hero in play.)
O  M  EC BLK  R  Abaddon the Destroyer (10/10)
O  M  EC BLK  R  Goliath (10/10)
O  M  EC BLK  R  Locust from the Pit (6/6)
O  M  EE BLK  C  Goliath's Spear (2/1)
O  M  EE BLK  R  Hate (1/1, Evil Character ignores Green Brigade.)
O  M  EE BLK  R  Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  M  EE BLK  C  Poison (2/0)
O  M  EC BRO  U  Ahab (6/6)
O  M  EC BRO  R  Beast from the Earth (10/10)
O  M  EC BRO  R  Delilah (6/6, Samson and his strength have no effect on Deliah.)
O  M  EC BRO  U  Haman (6/6)
O  M  EC BRO  U  Shimei (6/6)
O  M  EE BRO  C  Axe (2/1)
O  M  EE BRO  C  Boils (2/2)
O  M  EE BRO  R  Cage (Return any Hero to owner's hand.)
O  M  EE BRO  R  Cruelty (1/1, Evil Character ignores White Brigade.)
O  M  EC CRI  U  Jezebel (6/6)
O  M  EC CRI  U  Judas Iscariot (6/6)
O  M  EC CRI  R  Red Dragon (10/10)
O  M  EC CRI  U  Salome (6/6)
O  M  EC CRI  U  Stone Throwers (6/6)
O  M  EC CRI  R  Whore of Babylon (8/8)
O  M  EE CRI  C  Chariots of Iron (2/2)
O  M  EE CRI  C  Discord (2/2)
O  M  EE CRI  C  Fiery Darts (2/2)
O  M  EE CRI  C  Treachery (2/2)
O  M  EE CRI  R  Vain Philosophy (1/1, Evil Character ignores Purple Brigade.)
O  M  EC GRY  U  Abihu (6/6)
O  M  EC GRY  R  False Prophets (4/4)
O  M  EC GRY  U  False Shepherds (6/6)
O  M  EC GRY  U  False Teachers (6/6)
O  M  EC GRY  C  Hard-hearted Religious Leaders (6/6)
O  M  EE GRY  C  Bow and Arrow (2/1)
O  M  EE GRY  R  Chains (Return any Hero to owner's hand.)
O  M  EE GRY  R  False Prophesy (3/2, Evil Character repels any non-Prophet.)
O  M  EE GRY  R  Snare (Take any Hero prisoner and place Hero in your Land of Bondage,
                 Hero is treated as a Lost Soul.)
O  M  EE GRY  R  Wildness (1/1, Evil Character ignores Gold Brigade.)
O  M  EC PGR  R  Beast from the Sea (10/10)
O  M  EC PGR  U  Doeg (6/6)
O  M  EC PGR  R  Frog Demons (6/6)
O  M  EE PGR  C  Chariots of the Sun (2/2)
O  M  EE PGR  R  Darkness (2/0, Evil Character repels Blue Brigade.)
O  M  EE PGR  C  Evil (2/2)
O  M  EE PGR  C  Lance (2/2)
O  M  EE PGR  R  Rage (Two Evil Characters of 6/6 or less may band together.)
O  M  EE PGR  R  Stocks (Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  M  EC YEL  U  Herodias (6/6)
O  M  EC YEL  U  Jaazaniah (6/6)
O  M  EC YEL  U  Pharoah (6/6)
O  M  EC YEL  U  Taskmaster (6/6)
O  M  EE YEL  R  Abandonment (1/1, Evil Character ignores Red Brigade.)
O  M  EE YEL  C  Grief (2/2)
O  M  EE YEL  C  Stone of Thebez (2/2)