O R A - U Chariot of Fire (Following your rescue attempt, return all Heroes in your discard pile to your draw pile. Shuffle draw pile.) O R A - U Crown of Throns (All Evil Charaters in play decrease 0/3 while this card is in play.) O R A - U David's Harp (Following a rescue attempt holder may select one Hero that is about to be discarded and place Hero on top of owner's draw pile.) O R A - U Elijah's Mantle (All of holder's Hero gain 2/2 while this card is in play.) O E A - - Holy of Holies (The words "interrupt," 'prevent" and "negate" on all character cards are prevented.) O E A - - King's Sword (The word "immune" on all character cards is prevented.) O E A - - Priestly Breastplate (The words "ignore" and "repel" on all character cards and enhancement cards are prevented.) O R A - U Ram's Horn (No special ability played by holder can be redirected while this card is in play.) O R A - U Tables of the Law (Holder may keep up to ten cards in hand instead of eight.) O R F MUL U Goshen (Following draw phase place, remove or exchange up to three Heros in this site to protect them from harm or effect when they are not in the Field of battle.) O R F MUL U Potter's Field (Set this site aside. Holder's Herroes to be discarded are instead placed in this site. Treat them as discarded Heroes.) O R F MUL U Kingdoms of the World (Following draw phase place, remove or exchange up to three Evil Characters in this site to protect them from harm or effect when they are not in the Field of Battle.) O A F MUL U Tartaros (All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle.) O R S MUL U Dragon Raid (Discard all evil cards in one Site (not Lost Souls).) O W S MUL C New Jerusalem (Hero gains access to any Site until end of battle. This Site may be used for no more than two rescue attempts per game.) O A S BLU C Damascus O W S BLU C Pharaoh's Prison O W S BLU C Pit of Dothan O E S BLU - Roman Prison O W S GLD C Egypt O A S GLD C Jerusalem (While blocking a rescue attempt at this site, all Chief Priests, Pharisees, and Sadducees gain 1/1.) O W S GLD C Kir O W S GRN C Halah O A S GRN C Lycaonia O W S GRN C Prison of Asa O E S GRN - Samaria O W S PUR C Assyria O A S PUR C Patmos O W S PUR C Prison O W S RED C Babylon O W S RED C Lion's Den O A S RED U Lystra (While blocking a rescue attempt at this site, Angry Mob gains 3/3 and cannot be converted.) O R S SLV C Fortress of Antonia O A S SLV U Leper Colony (Any human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero.) O A S SLV C Nero's Realm (If a N.T. Hero is prisoner here, discard Hero if not rescued after five turns.) O R S SLV C Sodom O A S WHI C Golgotha O W S WHI C Herod's Dungeon O W S WHI C Media O M LS - U Lost Soul-Old Widdow O E LS - - Lost Soul-Old Widdow O M LS - - Lost Soul-Blind Man O E LS - - Lost Soul-Blind Man O R LS - C Lost Soul-Woman by burning City (This Lost Soul may be held captive in Site currently occupied by another Lost Soul.) O E LS - - Lost Soul-Man in Angel's Arms O W LS - C Lost Soul-Woman in Red O E LS - - Lost Soul-Prisoner O W LS - C Lost Soul-Spilling Wine (This Lost Soul may only be rescued by a female Hero or the Son of God.) O R LS - C Lost Soul-Man with Woman in Blue O W LS - C Lost Soul-Woman with Idol O R LS - U Lost Soul-Man on Platform (When this Lost Soul is rescued, all other Lost Soul cards not held in Sites are shuffled into each player's own draw pile.) O M LS - U Lost Soul-Boy on Hill O E LS - - Lost Soul-Boy on Hill O R LS - C Lost Soul-Man by Fire O M LS - - Lost Soul-Begger in White O E LS - - Lost Soul-Begger in White O A LS - C Lost Soul-Leper in Street O E LS - - Lost Soul-Man at Door O M LS - - Lost Soul-Seated Begger O E LS - - Lost Soul-Seated Begger O A LS - C Lost Soul-Boy with Baggage O A LS - C Lost Soul-Man with Pigs O A LS - C Lost Soul-Man at Gate O R LS - C Lost Soul-Man on Cliff O M LS - - Lost Soul-Green Hand O E LS - - Lost Soul-Green Hand O M LS - U Lost Soul-Woman in Black O E LS - - Lost Soul-Woman in Black O M LS - - Lost Soul-Man with Dagger O E LS - - Lost Soul-Man with Dagger O M I LMB - Angel of the Lord (Discard any Evil Character in play.) O E I LMB - Angel of the Lord (Discard any Evil Character in play.) O M I LMB - Son of God (Rescue any Lost Soul in play.) O E I LMB - Son of God (Rescue any Lost Soul in play.) O M HE MUL - Breastplate of Righteousness (0/4) O W HE MUL C Coat of Many Colors (Selected Hero may use enhancement cards from any good brigade until end of current battle.) O M HE MUL - Helmet of Salvation (0/4) O M HE MUL - Pillar of a Cloud (2/2, Hero gains first strike ability) O E HE MUL - Pillar of a Cloud (2/2, Hero gains first strike ability) O M HE MUL - Shield of Faith (0/4) O M HE MUL - Shoes of Peace (3/3) O E HE MUL - Shoes of Peace (3/3) O M HE MUL - Sword of the Spirit (3/1) O E HE MUL - Sword of the Spirit (3/1) O R H BLU U Abiezer (7/3, Hero is immune to Crimson Brigade.) O P H BLU C Anna (5/5) O A H BLU C Aquila (5/7, Abilities are 7/9 if Priscilla is in the Field of Battle.) O M H BLU U Barnabas (4/4) O E H BLU - Barnabas (5/4, Hero is immune to any card with the word "False" in card title.) O W H BLU C Claudia (5/5, Claudia may band with any male Hero from the New Testament each turn.) O A H BLU C Demetrius (3/3) O A H BLU U Epaphroditus (4/5, May use any enhancements that include "Paul" in the card title.) O M H BLU U Hannah (4/4) O R H BLU C Helez (5/2) O E H BLU - Jacob (6/5, May band to any silver brigade Hero.) O P H BLU U Jonah (7/5) O A H BLU U Joseph the Carpenter (5/6, If Joseph is about to be discarded, he may be placed instead in holder's Goshen for 2 turns, then returned to holder's territory.) O M H BLU U Mark (4/4) O E H BLU - Mark (6/5) O W H BLU C Mary Magdalene (7/6, Character is immune from all demon Evil Characters and enhancements cards connected with demons.) O A H BLU U Nicodemus (2/4, Cannot be blocked by Pharisees or Sadducees.) O A H BLU C Philip the Evangelist (5/6, May band to any Hero who was a deacon.) O M H BLU U Rebekah (4/4) O W H BLU C Sarah (8/5) O M H BLU U Silas (4/4) O E H BLU - Silas (5/4, All New Testament Heroes in play gain 1/1 until end of battle.) O A H BLU C Syntyche (5/5) O R H BLU U Warrior in Training (4/4, This Hero decreases 1/1 each time he enters battle. The turn after reaching 1/1 he increases to 10/10 until discarded.) O P H BLU C Zephaniah (5/4) O A HE BLU C Alabaster Jar (4/3, Holder may search draw pile for Potter's Field and put it in play.) O E HE BLU - Balm of Gilead (2/2, Heal any Hero from the Blue Brigade that is being discarded.) O E HE BLU - Baptism (Convert any human Evil Character in play to a blue brigade Hero.) O A HE BLU U Benefiting from Troubles (Redidect abilities (*/*) of one Evil Character in battle back on the Evil Character(s) in battle.) O M HE BLU U Courage (2/2) O R HE BLU U Courage (Holder may add an additional Hero from his territor to the battle.) O P HE BLU C Drawn Sword (3/2) O W HE BLU C Drawn Water (Set Hero aside for the number of turns equal to the number of Evil Characters one opponent has in play. Hero returns with abilities increased by that amount.) O M HE BLU U Faith (2/2) O E HE BLU - Faith (3/2) O M HE BLU C Faith of Abraham (2/2) O A HE BLU C Heavenly Trance (2/2, Player may look at the top card of one draw pile, then place it back on top and continue play.) O W HE BLU C Helmet of Brass (3/4, Worth 6/8 if played against Crimson Brigade.) O P HE BLU U Iron Pan (Set Hero aside. Hero gains 1/1 for every turn Hero mourns.) O W HE BLU C Lamenting for Jepthah's Daughter (Set aside any two female Heroes from holder's territory for 4 turns to allow each to choose the next Evil Character they will meet in battle.) O W HE BLU C Laughter (1/1, Hero is immune to all Evil Brigades except Gold and Pale Green until end of turn.) O A HE BLU U Lay Down Your Life (If holder's Hero is about to be discarded, discard Hero. Holder may place another Hero of the same brigade from his territory into battle. All previous enhancements stay in play.) O M HE BLU C Love (2/2) O P HE BLU C Measuring Line (3/2) O A HE BLU C Miracle of Healing (2/5, Heal any Hero who has been poisoned or diseased.) O E HE BLU - Obedience of Noah (3/2, Holder may choose the Evil Character that his opponent uses to block his recue attempt.) O A HE BLU U Pillar of Truth (3/2, Hero ignores gray brigade.) O P HE BLU C Razor (2/1) O R HE BLU C Resurrection (4/2, Select one Hero from your Potter's Field and place in your territory, hand, or battle.) O M HE BLU C Rod of Iron (2/1) O R HE BLU U Rod of Iron (4/2, Discard one Evil Character from each opponent's territory or set aside area.) O M HE BLU - Stillness (Hero may withdraw from battle unharmed. All enhancement cards layed may be returned to the player's hand except this one.) O M HE BLU C Strength (3/3) O E HE BLU - Strength (3/3) O E HE BLU - The Body of Christ (2/1, Heal any Hero in play and increase Hero 3/3.) O M HE BLU C Truthfulness of Nathan (2/2) O R HE BLU C Wall of Water (3/2, Interrupt the current battle to give all Heroes not in the Field of Battle protection from damage this turn.) O A H GLD U Apollos (9/8, Increase 2/2 when banded to Paul.) O M H GLD U Deborah (4/4) O W H GLD C Elisabeth (4/4, Elisabeth cannot be taken prisoner.) O A H GLD U Eunice (3/3, May band to Timothy and gain 2/2.) O W H GLD C Eve (7/3, Character may not be blocked by a female Evil Character.) O M H GLD U Gideon (6/6) O A H GLD C Good Samaritan (2/4, Holder may take Kindness from discard pile and place it in player's hand.) O P H GLD U Huldah (7/5) O W H GLD C Leah (3/3) O A H GLD U Luke (9/10, Luke may heal one Hero or prevent one Hero, not himself, from being discarded.) O W H GLD C Mary of Bethany (7/5, Character may band with Martha.) O A H GLD C Matthias (7/7) O W H GLD C Naomi (5/5) O M H GLD U Othniel (4/4) O M H GLD U Samuel (4/4) O R H GLD C Shammah (5/2) O P H GLD U Simeon (7/6) O R H GLD U Simeon (7/6, Hero may band to any good prophet.) O A H GLD U Zaccheus (5/2, Holder may search draw pile for one Fortress card. Shuffle draw pile.) O A HE GLD U A New Creation (Convert one human Evil Character to a red brigade Hero.) O R HE GLD C Battle Prayer (3/3, Search through your draw pile or discard pile and select one Gold Enhancement Card. Shuffle card pile.) O W HE GLD C Children (All Gold Brigade Heroes in Holder's territory must join the battle.) O A HE GLD U Deception Exposed (2/2, Discard all Sapphira and Ananias cards in play. Cannot be interrupted, negated, prevented, or redirected.) O M HE GLD C Dedication of Samuel (2/2) O A HE GLD U Entertaining Angels (2/3, Hero may band to any silver brigade Hero.) O R HE GLD C Faith as Children (All holder's Heroes gain 4/4 until end of holer's turn.) O M HE GLD C Faithfulness of Luke (2/2) O M HE GLD C Fearlessness of Joshua (2/2) O P HE GLD C Hammer of God (4/2) O P HE GLD U Highway (Hero may withdraw from battle unharmed. All enhancement cards played may be returned to the player's hand except this one.) O M HE GLD C Humility of Moses (2/2) O W HE GLD C Piety of Mary (4/3, Ignore all special abilities on cards depicting a false religious practice.) O A HE GLD C Preaching God's Word (4/1, If played on Apollos this card is worth 10/6.) O R HE GLD U Raising of the Saints (3/2, All Heroes in your Potter's Field are returned to your territory.) O A HE GLD U Sanctifying Faith (Selected human Hero chooses one Evil Character of opposite gender to be a Hero. Evil Character stays a Hero until selected Hero is discarded. Evil Character then returns to owner's territory an Evil Character.) O R HE GLD C Sling (4/2) O R HE GLD C Spear of Joshua (3/2, Worth 6/4 if used by a Hero who fought in an earthly battle.) O M HE GLD U Wisdom (2/2) O E H GRN - Abel (6/5) O P H GRN U Agabus (5/4) O P H GRN U Amos (6/3) O R H GRN U Armorbearer (6/6, May band to any hero who fought in an earthly battle.) O M H GRN U Cornelius (4/4) O E H GRN - Cornelius (7/6) O R H GRN C Eleazar (7/2) O A H GRN C Euodia (5/5) O M H GRN U Faithful Servent (4/4) O E H GRN - Faithful Servant (6/5) O P H GRN U Isaiah (7/8) O A H GRN C James Son of Alphaeus (8/4) O W H GRN C Joanna (7/6, Discard Herod's Dungeon when Joanna is involved in a successful rescue at that Site.) O W H GRN C Martha (5/4) O A H GRN U Matthew(Levi) (7/7, Hero has first strike ability.) O W H GRN C Midwives (7/6, Each time Midwives enter the Field of Battle, return to Field of Play all Green Brigade Male Heroes from all discard piles.) O M H GRN U Miriam (4/4) O E H GRN - Miriam (4/4, Hero ignores gold brigade.) O A H GRN C Philemon (2/5) O W H GRN C Rachel (5/6) O R H GRN U Sibbechai (6/6, Discard Saph.) O A H GRN U Simon the Zealot (7/4, Hero has first strike ability.) O P H GRN U The Watchman (8/4) O P H GRN C Zechariah (5/6) O E HE GRN - Aaron's Rod (Discard all evil enhancement cards currently in the Field of Battle. Cannot be prevented, interrupted or negated.) O M HE GRN C Banner of Love (2/1) O A HE GRN U Blinding Light (4/4, Set-aside Saul/Paul for two turns. On turn three he returns as the Hero Paul.) O M HE GRN C Commitment of Paul (2/2) O M HE GRN C Determination of Nehemiah (2/2) O R HE GRN C Edge of the Sword (3/2, Discard one site from one opponent's territory. The Lost Soul(s) remains in play.) O M HE GRN C Endurance (2/2) O M HE GRN C Forcefulness of Isaiah (2/2) O P HE GRN C Golden Lamp Stand (3/2) O W HE GRN C Hospitality of Martha (3/3, Martha may band with any Hero known as one of Jesus' 12 disciples.) O P HE GRN C Live Coal (4/2) O W HE GRN C Love for Rachel (During this and following rescue attempts, Rachel may band with any male Hero.) O M HE GRN U Ointment (0/2) O R HE GRN C Ointment (3/2, Heal any Hero in play.) O E HE GRN - Ointment (3/2, Heal any Hero in play.) O M HE GRN C Patience (2/2) O E HE GRN - Patience (Set Hero aside. Hero gains 1/1 for every turn Hero is set aside.) O A HE GRN U Paul's Books and Parchments (2/2, Hero may band to any N.T. Hero in gold, white, or blue brigade.) O W HE GRN C Rhoda's Gladness (2/1, All Heroes in play are immune to Crimson Brigade until end of current turn.) O A HE GRN C Saul Repents (5/2, Convert Saul to a Hero.) O E HE GRN - Search(2/1, Holder may look through his draw pile, select a card, and place in his hand. Shuffle draw pile.) O A HE GRN U Spiritual Gifts (2/2, Any enhancement that is a spiritual gift can be played this turn regardless of brigade color.) O P HE GRN U Stone Cut without Hands (3/1, Holder ignores the Great Image card.) O E HE GRN - Tears for a Friend (3/2) O A HE GRN U Unity in Christ (All N.T. Heroes must join the battle.) O A H PUR U Ananias of Damascus (3/4, Any Saul/Paul in play, "repents" and Saul becomes Paul.) O W H PUR C Bathsheba (5/5) O P H PUR U Elisha (7/5) O M H PUR U Esther (6/6) O A H PUR U Ethiopian Treasurer (5/4, Search own draw pile or discard pile for one Bible icon with no special abilities. Holder may play the next enhancement card.) O P H PUR U Ezekiel (7/4) O P H PUR U Habakkuk (6/3) O P H PUR U Hosea (5/4) O A H PUR C James Son of Zebedee (8/6, May band to John.) O P H PUR U John (5/5) O M H PUR U Jonathan (6/6) O W H PUR C King's Daughter (6/3, Character has access to any Site.) O A H PUR C Lois (2/2, Lois may band to Eunice and gains 2/2.) O W H PUR C Pharaoh's Daughter (7/5, Character has access to Pharaoh's Prison and Egypt Sites.) O R H PUR U Prince Jonathan (8/8, May band with David.) O W H PUR C Queen of Sheba (5/4, Character ignores and negates the special abilities of Lies, Vain Philosophy, Confusion, and False Prophecy.) O R H PUR U Saint of Virtue (8/2) O A H PUR C Stephen (7/7) O M HE PUR C Alertness (2/2) O M HE PUR C Courage of Esther (2/2) O A HE PUR U Faithfulness of Ananias (1/4, Ananias gains 1/4 until removed from the field of play.) O A HE PUR C Faith of Bartimaeus (3/3) O M HE PUR C Gentleness (2/2) O A HE PUR U God's Provision (*/*, Hero gains (*/*) to bring Hero to equal abilities (*/*) with Evil Character at this point in the battle. Hero gains first strike ability.) O W HE PUR C Great Faith (Holder may search own draw pile and exchange this card with another enhancement card, then shuffle.) O P HE PUR C Hinds' Feet (3/1) O M HE PUR C Joy (2/2) O M HE PUR C Long-suffering of John (2/2) O M HE PUR C Loyalty of Jonathan (2/2) O M HE PUR C Mercy of James (2/2) O A HE PUR U Pearl of Great Price (4/3, Hero is immune to black brigade.) O W HE PUR C Reach of Desperation (4/3, Holder may interrupt the battle draw 3 cards from the top of own draw pile, and play the next enhancement card.) O R HE PUR C Saul's Spear (4/2) O P HE PUR U The Branch (A male Hero's abilities increase by fifty percent of the value printed on the Hero card.) O A HE PUR C Wonderment (4/3) O W H RED C Abigail (4/7, All Heroes gain 0/6 when Abigail is in the Field of Battle including this one.) O R H RED C Abishai (8/8, May band with Joab and/or Asahel.) O M H RED U Adino (6/6) O A H RED U Andrew (7/8) O M H RED U Asahel (4/4) O E H RED - Asahel (5/4) O M H RED U Christian Soldier (4/4) O E H RED - Christian Soldier (6/5) O A H RED U Epaphras (3/4, Hero's abilities are 5/7 if Paul is in the field of battle.) O P H RED U Gad (6/3) O A H RED U Gamaliel (2/6, Interrupt and prevent one enhancement used by an evil Pharisee or Sadducee.) O M H RED U Hushai (4/4) O W H RED C Jael (5/5, Character may choose any male, human Evil Character in opponent's territory to block a rescue attempt.) O R H RED C Jashobeam (6/4, All Red Brigade Heroes gain 1/1 while Jashobeam is in battle.) O P H RED U Malachi (7/5) O M H RED U Mighty Warrior (4/4) O E H RED - Mighty Warrior (7/6, Hero is immune to Giants and Beasts.) O A H RED U Philip (9/7) O W H RED C Rahab (4/5, Character may attempt to rescue any Hero that is being held captive in any opponent's Sites or general Land of Bondage.) O M H RED U Shamgar (6/6) O M H RED U Uriah (6/6) O R HE RED C Adino's Spear (3/3, Hero is immune to Gold Brigade.) O A HE RED C A Roman Soldier's Faith (3/3, Heal any Hero in play.) O P HE RED C Arrow of Deliverance (4/2) O M HE RED C Battle Axe (2/0) O R HE RED C Battle Axe (4/3, Hero ignores Gray Brigade.) O M HE RED C Bow and Arrow (2/1) O E HE RED - Bow and Arrow (3/1) O M HE RED C Bravery of David (2/2) O M HE RED C Buckler (0/2) O R HE RED C Buckler (3/2, Worth 6/4 against any Evil Character who fought in an earthly battle.) O E HE RED - Burning Censer (2/2, All Evil Characters in play decrease 4/4 until end of battle.) O M HE RED C Coat of Mail (0/2) O R HE RED C Coat of Mail (3/6) O W HE RED C Counsel of Abigail (1/2, The effect of the last enhancement card played in current battle may be interrupted and it's effect is prevented and redirected to the Evil Character of your choice.) O M HE RED U David's Sling (3/1, Hero gains first strike ability.) O M HE RED U David's Staff (2/2) O M HE RED C Ehud's Dagger (2/2) O M HE RED C Five Smooth Stones (2/0) O P HE RED U Forest Fire (2/2, Hero ignores Pale Green Brigade.) O M HE RED C Goodness (2/2) O M HE RED U Helmet of Brass (0/2) O M HE RED C Hope (2/2) O W HE RED C Jael's Nail (3/1, Discard any male Evil Character in play.) O R HE RED C Jashobeam's Spear (4/3) O A HE RED C Miraculous Catch (3/4) O A HE RED U Peter's Shadow (Set Peter aside. Peter may heal one hero from poison or disease after being set aside for one turn.) O P HE RED U Potter and the Clay (Set Hero aside. Hero gains 1/1 for every turn Hero is set aside.) O E HE RED - Power of the Cross (2/1, Convert any human Evil Character in play to a red brigade hero.) O E HE RED - Sound the Alarm (Holder may add a second Hero to the fight for one turn.) O M HE RED C Steadfastness of Peter (2/2) O E HE RED - Steadfastness of Perer (2/2, Hero ignores poisons and diseases.) O A HE RED C Strength in Weakness (Thorn in the Flesh is negated and prevented. All good enhancements of 1/1 or less are worth triple their face value until end of battle.) O M HE RED U Temperance (2/2) O A HE RED C The Empty Tomb (2/7, All Heroes in player's Potter's Field are returned to play.) O R H SLV C Angel at Jerusalem (2/2, Hero has access to any Site.) O R H SLV C Angel at Shur (7/2, Hero is immune to demons and beasts.) O R H SLV C Angel at the Tomb (6/6, If holder's Son of God card was discarded without making a rescue, return it to holder's draw pile. Shuffle draw pile.) O R H SLV U Angel in the Path (5/5, Hero has access to any Site and may band to any White Brigade Hero.) O A H SLV C Angel of Warning (4/4) O R H SLV C Angel with the Secret Name (*/*, Hero's abilities (*/*) are equal to the number of Silver Brigade heroes in play.) O A H SLV C Attending Angel (6/6) O R H SLV C Cherubim (5/5, May band to any Purple Brigade Hero.) O R H SLV U Gabriel (10/10, Look through opponent's draw pile and discard one Enhancement Card. Shuffle draw pile.) O A H SLV U Guardian Angel (7/3, Heal any Hero in play.) O A H SLV U Liberating Angel (7/8, Hero has access to any site where a Hero is held prisoner as a Lost Soul.) O A H SLV U Reassuring Angel (9/7) O R H SLV C Seraphim (5/4, May band to any Blue Brigade Hero.) O R H SLV C Seraphim (5/5, May band to any Green Brigade Hero.) O A H SLV U Strengthening Angel (7/6) O R HE SLV U Angel Chariots (3/2, Discard any Crimson Brigade Evil Character in play or a set-aside area.) O A HE SLV C Angelic Guidance (0/6) O A HE SLV C Angelic News (4/5) O A HE SLV U Angelic Visit (3/3, Cornelius may join the battle this turn.) O A HE SLV U Deliverance (3/3, Release to owner's territory any Hero being held at any site that has the word "Prison" in the title.) O R HE SLV U Flaming Sword (4/3, The effect of the last Enhancement Card played is interrupted and prevented.) O R HE SLV C Gathering of Angels (Set Hero aside for 4 turns. On return Hero gains ability to band to any Hero until discarded.) O A HE SLV U Glad Tidings (1/4, No poison/disease cards may be used this turn. Any already played are negated and discarded.) O R HE SLV U Protection of Angels (2/3, All Heroes in holder's territory are immune to harm or effect until end of turn.) O R HE SLV U Shadow of Death (3/3, Discard the first Evil Character that each opponent put in play this game.) O R HE SLV C Stirring the Water (Set Hero aside. Hero gains 1/1 for every turn Hero is set-aside.) O R HE SLV U The Fifth Trumpet (1/1, All Gray Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The First Trumpet (1/1, All Pale Green Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Fourth Trumpet (1/1, All Gold Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Golden Censer (2/2, Discard the Kingdoms of the World Site. Evil Characters return to owner's territory.) O R HE SLV U The Second Trumpet (1/1, All Black Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV U The Seventh Trumpet (Convert one human Evil Character to a White Brigade Hero.) O R HE SLV U The Sixth Trumpet (1/1, All Brown Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O R HE SLV C The Third Seal (3/3, Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated.) O R HE SLV U The Third Trumpet (1/1, All Crimson Brigade Evil Characters in play decrease 6/6 for remainder of turn. If result is */0 or less, discard character(s).) O P H WHI U Daniel (6/7) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O R H WHI C Ittai (8/4, Ittai may use any enhancement bearing David's name in the card title.) O W H WHI C Jairus' Daughter (4/3, The first time this Character is defeated, she is healed. Return to owner's territory with abilities increased 2/2.) O P H WHI U Jeremiah (7/7) O E H WHI - Jeremiah (7/7) O W H WHI C Jochebed (4/7, Character ignores all Egyptian Evil Characters and enhancement cards played with them.) O P H WHI U John the Baptist (7/4) O W H WHI C Lydia (5/4, Lydia cannot be taken prisoner.) O R H WHI U Maharai (6/2, May band with any Hero in the Blue Brigade.) O E H WHI - Mary (6/7) O A H WHI C Onesimus (2/4, Abilities are 5/7 if Philemon is in the Field of Battle.) O A H WHI U Peter's Mother-In-Law (3/5, Hero ignores all poisons and diseases.) O P H WHI C Philip's Daughters (5/4) O A H WHI C Priscilla (5/7, May band with Aquila.) O M H WHI U Ruth (4/4) O E H WHI - Ruth (6/4) O A H WHI U Thaddaeus (8/8) O A H WHI C Timothy (4/4, If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he increases 3/3 and may start rescue attempts.) O M HE WHI C Angel Food (3/3) O E HE WHI - Angel Food (3/3, Heal any Hero in play.) O R HE WHI U Answered Prayer (*/*, Selected Hero (until discarded) gains 7 ability points to be distributed as holder chooses. Distribution must be announced when played.) O M HE WHI U Antidote (1/1, Renders all poisons harmless.) O M HE WHI C Banner (2/2) O E HE WHI - Banner of Truth (2/2, All of holder's Heroes gain 2/2 until end of turn.) O W HE WHI C Bravery of Priscilla (2/1, Interrupt current battle to give all Heroes not in the Field of Battle protection from damage this turn.) O A HE WHI C Burning of Magic Books (1/1, All Evil Characters who are magicians or sorcerers decrease by half until discarded.) O A HE WHI C Child of Great Wisdom (All Pharisees and Sadducees are ignored.) O A HE WHI U Demons in Chains (Take any demon prisoner and place in holder's Tartaros site. If Tartaros is not in play, discard demon.) O E HE WHI - Devotion of Ruth (2/1, Hero ignores gray brigade.) O P HE WHI C Floating Ax Head (3/2) O M HE WHI C Forgiveness of Joseph (2/2) O A HE WHI C Generous Giving (4/3, Worth 8/6 if player immediately discards a good enhancement without using it.) O E HE WHI - Lamb's Righteousness (3/2, All captured Heroes are returned to owner's territory.) O A HE WHI U Lost Coin Found (2/3, Holder may search discard pile for any good enhancement worth 3/3 or less.) O P HE WHI C Mountain of God (4/2) O A HE WHI C Narrow Escape (3/4, Allow one Hero to retreat from battle unharmed. Return one good enhancement, except this one, to player's hand.) O A HE WHI C New Tongues (Set aside a male Hero for one turn. Hero returns with access to rescue the Jeremiah 7:18 Lost Soul.) O W HE WHI C Praises (All White Brigade Heroes in Holder's territory must join the battle.) O M HE WHI C Purity of Enoch (2/2) O E HE WHI - Purity of Enoch (3/2) O R HE WHI C Redemption (2/2, Return any Hero being treated as a Lost Soul or an Evil Character to your hand and treat as a Hero. Does not count as a rescue.) O W HE WHI C Scarlet Line (Female Heroes cannot be blocked by a male Evil Character this battle.) O E HE WHI - Submissiveness of Mary (1/1, Hero ignores brown brigade.) O P HE WHI U Wall of Fire (2/2, Black Brigade and Pale Green Brigade characters have no effect on current rescue attempt.) O M I GR - Burial (Discard any Lost Soul in play.) O E I GR - Burial (Discard any Lost Soul in play.) O M I GR - Christian Martyr (Discard any Hero in play.) O E I GR - Christian Martyr (Discard any Hero in play.) O W I GR C Falling Away (Select any Redeemed Soul and return card to your Land of Bondage. Character is treated as a Lost Soul. Subtract the rescue from appropriate player's current score.) O W EE MUL C Dance of Death (2/4, If no female Heroes are in the Field of Battle then this card is worth 10/6.) O E EE MUL - Sun Worship (3/3) O E EC BLK - Bear (7/8, Bear is immune to red brigade.) O P EC BLK U Damsel with Spirit of Divination (6/7) O R EC BLK C Fallen Warrior (2/2, This character gains the cumulative abilities(*/*) of each Hero he successfully blocks.) O A EC BLK C Greek Philosophers (4/7) O A EC BLK C Greek Scholars (3/7, Worth 7/9 when played against a N.T. Hero.) O R EC BLK C Locust from the Pit (6/6, Discard any Site where a Lost Soul is held prisoner. Lost Soul remains.) O E EC BLK - Locust from the Pit (6/6) O W EC BLK C Lot's Daughters (2/2, Lot's Daughters gain 2/2 for each rescue attempt they successfully block.) O W EC BLK C Lot's Wife (3/3, May band with any Evil Character.) O P EC BLK U Manasseh (6/6) O R EC BLK U Prince of Tyrus (6/8, Character is immune to all angels except Michael and Gabriel.) O P EC BLK U Prophets of Samaria (6/7) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O P EC BLK U Shemaiah (4/4) O A EC BLK U Simon the Magician (4/6, Enhancements played with Simon may not be interrupted and prevented when played against N.T. Heroes unless Peter or Philip the Evangelist are in play.) O E EC BLK - Strong Demon (9/10) O W EE BLK C A Look Back (2/1, Discard one Hero from each opponent's territory or set-aside area.) O E EE BLK - Ancient Evil (2/3, Discard any Hero in a territory.) O E EE BLK - Ephah (2/3) O R EE BLK U Flight (2/3, All banding of Heroes is prevented, interrupted and/or negated during this battle.) O A EE BLK C Flogging (Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value.) O W EE BLK C Foolish Advice (2/4, All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers.) O W EE BLK C Forbidden Fruit (Convert any Red Brigade Hero to an Evil Character for remainder of current battle.) O P EE BLK C Goat with Horn (2/3) O M EE BLK C Goliath's Spear (2/1) O R EE BLK C Goliath's Spear (4/6, Worth 8/10 if used by a giant.) O E EE BLK - Hate (2/3, Evil Character repels green brigade.) O A EE BLK U Hypocrisy (1/2, All N.T. Heroes retreat from battle unless Paul is in play.) O A EE BLK U Leading Others Astray (1/1, If more than one Hero is in battle, the Hero with the lowest toughness must retreat.) O P EE BLK C Manasseh's Alter (2/2, Evil Character repels White Brigade.) O E EE BLK - Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage. Hero is treated as a Lost Soul.) O M EE BLK C Poison (2/0) O R EE BLK C Poison (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O E EE BLK - Poison (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE BLK C Profanation (1/4, Select one Hero from each opponent's Potter's Field and remove the hero(s) from the game.) O A EE BLK C Shipwreck (2/4, Negate Ship to Cyprus.) O A EE BLK C Three Crosses (6/1) O P EE BLK U Vain Vision (2/2, This card is worth 4/4 if played against a prophet.) O P EE BLK C Woman in the Ephah (2/3, This card is worth 3/4 if played against Red Brigade.) O M EC BRO U Ahab (6/6) O E EC BRO - Ahab (6/6) O P EC BRO U Ahaziah (5/7) O W EC BRO C Athaliah (2/2, Character gains 1/1 for each Purple Brigade Hero discarded or captured while she is in play.) O R EC BRO U Beast from the Earth (5/7, Character is immune to all female heroes.) O P EC BRO U Enchanter (6/7) O A EC BRO U Governor Felix (6/8) O M EC BRO U Haman (6/6) O E EC BRO - Haman (5/6) O R EC BRO U King Saul (8/4, May band to Abner or Michal (not both).) O W EC BRO C Michal (4/4, Character ignores David and any enhancement cards connected with him.) O R EC BRO C Mocking Soldier (7/4) O A EC BRO C Pontius Pilate (8/2) O M EC BRO U Shimei (6/6) O E EC BRO - Shimei (6/7) O A EC BRO C Wicked Thief (3/4) O R EE BRO C Abner's Spear (2/4) O M EE BRO C Axe (2/1) O E EE BRO - Axe (2/3) O P EE BRO C Bad Figs (2/3) O R EE BRO C Bad Figs (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O M EE BRO C Boils (2/2) O R EE BRO C Boils (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O E EE BRO - Boils (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O R EE BRO C Cruelty (3/4, Evil Character is immune to White and Silver Brigades.) O E EE BRO - Cruelty (3/4, Evil Character is immune to white and silver brigades.) O W EE BRO C Destruction of Athaliah (2/1, Discard all Purple Brigade Heroes in play.) O A EE BRO U Divisions (All Heroes in battle decrease 2/2 until end of turn.) O E EE BRO - Evil Fire (3/5) O A EE BRO U Face of Death (1/1, All Heroes currently poisoned or diseased are immediately discarded.) O A EE BRO C Foolish Boasting (3/3) O P EE BRO U Ignorance (All Heroes in play decrease 4/4 for remainder of turn. If result is */0 or less, discard Hero.) O P EE BRO C Image of Jealousy (1/3) O A EE BRO C Jealousy (3/1, Discard any Dragon Raid or New Jerusalem site in play.) O P EE BRO U Molten Calf Worship (Set Evil Character aside for 5 turns. Character returns with abilities increased 4/8.) O P EE BRO C Paul's Girdle (Return any Hero to owner's hand.) O A EE BRO U Prison Guards (Place on any site with the word "prison" on it. Each Evil Character gains 4/4 until end of turn when blocking a rescue at that site.) O R EE BRO C Saul's Javelin (2/4, Has no effect if David is in the Field of Battle.) O W EE BRO C Scorn of Michal (2/4, All Brown Brigade Evil Characters in holder's territory must join the battle.) O E EE BRO - Sinful Army (2/3, Evil Character repels blue brigade.) O A EE BRO C Wild Parties (1/4) O A EC CRI C Archelaus (6/8) O R EC CRI C Babylon the Great (7/2) O P EC CRI C Belshazzar (5/6) O A EC CRI C Demas (5/7) O R EC CRI U Fallen Angel (6/8, May band with any non-human Evil Character.) O W EC CRI C Gomer (3/3, Character may band with any male Evil Character each turn.) O A EC CRI U Herod Agrippa I (7/7, Discard James son of Zebedee and take Peter prisoner and place in your land of bondage. Peter is treated as a Lost Soul.) O R EC CRI U Ishbibenob (8/10, May band with Goliath or Saph (not both).) O M EC CRI U Jezebel (6/6) O M EC CRI U Judas Iscariot (6/6) O P EC CRI U Nebuchadnezzar (6/8) O A EC CRI U Possessing Demon (3/4, Take any blue brigade Hero prisoner. Place Hero in your land of bondage. Hero is treated as a Lost Soul.) O P EC CRI U Prophets of Baal (6/7) O R EC CRI U Red Dragon (5/6, Character is immune to all Human Heroes unless hero uses Blood of the Lamb.) O M EC CRI U Salome (6/6) O W EC CRI C Sapphira (6/8, All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers.) O M EC CRI U Stone Throwers (6/6) O P EE CRI C Baal Worship (Evil Characters may not repent this turn.) O A EE CRI U Betrayal (1/1, All abilities (*/*) on good enhancements are worth half.) O M EE CRI C Chariots of Iron (2/2) O P EE CRI C Covenant with Death (Set Evil Character aside. Character gains 1/1 for every turn Character is set aside.) O W EE CRI C Deceit of Sapphira (Discard all cards in the Field of Battle including yours.) O M EE CRI C Discord (2/2) O M EE CRI C Fiery Darts (2/2) O P EE CRI C First Figs (1/4) O P EE CRI U Four Horns (No good banding cards can be played this turn. Any currently in play are discarded.) O R EE CRI C Glittering Spear (3/4) O R EE CRI C Mask of Vanity (0/3, Each opponent must discard one unoccupied Site. If this causes the rescuer to lose access, rescue attempt fails.) O R EE CRI U Number of the Beast (2/4, Convert one God Brigade Hero who is not a prophet to a Gray Brigade Evil Character.) O A EE CRI U Partners with Demons (2/2, One human Evil Character may band with one demon.) O A EE CRI C Quarreling (1/2, All Heroes in battle decrease 2/2 until end of turn.) O A EE CRI C Selfish Ambition (6/1) O R EE CRI C Tormentors (1/1, All evil enhancements with abilities of less than 3/3 are worth triple their face value until end of battle.) O M EE CRI C Treachery (2/2) O W EE CRI C Treachery of Jezebel (2/1, The effect of the last enhancement card played in current battle may be interrupted and its effect is either prevented or redirected to the Hero of your choice.) O R EE CRI C Viper Bite (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O P EE CRI C Weeping for Tammuz (2/3) O A EE CRI U Without Food (Hero decreases 1/1 each turn until */1. While Without Food, Hero must allow the Evil Character to play the first enhancement in battle. Treat as a disease.) O M EC GRY U Abihu (6/6) O E EC GRY - Abihu (6/6) O R EC GRY U Ahithophel (2/2, May band with Absalom.) O P EC GRY U Balaam (6/7) O P EC GRY U Chaldeans (5/7) O M EC GRY U False Shepherds (6/6) O M EC GRY U False Teachers (6/6) O E EC GRY - False Teachers (6/7) O M EC GRY C Hard-hearted Religious Leaders (6/6) O A EC GRY U High Priest Annas (5/10, May bring all Pharisees and Sadducees into battle. Special ability may be used once per game.) O A EC GRY U High Priest Caiaphas (10/7) O W EC GRY C Job's Wife (6/7, All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers.) O E EC GRY - Job's Wife (6/7, All special abilities on Character cards and enhancement cards except this one are negated and prevented. Battle is determined by the numbers.) O A EC GRY U Legion (5/8, Legion may band with Legion. You may have up to 4 Legion cards per fifty in your deck. Discard all Legion cards if Son of God is played.) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY U Prominent Women (4/7) O M EE GRY C Bow and Arrow (2/1) O R EE GRY C Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.) O E EE GRY - Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.) O E EE GRY - Chains (Return any Hero in play to owner's hand.) O R EE GRY C Dart (2/3, Worth 6/8 if the word "False" is in the character's title.) O A EE GRY C Departed Wife (2/4, Selected female Hero in play ay not band to a male while she remains in play.) O A EE GRY U Divisions in the Church (N.T. Heroes may not enter battle this turn. Any currently in battle must re-treat. An O.T. Hero must be placed in battle or rescue attempt fails.) O P EE GRY C False Wisdom (Holder may look at rescuers hand.) O E EE GRY - Foreign Enemy (A second Evil Character may join the battle.) O R EE GRY U Fortify Site (2/2, Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle.) O W EE GRY C Idle Gossip (Holder chooses a Hero in play to fight the rescuing Hero. The loser is discarded.) O A EE GRY C Idolatry (3/4, Discard any Dragon Raid or New Jerusalem site in play.) O W EE GRY C Lamentation of Rachel (Discard all Green Brigade Heroes in play.) O A EE GRY U Massacre of Innocents (3/3, Discard all male Heroes in play with a toughness of (*/3) or less.) O E EE GRY - Molech Worship (Set Evil Character aside. Character gains 1/1 for every turn character worships Molech.) O A EE GRY U Pain (6/1) O E EE GRY - Poison of Dragons (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O A EE GRY U Scoff at Angels (4/1, Regardless of battle outcome, no Lost Soul is rescued unless a human is in battle.) O E EE GRY - Sinful Kingdom (3/5) O R EE GRY C Sword (3/4) O A EE GRY U Worked to Exhaustion (One N.T. Hero of 6/6 or less in a player's territory decreases to (1/3) until Hero is discarded.) O R EC PGR U Absalom (6/7, May band with Shimei or Ahithophel (not both).) O A EC PGR U Controlling Demon (6/7, No Heroes may band this turn. Any already banded must return to their territories.) O M EC PGR U Doeg (6/6) O R EC PGR C Frog Demons (8/8, Evil Character is immune to Purple Brigade.) O A EC PGR C Hermogenes (3/3) O A EC PGR C Herod Philip II (7/5) O A EC PGR U Messenger of Satan (2/3, May band to any human Evil Character.) O A EC PGR C Roman Jailer (4/5, If defeated by Paul or Silas, character repents and becomes a white brigade Hero.) O W EC PGR C Silly Women (*/*, Character's abilities (*/*) are equal to the number of all Evil Characters in play.) O R EC PGR C Witch of Endor (7/8,. Convert the Hero Saul to an Evil Character in the Brigade color of your choice.) O P EC PGR U Wizards (6/7) O W EC PGR C Woman as Snares (6/7, When using this Character to block, take prisoner all male Evil Characters of one opponent and place them in your Land of Bondage. They are treated as Lost Souls.) O P EC PGR U Workers with Familiar Spirits (4/4) O P EE PGR C Ashtaroth Worship (3/3) O W EE PGR C Carelessness (0/6, Holder may interrupt the battle and redirect special abilities of female Heroes and an enhancement cards played with female Heroes currently in the Field of Battle.) O M EE PGR C Chariots of the Sun (2/2) O R EE PGR U Darkness (All Heroes in battle lose their way and withdraw. Opponent must present a new Hero or rescue attempt fails.) O A EE PGR U Divination (7/0) O A EE PGR U Drunkenness (All number enhancements on opponent's Hero(s) are added up and divided by two.) O M EE PGR C Evil (2/2) O P EE PGR U Filthy Garments (Selected Hero's abilities decrease 4/4 for remainder of turn.) O W EE PGR C Foolishness of Five Virgins (3/5, Holder may interrupt the battle and set aside all female Heroes in the Field of Battle for 5 turns, then return them to their owner's territory.) O A EE PGR C Human Wisdom (0/7) O M EE PGR C Lance (2/2) O R EE PGR C Land Made Waste (2/3, Each opponant must discard one unoccupied site. If this causes the rescuer to lose access, rescue attempt fails.) O R EE PGR C Leprosy (2/3, Selected Hero decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero. Then Leprosy is placed on another Hero in that territory and continues.) O R EE PGR U Lying in Wait (2/2, Take an Evil Character from your hand and place it face down on an occupied site. A rescue attempt at that site allows the character to band into battle.) O R EE PGR U Mist (1/3, Randomly select and discard one card from each player's hand.) O A EE PGR U Palsy (Selected human Hero in a territory is paralyzed and cannot enter battle until healed.) O P EE PGR C Strange Vine (2/4) O A EE PGR C Table of Demons (4/5, Holder may search draw pile for Tartaros and put it in play.) O P EC YEL U Astrologers (5/8) O A EC YEL U Chief Captain Lysias (7/7, If Lysias successfully blocks, he may be placed on a N.T. site. When rescue is attempted at the site, Lysias joins the blocker in battle.) O R EC YEL U Evil Angel (8/8, Discard any Silver Brigade Hero of 6/6 or less in play or a set-aside area.) O E EC YEL - Evil Spawn (4/5, Discard the top card from any draw pile.) O A EC YEL U Herod Agrippa II (6/6, If Herod Agrippa II blocks Paul, Paul's offense decreases by half.) O A EC YEL U Herod Antipas (7/5, Discard John the Baptist. May band to Herodias.) O M EC YEL U Herodias (6/6) O M EC YEL U Jaazaniah (6/6) O R EC YEL U Lahmi (10/10, May band with Goliath.) O M EC YEL U Pharoah (6/6) O E EC YEL - Pharaoh (6/7) O A EC YEL U Phygellus (3/3) O W EC YEL C Potiphar's Wife (2/2, When Character defeats a male Hero in the Field of Battle, the Hero is taked prisoner and placed in your opponent's Land of Bondage and treated as a Lost Soul.) O M EC YEL U Taskmaster (6/6) O E EC YEL - Taskmaster (6/6, All Old Testament Heroes in play decrease 2/2 until end of turn.) O P EC YEL U Users of Curious Arts (6/7) O A EC YEL C Wandering Spirit (3/4, If Wandering Spirit is placed in Tartaros and remains for four turns, it is "released" back to owner's territory with abilities increased to(6/8).) O W EC YEL C Woman of Thebez (4/4) O A EE YEL C Beaten (Select two N.T. Heroes to decrease 4/4 this turn. If Hero is reduced to */0 or less, discard.) O R EE YEL C Desecration of Graves (2/3, Select two Heroes in one opponent's Potter's Field and remove them from the game.) O A EE YEL U Desertion (No good banding card can be played this turn. All heroes banded into battle must return to their territories.) O E EE YEL - Evil Armor (2/3, All of holder's Evil Characters gain 2/3 until end of battle.) O R EE YEL C Evil Strength (3/3, Worth 6/6 if used by a demon or a beast.) O A EE YEL U Facing Angry Mobs (If a N.T. Hero is in battle, all Evil Characters in battle gain 3/3 until end of turn.) O R EE YEL C Fiery Serpents (2/3, Selected Hero is poisoned and decreases 0/2 per turn. If Hero reaches */0 or less, discard Hero.) O M EE YEL C Grief (2/2) O E EE YEL - Grief (2/3) O R EE YEL U Guards (Place on an occupied site. Each Evil Character gains 3/3 until end of turn when blocking a rescue at that site.) O R EE YEL C Lahmi's Spear (3/4, Worth 6/8 if used by a giant.) O P EE YEL U Lies (Owner may choose the Hero his opponent uses to Rescue.) O R EE YEL U Mace (2/3, All Evil Enhancements with abilities of less that */3 are worth triple their face value.) O P EE YEL U Paintings of Abominations (1/4) O A EE YEL U Rivalry (Holder chooses two N.T. Heroes in battle that must return to owner's territory.) O W EE YEL C Rizpah's Sackcloth (Discard all cards in the Field of Battle includeing yours.) O W EE YEL C Sorrow of Mary (Holder may discard all but one Hero currently in the Field of Battle.) O M EE YEL C Stone of Thebez (2/2) O E EE YEL - Stone of Thebez (2/3) O E EE YEL - Swift Horses (2/3, Holder may interrupt the battle, draw three cards and play the next enhancement card.) O R EE YEL U Sword of Vengeance (Discard any Red Brigade Hero.) O W EE YEL C Temptation (All male Heroes must withdraw from battle. Opponent must place a female Hero into battle or rescue attempt fails.) O P EE YEL C The Flying Scroll (3/3) O P EE YEL C The Girdle (2/4)