O M HE GRN R Aaron's Rod (All evil enhancement cards now in play must be discarded.) O M EC BLK R Abaddon the Destroyer (10/10) O M EE YEL R Abandonment (1/1, Evil Character ignores Red Brigade.) O M EC GRY U Abihu (6/6) O M H RED U Adino (6/6) O M EC BRO U Ahab (6/6) O M HE PUR C Alertness (2/2) O M HE WHI C Angel Food (3/3) O M I LMB - Angel of the Lord (Discard any Evil Character in play.) O M HE WHI U Antidote (1/1, Renders all poisons harmless.) O M H RED U Asahel (4/4) O M HE PUR R Authority of Christ (All Evil Characters in play must be discarded.) O M EE BRO C Axe (2/1) O M HE BLU R Balm of Gilead (Heal any Hero from the Blue Brigade that is being discarded.) O M HE WHI C Banner (2/2) O M HE GRN C Banner of Love (2/1) O M H BLU U Barnabas (4/4) O M HE RED C Battle Axe (2/0) O M EC BRO R Beast from the Earth (10/10) O M EC PGR R Beast from the Sea (10/10) O M EE BRO C Boils (2/2) O M HE RED C Bow and Arrow (2/1) O M EE GRY C Bow and Arrow (2/1) O M HE GLD R Brass Serpent (Renders all poisons harmless.) O M HE RED C Bravery of David (2/2) O M HE GRN R Bread of Life (Heal a Hero from the Green Brigade that is about to be discarded and increase 2/2.) O M HE MUL - Breastplate of Righteousness (0/4) O M HE RED C Buckler (0/2) O M I GR - Burial (Discard any Lost Soul in play.) O M EE BRO R Cage (Return any Hero to owner's hand.) O M EE GRY R Chains (Return any Hero to owner's hand.) O M EE CRI C Chariots of Iron (2/2) O M EE PGR C Chariots of the Sun (2/2) O M HE BLU R Chastisement of the Lord (Set Hero aside for three turns. On turn four Hero returns with abilities increased 6/6.) O M I GR - Christian Martyr (Discard any Hero in play.) O M H RED U Christian Soldier (4/4) O M HE GRN R Clemency Of David (1/1, Hero ignores Brown Brigade.) O M HE RED C Coat of Mail (0/2) O M HE GRN C Commitment of Paul (2/2) O M HE WHI R Compassion of Jeremiah (1/1, Hero ignores Red Brigade.) O M H GRN U Cornelius (4/4) O M HE BLU U Courage (2/2) O M HE PUR C Courage of Esther (2/2) O M EE BRO R Cruelty (1/1, Evil Character ignores White Brigade.) O M EE PGR R Darkness (2/0, Evil Character repels Blue Brigade.) O M HE RED U David's Sling (3/1, Hero gains first strike ability.) O M HE RED U David's Staff (2/2) O M H GLD U Deborah (4/4) O M HE GLD C Dedication of Samuel (2/2) O M EC BRO R Delilah (6/6, Samson and his strength have no effect on Deliah.) O M HE GRN C Determination of Nehemiah (2/2) O M HE WHI R Devotion of Ruth (1/1, Hero ignores Gray Brigade.) O M EE CRI C Discord (2/2) O M EC PGR U Doeg (6/6) O M HE RED C Ehud's Dagger (2/2) O M HE GRN C Endurance (2/2) O M H PUR U Esther (6/6) O M EE PGR C Evil (2/2) O M HE PUR R Ezekiel's Stick (Holder may add a second Hero to the battle for one turn.) O M HE BLU U Faith (2/2) O M HE GLD C Faithfulness of Luke (2/2) O M H GRN U Faithful Servent (4/4) O M HE BLU C Faith of Abraham (2/2) O M EE GRY R False Prophesy (3/2, Evil Character repels any non-Prophet.) O M EC GRY R False Prophets (4/4) O M EC GRY U False Shepherds (6/6) O M EC GRY U False Teachers (6/6) O M HE GLD C Fearlessness of Joshua (2/2) O M EE CRI C Fiery Darts (2/2) O M HE RED C Five Smooth Stones (2/0) O M HE GRN C Forcefulness of Isaiah (2/2) O M HE WHI C Forgiveness of Joseph (2/2) O M EC PGR R Frog Demons (6/6) O M HE PUR C Gentleness (2/2) O M H GLD U Gideon (6/6) O M EC BLK R Goliath (10/10) O M EE BLK C Goliath's Spear (2/1) O M HE RED C Goodness (2/2) O M EE YEL C Grief (2/2) O M EC BRO U Haman (6/6) O M H BLU U Hannah (4/4) O M EC GRY C Hard-hearted Religious Leaders (6/6) O M EE BLK R Hate (1/1, Evil Character ignores Green Brigade.) O M HE RED R Healing (Heal any Hero that is about to be discarded.) O M HE RED U Helmet of Brass (0/2) O M HE MUL - Helmet of Salvation (0/4) O M EC YEL U Herodias (6/6) O M HE RED C Hope (2/2) O M HE GLD C Humility of Moses (2/2) O M H RED U Hushai (4/4) O M EC YEL U Jaazaniah (6/6) O M EC CRI U Jezebel (6/6) O M H RED R Joab (6/6) O M H PUR U Jonathan (6/6) O M HE PUR C Joy (2/2) O M EC CRI U Judas Iscariot (6/6) O M HE GLD R Kindness (1/1, Hero ignores Red Brigade.) O M EE PGR C Lance (2/2) O M HE PUR R Leaves for Healing (Heal a Hero from the Purple Brigade that is about to be discarded.) O M EC BLK R Locust from the Pit (6/6) O M HE PUR C Long-suffering of John (2/2) O M LS - U Lost Soul-Old Widdow O M LS - - Lost Soul-Blind Man O M LS - R Lost Soul-Prisoner O M LS - U Lost Soul-Boy on Hill O M LS - - Lost Soul-Begger in White O M LS - R Lost Soul-Man at Door O M LS - - Lost Soul-Seated Begger O M LS - - Lost Soul-Green Hand O M LS - U Lost Soul-Woman in Black O M LS - - Lost Soul-Man with Dagger O M LS - R Lost Souls-Two Women (This card counts as two Lost Souls. It must be rescued twice by the same player to count.) O M HE BLU C Love (2/2) O M HE PUR C Loyalty of Jonathan (2/2) O M H BLU U Mark (4/4) O M H WHI R Mary (6/6) O M HE WHI R Meekness of Isaac (1/1, Hero ignores Gold Brigade.) O M HE PUR C Mercy of James (2/2) O M H RED U Mighty Warrior (4/4) O M H GRN U Miriam (4/4) O M EE BLK R Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul.) O M HE BLU R Obedience of Noah (1/1, Holder may choose the Evil Character that his opponent uses to block his rescue attempt.) O M HE GRN U Ointment (0/2) O M H GLD U Othniel (4/4) O M HE GRN C Patience (2/2) O M HE BLU R Patience of Job (1/1, Hero ignores Black Brigde.) O M HE GLD R Peace (1/1, Hero ignores Black Brigade.) O M EC YEL U Pharoah (6/6) O M HE MUL - Pillar of a Cloud (2/2, Hero gains first strike ability) O M HE GLD R Pleague of Flies (All Evil Characters in play decrease 6/6 for remainder of turn. If result is 0/0 or less; discard character(s).) O M EE BLK C Poison (2/0) O M HE GLD R Prayer and Fasting (Set Hero aside. Hero gains 1/1 for every turn Hero prays. Discard after Hero returns.) O M HE WHI C Purity of Enoch (2/2) O M EE PGR R Rage (Two Evil Characters of 6/6 or less may band together.) O M H BLU U Rebekah (4/4) O M EC CRI R Red Dragon (10/10) O M HE GRN R Repentance (Place this card on any human Evil Character in play and O M HE BLU C Rod of Iron (2/1) O M H WHI U Ruth (4/4) O M EC CRI U Salome (6/6) O M H GLD R Samson (6/6) O M H GLD U Samuel (4/4) O M H RED U Shamgar (6/6) O M HE MUL - Shield of Faith (0/4) O M EC BRO U Shimei (6/6) O M HE MUL - Shoes of Peace (3/3) O M H BLU U Silas (4/4) O M HE WHI R Sleep (Set Hero aside. Hero gains 1/1 for every turn Hero sleeps. Discard after Hero awakes.) O M EE GRY R Snare (Take any Hero prisoner and place Hero in your Land of Bondage, Hero is treated as a Lost Soul.) O M I LMB - Son of God (Rescue any Lost Soul in play.) O M HE RED R Sound the Alarm (Holder may add a second Hero to the fight for one turn.) O M HE PUR R Speed (3/2, Hero gains first strike ability.) O M HE RED C Steadfastness of Peter (2/2) O M HE BLU - Stillness (Hero may withdraw from battle unharmed. All enhancement cards layed may be returned to the player's hand except this one.) O M EE PGR R Stocks (Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul.) O M EE YEL C Stone of Thebez (2/2) O M EC CRI U Stone Throwers (6/6) O M HE BLU C Strength (3/3) O M HE WHI R Submissiveness of Mary (1/1, Hero ignores Green Brigade.) O M HE MUL - Sword of the Spirit (3/1) O M EC YEL U Taskmaster (6/6) O M HE RED U Temperance (2/2) O M EE CRI C Treachery (2/2) O M HE BLU C Truthfulness of Nathan (2/2) O M H RED U Uriah (6/6) O M EE CRI R Vain Philosophy (1/1, Evil Character ignores Purple Brigade.) O M EC CRI R Whore of Babylon (8/8) O M EE GRY R Wildness (1/1, Evil Character ignores Gold Brigade.) O M HE GLD U Wisdom (2/2)