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O  R  A   -   UR Ark of the Covenant (Regardless of battle outcome, any Evil Character an
                 opponent uses to block a rescue attempt is discarded at the end of
                 battle Limit Holder to two such discards per game.)
O  A  A   -   UR Burial Shroud (Holder may not make a rescue attempt or be attacked.  May
                 be used twice.)
O  R  A   -   U  Chariot of Fire (Following your rescue attempt, return all Heroes in
                 your discard pile to your draw pile.  Shuffle draw pile.)
O  A  A   -   R  Cross Beams of the Cross (No beast may block while this Artifact is in
                 Play)
O  R  A   -   U  Crown of Throns (All Evil Charaters in play decrease 0/3 while this card
                 is in play.)
O  R  A   -   U  David's Harp (Following a rescue attempt holder may select one Hero that
                 is about to be discarded and place Hero on top of owner's draw pile.)
O  R  A   -   U  Elijah's Mantle (All of holder's Hero gain 2/2 while this card is in
                 play.)
O  R  A   -   R  Holy Grail (Holder may convert one human evil character per turn into a
                 Hero in the brigade color of holder's choice.  Holder is limited to two
                 such conversions per game.)
O  E  A   -   -  Holy of Holies (The words "interrupt," 'prevent" and "negate" on all
                 character cards are prevented.)
O  A  A   -   UR Household Idols (Heroes may not band.  Good banding cards have no
                 effect.)
O  E  A   -   -  King's Sword (The word "immune" on all character cards is prevented.)
O  A  A   -   R  Miraculous Handkerchiefs (All Heroes in Holder's territory and set-aside
                 areas cannot be discarded.  Effects of enhancement cards, poisons, and
                 diseases are delayed until Miraculous Handkerchiefs is removed.)
O  E  A   -   -  Priestly Breastplate (The words "ignore" and "repel" on all character
                 cards and enhancement cards are prevented.)
O  R  A   -   U  Ram's Horn (No special ability played by holder can be redirected while
                 this card is in play.)
O  R  A   -   U  Tables of the Law (Holder may keep up to ten cards in hand instead of
                 eight.)
O  A  A   -   UR Thirty Pieces of Silver (Regardless of battle outcome Hero is discarded.
                 "David's Harp" has no effect.  May be used twice.)
O  A  A   -   UR Three Nails (No demon may block while this Artifact is in play.)
O  A  A   -   UR Unholy Writ (A human Hero in battle may be taken prisoner.  Discard
                 Artifact after use.)
O  R  F  MUL  U  Goshen (Following draw phase place, remove or exchange up to three Heros
                 in this site to protect them from harm or effect when they are not in
                 the Field of battle.)
O  R  F  MUL  U  Potter's Field (Set this site aside.  Holder's Herroes to be discarded
                 are instead placed in this site.  Treat them as discarded Heroes.)
O  A  F  MUL  UR Wall of Protection (Place this site in your territory.  No character in
                 your territory may be brought into battle by an opponent.)
O  R  F  MUL  U  Kingdoms of the World (Following draw phase place, remove or exchange up
                 to three Evil Characters in this site to protect them from harm or
                 effect when they are not in the Field of Battle.)
O  A  F  MUL  U  Tartaros (All demons that holder captures, discards, or has in Land of
                 Bondage are placed in Tartaros.  Release one demon to holder's territory
                 from Tartaros when one of holder's demons wins in battle.)
O  R  S  MUL  U  Dragon Raid (Discard all evil cards in one Site (not Lost Souls).)
O  W  S  MUL  C  New Jerusalem (Hero gains access to any Site until end of battle.  This
                 Site may be used for no more than two rescue attempts per game.)
O  A  S  BLU  C  Damascus
O  W  S  BLU  C  Pharaoh's Prison
O  W  S  BLU  C  Pit of Dothan
O  E  S  BLU  -  Roman Prison
O  W  S  GLD  C  Egypt
O  A  S  GLD  C  Jerusalem (While blocking a rescue attempt at this site, all Chief
                 Priests, Pharisees, and Sadducees gain 1/1.)
O  W  S  GLD  C  Kir
O  W  S  GRN  C  Halah
O  A  S  GRN  C  Lycaonia
O  W  S  GRN  C  Prison of Asa
O  E  S  GRN  -  Samaria
O  W  S  PUR  C  Assyria
O  A  S  PUR  C  Patmos
O  W  S  PUR  C  Prison
O  W  S  RED  C  Babylon
O  W  S  RED  C  Lion's Den
O  A  S  RED  U  Lystra (While blocking a rescue attempt at this site, Angry Mob gains
                 3/3 and cannot be converted.)
O  R  S  SLV  C  Fortress of Antonia
O  A  S  SLV  U  Leper Colony (Any human Hero held prisoner in this site contracts
                 leprosy and loses 2/2 per round until Hero reaches */0 or less, discard
                 Hero.)
O  A  S  SLV  C  Nero's Realm (If a N.T. Hero is prisoner here, discard Hero if not
                 rescued after five turns.)
O  R  S  SLV  C  Sodom
O  A  S  WHI  C  Golgotha
O  W  S  WHI  C  Herod's Dungeon
O  W  S  WHI  C  Media
O  M  LS  -   U  Lost Soul-Old Widdow
O  E  LS  -   -  Lost Soul-Old Widdow
O  M  LS  -   -  Lost Soul-Blind Man
O  E  LS  -   -  Lost Soul-Blind Man
O  R  LS  -   C  Lost Soul-Woman by burning City (This Lost Soul may be held captive in
                 Site currently occupied by another Lost Soul.)
O  E  LS  -   -  Lost Soul-Man in Angel's Arms
O  W  LS  -   C  Lost Soul-Woman in Red
O  M  LS  -   R  Lost Soul-Prisoner
O  E  LS  -   -  Lost Soul-Prisoner
O  W  LS  -   C  Lost Soul-Spilling Wine (This Lost Soul may only be rescued by a female
                 Hero or the Son of God.)
O  R  LS  -   C  Lost Soul-Man with Woman in Blue
O  W  LS  -   C  Lost Soul-Woman with Idol
O  R  LS  -   U  Lost Soul-Man on Platform (When this Lost Soul is rescued, all other
                 Lost Soul cards not held in Sites are shuffled into each player's own
                 draw pile.)
O  M  LS  -   U  Lost Soul-Boy on Hill
O  E  LS  -   -  Lost Soul-Boy on Hill
O  R  LS  -   C  Lost Soul-Man by Fire
O  M  LS  -   -  Lost Soul-Begger in White
O  T  LS  -   PR Lost Soul-Begger in White
O  E  LS  -   -  Lost Soul-Begger in White
O  A  LS  -   C  Lost Soul-Leper in Street
O  M  LS  -   R  Lost Soul-Man at Door
O  E  LS  -   -  Lost Soul-Man at Door
O  M  LS  -   -  Lost Soul-Seated Begger
O  E  LS  -   -  Lost Soul-Seated Begger
O  A  LS  -   C  Lost Soul-Boy with Baggage
O  A  LS  -   C  Lost Soul-Man with Pigs
O  A  LS  -   C  Lost Soul-Man at Gate
O  R  LS  -   C  Lost Soul-Man on Cliff
O  A  LS  -   R  Lost Soul-Little Boy with Jug (This Lost Soul may only be rescued by a
                 N.T. Hero.)
O  M  LS  -   -  Lost Soul-Green Hand
O  E  LS  -   -  Lost Soul-Green Hand
O  M  LS  -   U  Lost Soul-Woman in Black
O  E  LS  -   -  Lost Soul-Woman in Black
O  M  LS  -   -  Lost Soul-Man with Dagger
O  E  LS  -   -  Lost Soul-Man with Dagger
O  M  LS  -   R  Lost Souls-Two Women (This card counts as two Lost Souls.  It must be
                 rescued twice by the same player to count.)
O  M  I  LMB  -  Angel of the Lord (Discard any Evil Character in play.)
O  E  I  LMB  -  Angel of the Lord (Discard any Evil Character in play.)
O  A  I  LMB  UR Guardian of Your Souls (Place this card in your Land of Redemption.
                 Once there, redeemed Soul(s) in your Land of Redemption cannot Fall
                 Away.)
O  R  I  LMB  UR Harvest Time (If your opponent has no Lost Soul in play, select a Lost
                 Soul card from his draw pile and put it into his land of bondage.
                 Shuffle draw pile.)
O  R  I  LMB  UR New Jerusalem (Play this card simultaneously with the Son of God card
                 and rescue any additional Lost Soul in Play.)
O  M  I  LMB  -  Son of God (Rescue any Lost Soul in play.)
O  E  I  LMB  -  Son of God (Rescue any Lost Soul in play.)
O  R  HE MUL  UR Belf of Truth (3/4, Hero is immune to Lies.)
O  T  HE MUL  01 Brass Serpant (Discard all poisons and diseases in play.  Heal all
                 Heroes not at full strength.)
O  M  HE MUL  -  Breastplate of Righteousness (0/4)
O  R  HE MUL  UR Breastplate of Righteousness (3/4, Hero is immune to Crimson Brigade.)
O  W  HE MUL  C  Coat of Many Colors (Selected Hero may use enhancement cards from any
                 good brigade until end of current battle.)
O  M  HE MUL  -  Helmet of Salvation (0/4)
O  R  HE MUL  UR Helmet of Salvation (3/4, Hero is immune to Confusion.)
O  A  HE MUL  R  Of One Mind (2/3, Interrupt, Negate, and Prevent "Divisions in the
                 Church".)
O  M  HE MUL  -  Pillar of a Cloud (2/2, Hero gains first strike ability)
O  E  HE MUL  -  Pillar of a Cloud (2/2, Hero gains first strike ability)
O  R  HE MUL  UR Pillar of Fire (3/4, Hero is immune to Black Brigade.)          
O  A  HE MUL  R  Raising of Lazarus (1/1, One Hero from a Potter's Field is brought back
                 into play.)
O  M  HE MUL  -  Shield of Faith (0/4)
O  R  HE MUL  UR Shield of Faith (3/4, Hero is immune to Bows, Arrows, Spears, Javelins,
                 and Darts.)
O  M  HE MUL  -  Shoes of Peace (3/3)
O  T  HE MUL  PR Shoes of Peace (3/3)
O  E  HE MUL  -  Shoes of Peace (3/3)
O  M  HE MUL  -  Sword of the Spirit (3/1)
O  E  HE MUL  -  Sword of the Spirit (3/1)
O  R  H  BLU  U  Abiezer (7/3, Hero is immune to Crimson Brigade.)
O  P  H  BLU  C  Anna (5/5)
O  A  H  BLU  C  Aquila (5/7, Abilities are 7/9 if Priscilla is in the Field of Battle.)
O  M  H  BLU  U  Barnabas (4/4)
O  E  H  BLU  -  Barnabas (5/4, Hero is immune to any card with the word "False" in card
                 title.)
O  A  H  BLU  R  Bartholomew(Nathaniel) (10/10)
O  W  H  BLU  C  Claudia (5/5, Claudia may band with any male Hero from the New Testament
                 each turn.)
O  A  H  BLU  C  Demetrius (3/3)
O  A  H  BLU  U  Epaphroditus (4/5, May use any enhancements that include "Paul" in the
                 card title.)
O  M  H  BLU  U  Hannah (4/4)
O  R  H  BLU  C  Helez (5/2)
O  R  H  BLU  R  Ira (8/8, All special abilities on character cards and enhancement cards
                 except this one are interrupted and prevented.  Battle is determined by
                 the numbers.)
O  E  H  BLU  -  Jacob (6/5, May band to any silver brigade Hero.)
O  P  H  BLU  U  Jonah (7/5)
O  A  H  BLU  U  Joseph the Carpenter (5/6, If Joseph is about to be discarded, he may be
                 placed instead in holder's Goshen for 2 turns, then returned to holder's
                 territory.)
O  M  H  BLU  U  Mark (4/4)
O  E  H  BLU  -  Mark (6/5)
O  W  H  BLU  C  Mary Magdalene (7/6, Character is immune from all demon Evil Characters
                 and enhancements cards connected with demons.)
O  A  H  BLU  U  Nicodemus (2/4, Cannot be blocked by Pharisees or Sadducees.)
O  A  H  BLU  C  Philip the Evangelist (5/6, May band to any Hero who was a deacon.)
O  M  H  BLU  U  Rebekah (4/4)
O  W  H  BLU  C  Sarah (8/5)
O  M  H  BLU  U  Silas (4/4)
O  E  H  BLU  -  Silas (5/4, All New Testament Heroes in play gain 1/1 until end of
                 battle.)
O  A  H  BLU  C  Syntyche (5/5)
O  A  H  BLU  R  Thomas (7/7, All enhancements played on Thomas may not be interrupted,
                 prevented, or negated.) 
O  R  H  BLU  U  Warrior in Training (4/4, This Hero decreases 1/1 each time he enters
                 battle.  The turn after reaching 1/1 he increases to 10/10 until
                 discarded.)
O  P  H  BLU  C  Zephaniah (5/4)
O  A  HE BLU  C  Alabaster Jar (4/3, Holder may search draw pile for Potter's Field and
                 put it in play.)
O  M  HE BLU  R  Balm of Gilead (Heal any Hero from the Blue Brigade that is being
                 discarded.)
O  E  HE BLU  -  Balm of Gilead (2/2, Heal any Hero from the Blue Brigade that is being
                 discarded.)
O  E  HE BLU  -  Baptism (Convert any human Evil Character in play to a blue brigade
                 Hero.)
O  A  HE BLU  U  Benefiting from Troubles (Redidect abilities (*/*) of one Evil Character
                 in battle back on the Evil Character(s) in battle.)
O  M  HE BLU  R  Chastisement of the Lord (Set Hero aside for three turns.  On turn four
                 Hero returns with abilities increased 6/6.)
O  T  HE BLU  01 Chastisement of the Lord (Set Hero aside for two turns. On turn three
                 Hero returns with abilities increased 6/6.)
O  M  HE BLU  U  Courage (2/2)
O  R  HE BLU  U  Courage (Holder may add an additional Hero from his territor to the
                 battle.)
O  P  HE BLU  R  Cup of Wrath (Holder may take any two Evil Characters in play and cause
                 them to fight each other.  The loser is discarded.)
O  P  HE BLU  C  Drawn Sword (3/2)
O  W  HE BLU  C  Drawn Water (Set Hero aside for the number of turns equal to the number
                 of Evil Characters one opponent has in play.  Hero returns with
                 abilities increased by that amount.)
O  R  HE BLU  R  Ehud's Dagger (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  M  HE BLU  U  Faith (2/2)
O  E  HE BLU  -  Faith (3/2)
O  M  HE BLU  C  Faith of Abraham (2/2)
O  A  HE BLU  C  Heavenly Trance (2/2, Player may look at the top card of one draw pile,
                 then place it back on top and continue play.)
O  W  HE BLU  C  Helmet of Brass (3/4, Worth 6/8 if played against Crimson Brigade.)
O  P  HE BLU  U  Iron Pan (Set Hero aside.  Hero gains 1/1 for every turn Hero mourns.)
O  W  HE BLU  C  Lamenting for Jepthah's Daughter (Set aside any two female Heroes from
                 holder's territory for 4 turns to allow each to choose the next Evil
                 Character they will meet in battle.)
O  W  HE BLU  C  Laughter (1/1, Hero is immune to all Evil Brigades except Gold and Pale
                 Green until end of turn.)
O  A  HE BLU  U  Lay Down Your Life (If holder's Hero is about to be discarded, discard
                 Hero.  Holder may place another Hero of the same brigade from his
                 territory into battle.  All previous enhancements stay in play.)
O  M  HE BLU  C  Love (2/2)
O  T  HE BLU  01 Love (If played on a Hero */5 or less, Hero gains */10 for remainder of
                 the battle.)
O  P  HE BLU  C  Measuring Line (3/2)
O  A  HE BLU  C  Miracle of Healing (2/5, Heal any Hero who has been poisoned or
                 diseased.)
O  M  HE BLU  R  Obedience of Noah (1/1, Holder may choose the Evil Character that his
                 opponent uses to block his rescue attempt.)
O  T  HE BLU  PR Obedience of Noah (3/3)
O  E  HE BLU  -  Obedience of Noah (3/2, Holder may choose the Evil Character that his
                 opponent uses to block his recue attempt.)
O  M  HE BLU  R  Patience of Job (1/1, Hero ignores Black Brigade.)
O  A  HE BLU  U  Pillar of Truth (3/2, Hero ignores gray brigade.)
O  R  HE BLU  R  Put to Flight (4/2, All banding of Evil Characters is prevented and/or
                 negated for remainder of battle.)
O  P  HE BLU  C  Razor (2/1)
O  R  HE BLU  C  Resurrection (4/2, Select one Hero from your Potter's Field and place in
                 your territory, hand, or battle.)
O  M  HE BLU  C  Rod of Iron (2/1)
O  R  HE BLU  U  Rod of Iron (4/2, Discard one Evil Character from each opponent's
                 territory or set aside area.)
O  M  HE BLU  -  Stillness (Hero may withdraw from battle unharmed.  All enhancement
                 cards layed may be returned to the player's hand except this one.)
O  T  HE BLU  PR Stillness (Hero may withdraw from battle unharmed.  All enhancement
                 cards layed may be returned to the player's hand except this one.)
O  M  HE BLU  C  Strength (3/3)
O  E  HE BLU  -  Strength (3/3)
O  E  HE BLU  -  The Body of Christ (2/1, Heal any Hero in play and increase Hero 3/3.)
O  R  HE BLU  R  The Long Day (2/1, If holder's rescue attemp this turn fails, holder may
                 make a second rescue attempt this turn.)
O  A  HE BLU  R  Third Heaven (0/5, Holder may look at defender's hand, pick one evil
                 card, and shuffle it back into defender's draw pile.)
O  A  HE BLU  R  Trapped in Cleverness (Take any Evil Character in play prisoner and
                 place in your land of bondage.  Treat as a Lost Soul.)
O  M  HE BLU  C  Truthfulness of Nathan (2/2)
O  R  HE BLU  C  Wall of Water (3/2, Interrupt the current battle to give all Heroes not
                 in the Field of Battle protection from damage this turn.)
O  A  H  GLD  U  Apollos (9/8, Increase 2/2 when banded to Paul.)
O  M  H  GLD  U  Deborah (4/4)
O  W  H  GLD  C  Elisabeth (4/4, Elisabeth cannot be taken prisoner.)
O  A  H  GLD  U  Eunice (3/3, May band to Timothy and gain 2/2.)
O  W  H  GLD  C  Eve (7/3, Character may not be blocked by a female Evil Character.)
O  M  H  GLD  U  Gideon (6/6)
O  A  H  GLD  C  Good Samaritan (2/4, Holder may take Kindness from discard pile and
                 place it in player's hand.)
O  P  H  GLD  U  Huldah (7/5)
O  T  H  GLD  ST King Solomon (9/11, Opponent must show Holder all evil cards in his
                 hand.)
O  W  H  GLD  C  Leah (3/3)
O  A  H  GLD  U  Luke (9/10, Luke may heal one Hero or prevent one Hero, not himself,
                 from being discarded.)
O  W  H  GLD  C  Mary of Bethany (7/5, Character may band with Martha.)
O  A  H  GLD  C  Matthias (7/7)
O  P  H  GLD  R  Moses (8/6)
O  R  H  GLD  R  Moses (8/8, All special abilities on character cards and enhancement
                 cards except this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  W  H  GLD  C  Naomi (5/5)
O  M  H  GLD  U  Othniel (4/4)
O  M  H  GLD  R  Samson (6/6)
O  M  H  GLD  U  Samuel (4/4)
O  R  H  GLD  R  Shamhuth (8/8, All special abilities on enhancement cards are
                 prevented.)
O  R  H  GLD  C  Shammah (5/2)
O  P  H  GLD  U  Simeon (7/6)
O  R  H  GLD  U  Simeon (7/6, Hero may band to any good prophet.)
O  A  H  GLD  U  Zaccheus (5/2, Holder may search draw pile for one Fortress card.
                 Shuffle draw pile.)
O  A  HE GLD  U  A New Creation (Convert one human Evil Character to a red brigade Hero.)
O  T  HE GLD  PR Angel Food (3/3)
O  R  HE GLD  C  Battle Prayer (3/3, Search through your draw pile or discard pile and
                 select one Gold Enhancement Card.  Shuffle card pile.)
O  R  HE GLD  R  Bow and Arrow (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  M  HE GLD  R  Brass Serpent (Renders all poisons harmless.)
O  W  HE GLD  C  Children (All Gold Brigade Heroes in Holder's territory must join the
                 battle.)
O  A  HE GLD  U  Deception Exposed (2/2, Discard all Sapphira and Ananias cards in play.
                 Cannot be interrupted, negated, prevented, or redirected.)
O  M  HE GLD  C  Dedication of Samuel (2/2)
O  A  HE GLD  U  Entertaining Angels (2/3, Hero may band to any silver brigade Hero.)
O  R  HE GLD  C  Faith as Children (All holder's Heroes gain 4/4 until end of holer's
                 turn.)
O  M  HE GLD  C  Faithfulness of Luke (2/2)
O  M  HE GLD  C  Fearlessness of Joshua (2/2)
O  A  HE GLD  R  Fishers of Men (Convert any human Evil Character to a Hero in the
                 brigade color of your choice.) 
O  P  HE GLD  R  Furnace of God's Wrath (Holder may select one Evil Character in the
                 Field of Play from each opponent and discard it.)
O  P  HE GLD  C  Hammer of God (4/2)
O  P  HE GLD  U  Highway (Hero may withdraw from battle unharmed.  All enhancement cards
                 played may be returned to the player's hand except this one.)
O  M  HE GLD  C  Humility of Moses (2/2)
O  M  HE GLD  R  Kindness (1/1, Hero ignores Red Brigade.)
O  M  HE GLD  R  Peace (1/1, Hero ignores Black Brigade.)
O  W  HE GLD  C  Piety of Mary (4/3, Ignore all special abilities on cards depicting a
                 false religious practice.)
O  M  HE GLD  R  Pleague of Flies (All Evil Characters in play decrease 6/6 for remainder
                 of turn.  If result is 0/0 or less; discard character(s).)
O  T  HE GLD  PR Pleague of Flies(All Evil Characters in play decrease 6/6 for remainder
                 of turn.  If result is 0/0 or less; discard character(s).)
O  M  HE GLD  R  Prayer and Fasting (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 prays.  Discard after Hero returns.)
O  A  HE GLD  C  Preaching God's Word (4/1, If played on Apollos this card is worth
                 10/6.)
O  R  HE GLD  U  Raising of the Saints (3/2, All Heroes in your Potter's Field are
                 returned to your territory.)
O  A  HE GLD  U  Sanctifying Faith (Selected human Hero chooses one Evil Character of
                 opposite gender to be a Hero.  Evil Character stays a Hero until
                 selected Hero is discarded.  Evil Character then returns to owner's
                 territory an Evil Character.)
O  R  HE GLD  C  Sling (4/2)
O  R  HE GLD  C  Spear of Joshua (3/2, Worth 6/4 if used by a Hero who fought in an
                 earthly battle.)
O  P  HE GLD  R  Two Olive Branches (A second Hero from the Gold Brigade may be added to
                 the battle for one turn.)
O  A  HE GLD  R  Vengeance of Eternal Fire (1/1, Discard Kingdoms of this World and two
                 Lost Soul sites from one player's territory and discard all Evil
                 Characters placed on Lost Soul sites to "guard" them.)
O  M  HE GLD  U  Wisdom (2/2)
O  E  H  GRN  -  Abel (6/5)
O  P  H  GRN  U  Agabus (5/4)
O  P  H  GRN  U  Amos (6/3)
O  R  H  GRN  U  Armorbearer (6/6, May band to any hero who fought in an earthly battle.)
O  R  H  GRN  R  Benaiah (8/8, All special abilities on character cards and enhancement
                 cards excempt this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  M  H  GRN  U  Cornelius (4/4)
O  E  H  GRN  -  Cornelius (7/6)
O  R  H  GRN  R  David (10/3, Davil may use any enhancement bearing his name in the card
                 title.)
O  R  H  GRN  C  Eleazar (7/2)
O  A  H  GRN  C  Euodia (5/5)
O  M  H  GRN  U  Faithful Servent (4/4)
O  E  H  GRN  -  Faithful Servant (6/5)
O  P  H  GRN  U  Isaiah (7/8)
O  A  H  GRN  C  James Son of Alphaeus (8/4)
O  W  H  GRN  C  Joanna (7/6, Discard Herod's Dungeon when Joanna is involved in a
                 successful rescue at that Site.)
O  W  H  GRN  C  Martha (5/4)
O  A  H  GRN  U  Matthew(Levi) (7/7, Hero has first strike ability.)
O  W  H  GRN  C  Midwives (7/6, Each time Midwives enter the Field of Battle, return to
                 Field of Play all Green Brigade Male Heroes from all discard piles.)
O  M  H  GRN  U  Miriam (4/4)
O  E  H  GRN  -  Miriam (4/4, Hero ignores gold brigade.)
O  A  H  GRN  C  Philemon (2/5)
O  W  H  GRN  C  Rachel (5/6)
O  R  H  GRN  U  Sibbechai (6/6, Discard Saph.)
O  A  H  GRN  U  Simon the Zealot (7/4, Hero has first strike ability.)
O  P  H  GRN  U  The Watchman (8/4)
O  P  H  GRN  C  Zechariah (5/6)
O  M  HE GRN  R  Aaron's Rod (All evil enhancement cards now in play must be discarded.)
O  E  HE GRN  -  Aaron's Rod (Discard all evil enhancement cards currently in the Field
                 of Battle.  Cannot be prevented, interrupted or negated.)
O  M  HE GRN  C  Banner of Love (2/1)
O  A  HE GRN  U  Blinding Light (4/4, Set-aside Saul/Paul for two turns.  On turn three
                 he returns as the Hero Paul.)
O  M  HE GRN  R  Bread of Life (Heal a Hero from the Green Brigade that is about to be
                 discarded and increase 2/2.)
O  M  HE GRN  R  Clemency Of David (1/1, Hero ignores Brown Brigade.
O  M  HE GRN  C  Commitment of Paul (2/2)
O  M  HE GRN  C  Determination of Nehemiah (2/2)
O  R  HE GRN  C  Edge of the Sword (3/2, Discard one site from one opponent's territory.
                 The Lost Soul(s) remains in play.)
O  M  HE GRN  C  Endurance (2/2)
O  M  HE GRN  C  Forcefulness of Isaiah (2/2)
O  P  HE GRN  C  Golden Lamp Stand (3/2)
O  W  HE GRN  C  Hospitality of Martha (3/3, Martha may band with any Hero known as one
                 of Jesus' 12 disciples.)
O  P  HE GRN  C  Live Coal (4/2)
O  W  HE GRN  C  Love for Rachel (During this and following rescue attempts, Rachel may
                 band with any male Hero.)
O  M  HE GRN  U  Ointment (0/2)
O  R  HE GRN  C  Ointment (3/2, Heal any Hero in play.)
O  E  HE GRN  -  Ointment (3/2, Heal any Hero in play.)
O  M  HE GRN  C  Patience (2/2)
O  E  HE GRN  -  Patience (Set Hero aside.  Hero gains 1/1 for every turn Hero is set
                 aside.)
O  A  HE GRN  U  Paul's Books and Parchments (2/2, Hero may band to any N.T. Hero in
                 gold, white, or blue brigade.)
O  M  HE GRN  R  Repentance (Place this card on any human Evil Character in play and
                 convert to a Green Brigade Hero.)
O  W  HE GRN  C  Rhoda's Gladness (2/1, All Heroes in play are immune to Crimson Brigade
                 until end of current turn.)
O  A  HE GRN  C  Saul Repents (5/2, Convert Saul to a Hero.)
O  E  HE GRN  -  Search(2/1, Holder may look through his draw pile, select a card, and
                 place in his hand.  Shuffle draw pile.)
O  A  HE GRN  UR Ship to Cyprus (Search your draw pile for any green brigade Hero and
                 band Hero into battle.) 
O  A  HE GRN  R  Sowing the Seed (Selected human Evil Character decreases 2/2 per turn.
                 At */0 or less, Character becomes a Green brigade Hero with abilities
                 (*/*) at face value.  Then Sowing the Seed is placed on another human
                 Evil Character in territory and continues.)
O  A  HE GRN  U  Spiritual Gifts (2/2, Any enhancement that is a spiritual gift can be
                 played this turn regardless of brigade color.)
O  P  HE GRN  U  Stone Cut without Hands (3/1, Holder ignores the Great Image card.)
O  R  HE GRN  R  Sword of the Lord (Holder may take any two Evil Characters in play and
                 cause them to fight each otehr.  The loser is discarded.)
O  E  HE GRN  -  Tears for a Friend (3/2)
O  A  HE GRN  R  The Meal in Emmaus (Interrupt the battle.  Holder may activate a new
                 Artifact.  Artifact takes immediate effect.  Previous Artifact's effect
                 is negated.)
O  A  HE GRN  U  Unity in Christ (All N.T. Heroes must join the battle.)
O  P  HE GRN  R  Valley of Dry Bones (Return all Heroes from all discard piles to the
                 Field of Play.)
O  A  H  PUR  U  Ananias of Damascus (3/4, Any Saul/Paul in play, "repents" and Saul
                 becomes Paul.)
O  W  H  PUR  C  Bathsheba (5/5)
O  P  H  PUR  U  Elisha (7/5)
O  M  H  PUR  U  Esther (6/6)
O  A  H  PUR  U  Ethiopian Treasurer (5/4, Search own draw pile or discard pile for one
                 Bible icon with no special abilities.  Holder may play the next
                 enhancement card.)
O  P  H  PUR  U  Ezekiel (7/4)
O  P  H  PUR  U  Habakkuk (6/3)
O  P  H  PUR  U  Hosea (5/4)
O  A  H  PUR  R  James(half-brother of Jesus) (10/9, Hero has access to Jerusalem site.)
O  A  H  PUR  C  James Son of Zebedee (8/6, May band to John.)
O  P  H  PUR  U  John (5/5)
O  M  H  PUR  U  Jonathan (6/6)
O  T  H  PUR  ST King David (11/11, May not be blocked by any member of any royal
                 family.)
O  R  H  PUR  R  King Saul (10/10)
O  W  H  PUR  C  King's Daughter (6/3, Character has access to any Site.)
O  A  H  PUR  C  Lois (2/2, Lois may band to Eunice and gains 2/2.)
O  W  H  PUR  C  Pharaoh's Daughter (7/5, Character has access to Pharaoh's Prison and
                 Egypt Sites.)
O  R  H  PUR  U  Prince Jonathan (8/8, May band with David.)
O  W  H  PUR  C  Queen of Sheba (5/4, Character ignores and negates the special abilities
                 of Lies, Vain Philosophy, Confusion, and False Prophecy.)
O  R  H  PUR  U  Saint of Virtue (8/2)
O  A  H  PUR  C  Stephen (7/7)
O  M  HE PUR  C  Alertness (2/2)
O  M  HE PUR  R  Authority of Christ (All Evil Characters in play must be discarded.)
O  T  HE PUR  01 Authority of Christ (Discard all Evil Characters in play. May not be
                 interrupted, negated, or prevented.)
O  M  HE PUR  C  Courage of Esther (2/2)
O  P  HE PUR  R  Elisha's Bones (Heal any Hero that is being discarded and increase
                 abilities 2/2.)
O  M  HE PUR  R  Ezekiel's Stick (Holder may add a second Hero to the battle for one
                 turn.)
O  A  HE PUR  U  Faithfulness of Ananias (1/4, Ananias gains 1/4 until removed from the
                 field of play.)
O  A  HE PUR  C  Faith of Bartimaeus (3/3)
O  R  HE PUR  R  Five Smooth Stones (3/2, The effect of the last enhancement card played
                 in current battle is interrupted and prevented.)
O  M  HE PUR  C  Gentleness (2/2)
O  R  HE PUR  R  Glittering Sword (3/2, Discard one Old Testament Evil Character in play
                 or in set aside area.)
O  A  HE PUR  U  God's Provision (*/*, Hero gains (*/*) to bring Hero to equal abilities
                 (*/*) with Evil Character at this point in the battle.  Hero gains first
                 strike ability.)
O  W  HE PUR  C  Great Faith (Holder may search own draw pile and exchange this card with
                 another enhancement card, then shuffle.)
O  P  HE PUR  C  Hinds' Feet (3/1)
O  M  HE PUR  C  Joy (2/2)
O  M  HE PUR  R  Leaves for Healing (Heal a Hero from the Purple Brigade that is about to
                 be discarded.)
O  M  HE PUR  C  Long-suffering of John (2/2)
O  M  HE PUR  C  Loyalty of Jonathan (2/2)
O  M  HE PUR  R  Meditation (Set Hero aside, Hero gains 1/1 for every turn Hero
                 meditates.  Discard after Hero returns.)
O  T  HE PUR  PR Meditation (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 meditates.  Discard after Hero returns.)
O  M  HE PUR  C  Mercy of James (2/2)
O  A  HE PUR  U  Pearl of Great Price (4/3, Hero is immune to black brigade.)
O  W  HE PUR  C  Reach of Desperation (4/3, Holder may interrupt the battle draw 3 cards
                 from the top of own draw pile, and play the next enhancement card.)
O  P  HE PUR  R  River Flowing From the Temple (Add a Hero from your hand to the battle.)
O  R  HE PUR  C  Saul's Spear (4/2)
O  M  HE PUR  R  Speed (3/2, Hero gains first strike ability.)
O  P  HE PUR  U  The Branch (A male Hero's abilities increase by fifty percent of the
                 value printed on the Hero card.)
O  P  HE PUR  R  The Vineyard (Holder may take all Purple Brigade Heroes in his Territory
                 and set them aside for two turns to increase them by 4/4.)
O  A  HE PUR  C  Wonderment (4/3)
O  W  H  RED  C  Abigail (4/7, All Heroes gain 0/6 when Abigail is in the Field of Battle
                 including this one.)
O  R  H  RED  C  Abishai (8/8, May band with Joab and/or Asahel.)
O  M  H  RED  U  Adino (6/6)
O  A  H  RED  U  Andrew (7/8)
O  M  H  RED  U  Asahel (4/4)
O  E  H  RED  -  Asahel (5/4)
O  M  H  RED  U  Christian Soldier (4/4)
O  E  H  RED  -  Christian Soldier (6/5)
O  R  H  RED  R  David (10/3, David may use any enhancement bearing his name in the card
                 title.)
O  A  H  RED  U  Epaphras (3/4, Hero's abilities are 5/7 if Paul is in the field of
                 battle.)
O  P  H  RED  U  Gad (6/3)
O  A  H  RED  U  Gamaliel (2/6, Interrupt and prevent one enhancement used by an evil
                 Pharisee or Sadducee.)
O  M  H  RED  U  Hushai (4/4)
O  W  H  RED  C  Jael (5/5, Character may choose any male, human Evil Character in
                 opponent's territory to block a rescue attempt.)
O  R  H  RED  C  Jashobeam (6/4, All Red Brigade Heroes gain 1/1 while Jashobeam is in
                 battle.)
O  M  H  RED  R  Joab (6/6)
O  A  H  RED  R  Lazarus (4/5, May use any enhancement that causes an Evil Character to
                 repent.)
O  P  H  RED  U  Malachi (7/5)
O  M  H  RED  U  Mighty Warrior (4/4)
O  T  H  RED  PR Mighty Warrior (6/6)
O  E  H  RED  -  Mighty Warrior (7/6, Hero is immune to Giants and Beasts.)
O  A  H  RED  R  Peter (10/10, If taken prisoner, after three turns Peter returns to
                 owner's territory.)
O  A  H  RED  U  Philip (9/7)
O  W  H  RED  C  Rahab (4/5, Character may attempt to rescue any Hero that is being held
                 captive in any opponent's Sites or general Land of Bondage.)
O  M  H  RED  U  Shamgar (6/6)
O  M  H  RED  U  Uriah (6/6)
O  R  HE RED  C  Adino's Spear (3/3, Hero is immune to Gold Brigade.)
O  A  HE RED  C  A Roman Soldier's Faith (3/3, Heal any Hero in play.)
O  P  HE RED  C  Arrow of Deliverance (4/2)
O  A  HE RED  R  Authority of Peter (Discard any demon or beast in play.)
O  P  HE RED  R  Baggage (Take any Evil Character prisoner and place in your Land of
                 Bondage.  Character is treated as a Lost Soul.)
O  M  HE RED  C  Battle Axe (2/0)
O  R  HE RED  C  Battle Axe (4/3, Hero ignores Gray Brigade.)
O  M  HE RED  C  Bow and Arrow (2/1)
O  E  HE RED  -  Bow and Arrow (3/1)
O  M  HE RED  C  Bravery of David (2/2)
O  M  HE RED  C  Buckler (0/2)
O  R  HE RED  C  Buckler (3/2, Worth 6/4 against any Evil Character who fought in an
                 earthly battle.)
O  E  HE RED  -  Burning Censer (2/2, All Evil Characters in play decrease 4/4 until end
                 of battle.)
O  M  HE RED  C  Coat of Mail (0/2)
O  R  HE RED  C  Coat of Mail (3/6)
O  W  HE RED  C  Counsel of Abigail (1/2, The effect of the last enhancement card played
                 in current battle may be interrupted and it's effect is prevented and
                 redirected to the Evil Character of your choice.)
O  M  HE RED  U  David's Sling (3/1, Hero gains first strike ability.)
O  M  HE RED  U  David's Staff (2/2)
O  M  HE RED  C  Ehud's Dagger (2/2)
O  M  HE RED  C  Five Smooth Stones (2/0)
O  P  HE RED  U  Forest Fire (2/2, Hero ignores Pale Green Brigade.)
O  M  HE RED  C  Goodness (2/2)
O  M  HE RED  R  Healing (Heal any Hero that is about to be discarded.)
O  M  HE RED  U  Helmet of Brass (0/2)
O  M  HE RED  C  Hope (2/2)
O  W  HE RED  C  Jael's Nail (3/1, Discard any male Evil Character in play.)
O  R  HE RED  C  Jashobeam's Spear (4/3)
O  A  HE RED  C  Miraculous Catch (3/4)
O  A  HE RED  U  Peter's Shadow (Set Peter aside.  Peter may heal one hero from poison or
                 disease after being set aside for one turn.)
O  P  HE RED  U  Potter and the Clay (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set aside.)
O  E  HE RED  -  Power of the Cross (2/1, Convert any human Evil Character in play to a
                 red brigade hero.)
O  M  HE RED  R  Sound the Alarm (Holder may add a second Hero to the fight for one
                 turn.)
O  E  HE RED  -  Sound the Alarm (Holder may add a second Hero to the fight for one
                 turn.)
O  M  HE RED  C  Steadfastness of Peter (2/2)
O  E  HE RED  -  Steadfastness of Perer (2/2, Hero ignores poisons and diseases.)
O  A  HE RED  C  Strength in Weakness (Thorn in the Flesh is negated and prevented.  All
                 good enhancements of 1/1 or less are worth triple their face value until
                 end of battle.)
O  M  HE RED  U  Temperance (2/2)
O  A  HE RED  C  The Empty Tomb (2/7, All Heroes in player's Potter's Field are returned
                 to play.)
O  P  HE RED  R  Wheel within a Wheel (Holder may exchange current Hero with any Hero
                 from holder's draw pile.  Shffle after exchange.)
O  R  H  SLV  C  Angel at Jerusalem (2/2, Hero has access to any Site.)
O  R  H  SLV  C  Angel at Shur (7/2, Hero is immune to demons and beasts.)
O  R  H  SLV  C  Angel at the Tomb (6/6, If holder's Son of God card was discarded
                 without making a rescue, return it to holder's draw pile.  Shuffle draw
                 pile.)
O  R  H  SLV  U  Angel in the Path (5/5, Hero has access to any Site and may band to any
                 White Brigade Hero.)
O  A  H  SLV  R  Angel of Deliverance (5/6, Hero has access to any site.  Any guards on
                 the site are immediately prevented and discarded.  If Hero wins, Holder
                 may return any Hero held captive at the site to player's territory or
                 count as a redeemed soul.)
O  A  H  SLV  C  Angel of Warning (4/4)
O  R  H  SLV  C  Angel with the Secret Name (*/*, Hero's abilities (*/*) are equal to the
                 number of Silver Brigade heroes in play.)
O  A  H  SLV  C  Attending Angel (6/6)
O  R  H  SLV  R  Captain of the Host (10/10, Interrupt and prevent all special abilities
                 excet banding.  Fight by the numbers.)
O  R  H  SLV  C  Cherubim (5/5, May band to any Purple Brigade Hero.)
O  R  H  SLV  U  Gabriel (10/10, Look through opponent's draw pile and discard one
                 Enhancement Card.  Shuffle draw pile.)
O  A  H  SLV  U  Guardian Angel (7/3, Heal any Hero in play.)
O  A  H  SLV  U  Liberating Angel (7/8, Hero has access to any site where a Hero is held
                 prisoner as a Lost Soul.)
O  R  H  SLV  UR Michael (12/8, Michael and Enhancements played with him cannot be
                 interrupted, prevented, negated, or redirected.)
O  A  H  SLV  U  Reassuring Angel (9/7)
O  R  H  SLV  C  Seraphim (5/4, May band to any Blue Brigade Hero.)
O  R  H  SLV  C  Seraphim (5/5, May band to any Green Brigade Hero.)
O  A  H  SLV  U  Strengthening Angel (7/6)
O  R  H  SLV  R  The Strong Angel (10/8, All special abilities on character cards and
                 enhancement cards except this one are interupted and prevented.  Battle
                 is determined by the numbers.)
O  R  HE SLV  U  Angel Chariots (3/2, Discard any Crimson Brigade Evil Character in play
                 or a set-aside area.)
O  A  HE SLV  C  Angelic Guidance (0/6)
O  A  HE SLV  C  Angelic News (4/5)
O  A  HE SLV  U  Angelic Visit (3/3, Cornelius may join the battle this turn.)
O  A  HE SLV  U  Deliverance (3/3, Release to owner's territory any Hero being held at
                 any site that has the word "Prison" in the title.)
O  R  HE SLV  U  Flaming Sword (4/3, The effect of the last Enhancement Card played is
                 interrupted and prevented.)
O  R  HE SLV  C  Gathering of Angels (Set Hero aside for 4 turns.  On return Hero gains
                 ability to band to any Hero until discarded.)
O  A  HE SLV  U  Glad Tidings (1/4, No poison/disease cards may be used this turn.  Any
                 already played are negated and discarded.)
O  R  HE SLV  R  Might of Angels (Discard All evil characters in play having a New
                 Testament reference on card.)
O  R  HE SLV  U  Protection of Angels (2/3, All Heroes in holder's territory are immune
                 to harm or effect until end of turn.)
O  R  HE SLV  U  Shadow of Death (3/3, Discard the first Evil Character that each
                 opponent put in play this game.)
O  R  HE SLV  C  Stirring the Water (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set-aside.)
O  R  HE SLV  R  The Book of Life (3/2, Discard all New Testament Evil Characters in
                 play.)
O  R  HE SLV  U  The Fifth Trumpet (1/1, All Gray Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  R  The First Seal (3/1, Hero is immune to all human Evil Characters.  This
                 ability cannot be interrupted or negated.  It may be prevented.)
O  R  HE SLV  U  The First Trumpet (1/1, All Pale Green Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Fourth Trumpet (1/1, All Gold Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Golden Censer (2/2, Discard the Kingdoms of the World Site.  Evil
                 Characters return to owner's territory.)
O  R  HE SLV  R  The Second Seal (All of holder's Heroes in play and all of opponent's
                 Evil Charactes in play must join the battle.)
O  R  HE SLV  U  The Second Trumpet (1/1, All Black Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Seventh Trumpet (Convert one human Evil Character to a White Brigade
                 Hero.)
O  R  HE SLV  U  The Sixth Trumpet (1/1, All Brown Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  C  The Third Seal (3/3, Each player with an odd number of Evil Characters
                 in Territory must discard one Evil Character.  Owner's choice.  May not
                 be prevented or negated.)
O  R  HE SLV  U  The Third Trumpet (1/1, All Crimson Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  P  H  WHI  U  Daniel (6/7)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  R  H  WHI  R  Elhanan (10/10, Discard Goliath's Brother.)
O  R  H  WHI  C  Ittai (8/4, Ittai may use any enhancement bearing David's name in the
                 card title.)
O  W  H  WHI  C  Jairus' Daughter (4/3, The first time this Character is defeated, she is
                 healed.  Return to owner's territory with abilities increased 2/2.)
O  P  H  WHI  U  Jeremiah (7/7)
O  E  H  WHI  -  Jeremiah (7/7)
O  W  H  WHI  C  Jochebed (4/7, Character ignores all Egyptian Evil Characters and
                 enhancement cards played with them.)
O  P  H  WHI  U  John the Baptist (7/4)
O  W  H  WHI  C  Lydia (5/4, Lydia cannot be taken prisoner.)
O  R  H  WHI  U  Maharai (6/2, May band with any Hero in the Blue Brigade.)
O  M  H  WHI  R  Mary (6/6)
O  T  H  WHI  PR Mary (6/6, This card increases 3/3 if played in December.)
O  E  H  WHI  -  Mary (6/7)
O  A  H  WHI  C  Onesimus (2/4, Abilities are 5/7 if Philemon is in the Field of Battle.)
O  A  H  WHI  U  Peter's Mother-In-Law (3/5, Hero ignores all poisons and diseases.)
O  P  H  WHI  C  Philip's Daughters (5/4)
O  A  H  WHI  C  Priscilla (5/7, May band with Aquila.)
O  M  H  WHI  U  Ruth (4/4)
O  E  H  WHI  -  Ruth (6/4)
O  A  H  WHI  U  Thaddaeus (8/8)
O  A  H  WHI  C  Timothy (4/4, If two or more Heroes are in holder's territory with 7 or
                 greater offense, Timothy may not start the rescue attempt.  After
                 Timothy has won one battle, he increases 3/3 and may start rescue
                 attempts.)
O  A  H  WHI  R  Titus (4/5, Evil Characters may not band while Titus is in battle.  All
                 banded Evil Characters in battle must return to their territories.)
O  M  HE WHI  C  Angel Food (3/3)
O  E  HE WHI  -  Angel Food (3/3, Heal any Hero in play.)
O  R  HE WHI  U  Answered Prayer (*/*, Selected Hero (until discarded) gains 7 ability
                 points to be distributed as holder chooses.  Distribution must be
                 announced when played.)
O  M  HE WHI  U  Antidote (1/1, Renders all poisons harmless.)
O  M  HE WHI  C  Banner (2/2)
O  E  HE WHI  -  Banner of Truth (2/2, All of holder's Heroes gain 2/2 until end of
                 turn.)
O  R  HE WHI  R  Blood of the Lamb (2/2, Discard any demon or beast.)
O  W  HE WHI  C  Bravery of Priscilla (2/1, Interrupt current battle to give all Heroes
                 not in the Field of Battle protection from damage this turn.)
O  A  HE WHI  C  Burning of Magic Books (1/1, All Evil Characters who are magicians or
                 sorcerers decrease by half until discarded.)
O  P  HE WHI  R  Charred Vine (Set Hero aside for five turns.  On turn six Hero returns
                 with abilities increased 7/7.)
O  A  HE WHI  C  Child of Great Wisdom (All Pharisees and Sadducees are ignored.)
O  M  HE WHI  R  Compassion of Jeremiah (1/1, Hero ignores Red Brigade.)
O  A  HE WHI  U  Demons in Chains (Take any demon prisoner and place in holder's Tartaros
                 site.  If Tartaros is not in play, discard demon.)
O  M  HE WHI  R  Devotion of Ruth (1/1, Hero ignores Gray Brigade.)
O  E  HE WHI  -  Devotion of Ruth (2/1, Hero ignores gray brigade.)
O  P  HE WHI  C  Floating Ax Head (3/2)
O  M  HE WHI  C  Forgiveness of Joseph (2/2)
O  A  HE WHI  C  Generous Giving (4/3, Worth 8/6 if player immediately discards a good
                 enhancement without using it.)
O  E  HE WHI  -  Lamb's Righteousness (3/2, All captured Heroes are returned to owner's
                 territory.)
O  P  HE WHI  R  Lion Dewlling With the Calf (2/2, Blicking Evil Character refueses to
                 block.  Opponent must present a new blocker or rescue is successful.)
O  A  HE WHI  U  Lost Coin Found (2/3, Holder may search discard pile for any good
                 enhancement worth 3/3 or less.)
O  M  HE WHI  R  Meekness of Isaac (1/1, Hero ignores Gold Brigade.)
O  P  HE WHI  C  Mountain of God (4/2)
O  A  HE WHI  C  Narrow Escape (3/4, Allow one Hero to retreat from battle unharmed.
                 Return one good enhancement, except this one, to player's hand.)
O  A  HE WHI  C  New Tongues (Set aside a male Hero for one turn.  Hero returns with
                 access to rescue the Jeremiah 7:18 Lost Soul.)
O  W  HE WHI  C  Praises (All White Brigade Heroes in Holder's territory must join the
                 battle.)
O  M  HE WHI  C  Purity of Enoch (2/2)
O  E  HE WHI  -  Purity of Enoch (3/2)
O  R  HE WHI  C  Redemption (2/2, Return any Hero being treated as a Lost Soul or an Evil
                 Character to your hand and treat as a Hero.  Does not count as a
                 rescue.)
O  A  HE WHI  UR Satan's Folly (If one of holder's Heroes is about to be discarded,
                 Holder may substitute an Evil Character from an opponent's territor in
                 place of the Hero being discarded.)
O  W  HE WHI  C  Scarlet Line (Female Heroes cannot be blocked by a male Evil Character
                 this battle.)
O  M  HE WHI  R  Sleep (Set Hero aside.  Hero gains 1/1 for every turn Hero sleeps.
                 Discard after Hero awakes.)
O  M  HE WHI  R  Submissiveness of Mary (1/1, Hero ignores Green Brigade.)
O  E  HE WHI  -  Submissiveness of Mary (1/1, Hero ignores brown brigade.)
O  A  HE WHI  R  Transfiguration (Holder may search draw pile or discard pile for Moses
                 or Elijah, and band one or both into battle.  This effect may not be
                 negated, prevented, or interrupted.)
O  P  HE WHI  U  Wall of Fire (2/2, Black Brigade and Pale Green Brigade characters have
                 no effect on current rescue attempt.)
O  R  HE WHI  R  Words of Encouragement (4/3, Holder may interrupt the battle, draw 3
                 cards from the top of own draw pile, and play the next enhancement
                 card.)
O  M  I  GR   -  Burial (Discard any Lost Soul in play.)
O  T  I  GR   PR Burial (Discard any Lost Soul in play.)
O  E  I  GR   -  Burial (Discard any Lost Soul in play.)
O  M  I  GR   -  Christian Martyr (Discard any Hero in play.)
O  E  I  GR   -  Christian Martyr (Discard any Hero in play.)
O  W  I  GR   C  Falling Away (Select any Redeemed Soul and return card to your Land of
                 Bondage.  Character is treated as a Lost Soul.  Subtract the rescue from
                 appropriate player's current score.)
O  W  EE MUL  C  Dance of Death (2/4, If no female Heroes are in the Field of Battle then
                 this card is worth 10/6.)
O  A  EE MUL  R  Sanhedrin (All Pharisees and Sadducees in play may band with each other
                 for one turn.)
O  P  EE MUL  R  Sun Worship (3/3)
O  E  EE MUL  -  Sun Worship (3/3)
O  M  EC BLK  R  Abaddon the Destroyer (10/10)
O  E  EC BLK  -  Bear (7/8, Bear is immune to red brigade.)
O  P  EC BLK  U  Damsel with Spirit of Divination (6/7)
O  R  EC BLK  C  Fallen Warrior (2/2, This character gains the cumulative abilities(*/*)
                 of each Hero he successfully blocks.)
O  M  EC BLK  R  Goliath (10/10)
O  A  EC BLK  C  Greek Philosophers (4/7)
O  A  EC BLK  C  Greek Scholars (3/7, Worth 7/9 when played against a N.T. Hero.)
O  A  EC BLK  R  Herod the Great (8/9, No Heroes may band this turn.  Any already banded
                 must return to their territories.)
O  M  EC BLK  R  Locust from the Pit (6/6)
O  R  EC BLK  C  Locust from the Pit (6/6, Discard any Site where a Lost Soul is held
                 prisoner.  Lost Soul remains.)
O  E  EC BLK  -  Locust from the Pit (6/6)
O  W  EC BLK  C  Lot's Daughters (2/2, Lot's Daughters gain 2/2 for each rescue attempt
                 they successfully block.)
O  W  EC BLK  C  Lot's Wife (3/3, May band with any Evil Character.)
O  P  EC BLK  U  Manasseh (6/6)
O  R  EC BLK  U  Prince of Tyrus (6/8, Character is immune to all angels except Michael
                 and Gabriel.)
O  P  EC BLK  U  Prophets of Samaria (6/7)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  P  EC BLK  U  Shemaiah (4/4)
O  A  EC BLK  U  Simon the Magician (4/6, Enhancements played with Simon may not be
                 interrupted and prevented when played against N.T. Heroes unless Peter
                 or Philip the Evangelist are in play.)
O  E  EC BLK  -  Strong Demon (9/10)
O  W  EE BLK  C  A Look Back (2/1, Discard one Hero from each opponent's territory or
                 set-aside area.)
O  E  EE BLK  -  Ancient Evil (2/3, Discard any Hero in a territory.)
O  A  EE BLK  UR Casting Lots (Pick one Artifact pie, turn face down and shuffle.
                 Replace Artifact pile.  Flip over top Artifact.  That Artifact is now
                 active.  Effect of previous Artifact is negated.)
O  R  EE BLK  R  Devourer (2/3, Interrupt and discard all good enhancements now in play.)
O  E  EE BLK  -  Ephah (2/3)
O  R  EE BLK  U  Flight (2/3, All banding of Heroes is prevented, interrupted and/or
                 negated during this battle.)
O  A  EE BLK  C  Flogging (Selected N.T. Hero and all number enhancements played on Hero
                 this turn are worth half their value.)
O  W  EE BLK  C  Foolish Advice (2/4, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  W  EE BLK  C  Forbidden Fruit (Convert any Red Brigade Hero to an Evil Character for
                 remainder of current battle.)
O  P  EE BLK  C  Goat with Horn (2/3)
O  M  EE BLK  C  Goliath's Spear (2/1)
O  R  EE BLK  C  Goliath's Spear (4/6, Worth 8/10 if used by a giant.)
O  M  EE BLK  R  Hate (1/1, Evil Character ignores Green Brigade.)
O  E  EE BLK  -  Hate (2/3, Evil Character repels green brigade.)
O  P  EE BLK  R  Hunger (All Heroes of one opponent decrease 6/6 for remainder of turn.
                 If result is */0 or less, discard Hero.)
O  A  EE BLK  U  Hypocrisy (1/2, All N.T. Heroes retreat from battle unless Paul is in
                 play.)
O  A  EE BLK  U  Leading Others Astray (1/1, If more than one Hero is in battle, the Hero
                 with the lowest toughness must retreat.)
O  P  EE BLK  C  Manasseh's Alter (2/2, Evil Character repels White Brigade.)
O  R  EE BLK  R  Mask of Self-glorification (Discard one active Artifact.)
O  M  EE BLK  R  Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  E  EE BLK  -  Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  M  EE BLK  C  Poison (2/0)
O  R  EE BLK  C  Poison (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  E  EE BLK  -  Poison (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  R  EE BLK  C  Profanation (1/4, Select one Hero from each opponent's Potter's Field
                 and remove the hero(s) from the game.)
O  A  EE BLK  C  Shipwreck (2/4, Negate Ship to Cyprus.)
O  A  EE BLK  C  Three Crosses (6/1)
O  P  EE BLK  U  Vain Vision (2/2, This card is worth 4/4 if played against a prophet.)
O  P  EE BLK  C  Woman in the Ephah (2/3, This card is worth 3/4 if played against Red
                 Brigade.)
O  R  EE BLK  R  Wrath of Satan (Discard all Heroes in play.)
O  P  EE BLK  R  Yoke of Iron (Opponent must select and discard two of his enhancements
                 currently in the Field of Battle.)
O  M  EC BRO  U  Ahab (6/6)
O  E  EC BRO  -  Ahab (6/6)
O  P  EC BRO  U  Ahaziah (5/7)
O  A  EC BRO  UR Angry Mob (7/8, Spin card sideways(two full rotations to count).  Top of
                 card must be facing a player over halfway to count.  If not, spin again.
                 Targeted player turns all Heroes not in battle upside down and then
                 mixes them up.  Pick one hero to discard.)
O  W  EC BRO  C  Athaliah (2/2, Character gains 1/1 for each Purple Brigade Hero
                 discarded or captured while she is in play.)
O  M  EC BRO  R  Beast from the Earth (10/10)
O  R  EC BRO  U  Beast from the Earth (5/7, Character is immune to all female heroes.)
O  M  EC BRO  R  Delilah (6/6, Samson and his strength have no effect on Deliah.)
O  P  EC BRO  U  Enchanter (6/7)
O  A  EC BRO  U  Governor Felix (6/8)
O  M  EC BRO  U  Haman (6/6)
O  E  EC BRO  -  Haman (5/6)
O  R  EC BRO  U  King Saul (8/4, May band to Abner or Michal (not both).)
O  W  EC BRO  C  Michal (4/4, Character ignores David and any enhancement cards connected
                 with him.)
O  R  EC BRO  C  Mocking Soldier (7/4)
O  A  EC BRO  C  Pontius Pilate (8/2)
O  R  EC BRO  R  Prince of Greece (6/6, Character may band with the Prince of Persia.)
O  M  EC BRO  U  Shimei (6/6)
O  E  EC BRO  -  Shimei (6/7)
O  A  EC BRO  C  Wicked Thief (3/4)
O  R  EE BRO  C  Abner's Spear (2/4)
O  M  EE BRO  C  Axe (2/1)
O  E  EE BRO  -  Axe (2/3)
O  P  EE BRO  C  Bad Figs (2/3)
O  R  EE BRO  C  Bad Figs (2/3, Selected Hero is poisoned and decreases 0/2 per turn.  If
                 Hero reaches */0 or less, discard Hero.)
O  M  EE BRO  C  Boils (2/2)
O  R  EE BRO  C  Boils (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  E  EE BRO  -  Boils (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  M  EE BRO  R  Cage (Return any Hero to owner's hand.)
O  A  EE BRO  UR Crucify Him (Discard all activated artifacts in play.  The effect of all
                 artifacts this turn are negated.)
O  M  EE BRO  R  Cruelty (1/1, Evil Character ignores White Brigade.)
O  R  EE BRO  C  Cruelty (3/4, Evil Character is immune to White and Silver Brigades.)
O  E  EE BRO  -  Cruelty (3/4, Evil Character is immune to white and silver brigades.)
O  W  EE BRO  C  Destruction of Athaliah (2/1, Discard all Purple Brigade Heroes in
                 play.)
O  A  EE BRO  U  Divisions (All Heroes in battle decrease 2/2 until end of turn.)
O  P  EE BRO  R  Dungeon of Malchiah (Take any Hero prisoner and place Hero in your
                 opponent's Land of Bondage.  Hero is treated as a Lost Soul.)
O  E  EE BRO  -  Evil Fire (3/5)
O  A  EE BRO  U  Face of Death (1/1, All Heroes currently poisoned or diseased are
                 immediately discarded.)
O  A  EE BRO  C  Foolish Boasting (3/3)
O  A  EE BRO  UR Great Mourning (Opponent may not make a rescue attempt next turn.)
O  P  EE BRO  U  Ignorance (All Heroes in play decrease 4/4 for remainder of turn.  If
                 result is */0 or less, discard Hero.)
O  P  EE BRO  C  Image of Jealousy (1/3)
O  A  EE BRO  C  Jealousy (3/1, Discard any Dragon Raid or New Jerusalem site in play.)
O  A  EE BRO  R  Lacking Sleep (Hero decreases 1/1 each turn until */1.  While Hero is
                 Lacking Sleep, player must allow the opponent to play the first
                 enhancement in battle.  Treat as a disease.)
O  R  EE BRO  R  Mask of Arrogance (3/4, The effect of the last enhancement card played
                 is interrupted and prevented.)
O  P  EE BRO  U  Molten Calf Worship (Set Evil Character aside for 5 turns.  Character
                 returns with abilities increased 4/8.)
O  P  EE BRO  C  Paul's Girdle (Return any Hero to owner's hand.)
O  A  EE BRO  U  Prison Guards (Place on any site with the word "prison" on it.  Each
                 Evil Character gains 4/4 until end of turn when blocking a rescue at
                 that site.)
O  R  EE BRO  C  Saul's Javelin (2/4, Has no effect if David is in the Field of Battle.)
O  W  EE BRO  C  Scorn of Michal (2/4, All Brown Brigade Evil Characters in holder's
                 territory must join the battle.)
O  R  EE BRO  R  Siege (2/2, All of Holder's Evil Characters in play and all of opponet's
                 Heroes in play must join the battle.)
O  E  EE BRO  -  Sinful Army (2/3, Evil Character repels blue brigade.)
O  A  EE BRO  C  Wild Parties (1/4)
O  A  EC CRI  R  Ananias (4/5, May band to Sapphira without being negated, interrupted,
                 or prevented.)
O  A  EC CRI  C  Archelaus (6/8)
O  R  EC CRI  C  Babylon the Great (7/2)
O  P  EC CRI  C  Belshazzar (5/6)
O  A  EC CRI  C  Demas (5/7)
O  A  EC CRI  R  Emperor Tiberius (10/7, Take Pontius Pilate or Herod Agrippa I prisoner
                 and place in your land of bondage.  Treat as a Lost Soul.)
O  R  EC CRI  U  Fallen Angel (6/8, May band with any non-human Evil Character.)
O  W  EC CRI  C  Gomer (3/3, Character may band with any male Evil Character each turn.)
O  A  EC CRI  U  Herod Agrippa I (7/7, Discard James son of Zebedee and take Peter
                 prisoner and place in your land of bondage.  Peter is treated as a Lost
                 Soul.)
O  R  EC CRI  U  Ishbibenob (8/10, May band with Goliath or Saph (not both).)
O  M  EC CRI  U  Jezebel (6/6)
O  M  EC CRI  U  Judas Iscariot (6/6)
O  P  EC CRI  U  Nebuchadnezzar (6/8)
O  A  EC CRI  U  Possessing Demon (3/4, Take any blue brigade Hero prisoner.  Place Hero
                 in your land of bondage.  Hero is treated as a Lost Soul.)
O  P  EC CRI  U  Prophets of Baal (6/7)
O  M  EC CRI  R  Red Dragon (10/10)
O  R  EC CRI  U  Red Dragon (5/6, Character is immune to all Human Heroes unless hero
                 uses Blood of the Lamb.)
O  M  EC CRI  U  Salome (6/6)
O  W  EC CRI  C  Sapphira (6/8, All special abilities on Character cards and enhancement
                 cards except this one are negated and prevented.  Battle is determined
                 by the numbers.)
O  M  EC CRI  U  Stone Throwers (6/6)
O  M  EC CRI  R  Whore of Babylon (8/8)
O  A  EE CRI  R  Angelic Rebellion (One angel (excluding Michael, Captain of the Host,
                 and Gabriel) "falls" and becomes a Crimson evil character.)
O  P  EE CRI  C  Baal Worship (Evil Characters may not repent this turn.)
O  A  EE CRI  U  Betrayal (1/1, All abilities (*/*) on good enhancements are worth half.)
O  M  EE CRI  C  Chariots of Iron (2/2)
O  A  EE CRI  R  Christian Suing Another (Holder interrupts the battle and chooses a Hero
                 in play to fight the rescuing Hero.  The loser is discarded.)
O  P  EE CRI  C  Covenant with Death (Set Evil Character aside.  Character gains 1/1 for
                 every turn Character is set aside.)
O  W  EE CRI  C  Deceit of Sapphira (Discard all cards in the Field of Battle including
                 yours.)
O  M  EE CRI  C  Discord (2/2)
O  M  EE CRI  C  Fiery Darts (2/2)
O  P  EE CRI  C  First Figs (1/4)
O  P  EE CRI  U  Four Horns (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  R  EE CRI  C  Glittering Spear (3/4)
O  P  EE CRI  R  Great Image (All opponents' Heroes in play that are not in the Field of
                 Battle at end of theis battle must be discarded.)
O  R  EE CRI  C  Mask of Vanity (0/3, Each opponent must discard one unoccupied Site.  If
                 this causes the rescuer to lose access, rescue attempt fails.)
O  R  EE CRI  R  Mask of Worldliness (Evil Character may use evil enhancements from any
                 brigade color until end of battle.)
O  R  EE CRI  U  Number of the Beast (2/4, Convert one God Brigade Hero who is not a
                 prophet to a Gray Brigade Evil Character.)
O  A  EE CRI  U  Partners with Demons (2/2, One human Evil Character may band with one
                 demon.)
O  A  EE CRI  C  Quarreling (1/2, All Heroes in battle decrease 2/2 until end of turn.)
O  A  EE CRI  C  Selfish Ambition (6/1)
O  R  EE CRI  C  Tormentors (1/1, All evil enhancements with abilities of less than 3/3
                 are worth triple their face value until end of battle.)
O  M  EE CRI  C  Treachery (2/2)
O  W  EE CRI  C  Treachery of Jezebel (2/1, The effect of the last enhancement card
                 played in current battle may be interrupted and its effect is either
                 prevented or redirected to the Hero of your choice.)
O  M  EE CRI  R  Vain Philosophy (1/1, Evil Character ignores Purple Brigade.)
O  R  EE CRI  C  Viper Bite (2/3, Selected Hero is poisoned and decreases 0/2 per turn.
                 If Hero reaches */0 or less, discard Hero.)
O  P  EE CRI  C  Weeping for Tammuz (2/3)
O  A  EE CRI  U  Without Food (Hero decreases 1/1 each turn until */1.  While Without
                 Food, Hero must allow the Evil Character to play the first enhancement
                 in battle.  Treat as a disease.)
O  M  EC GRY  U  Abihu (6/6)
O  E  EC GRY  -  Abihu (6/6)
O  R  EC GRY  U  Ahithophel (2/2, May band with Absalom.)
O  P  EC GRY  U  Balaam (6/7)
O  P  EC GRY  U  Chaldeans (5/7)
O  A  EC GRY  R  Elymas (Bar-Jesus) the Sorcerer (5/8, Holder must discard a demon from
                 holder's territory and may discard one Hero from each opponent's
                 territory.)
O  A  EC GRY  UR Emperor Nero (10/7, Character is immune to lone Heroes. Only a rescue
                 attempt of 2 or more Heroes cam be successful.  Discard all Roman Sites
                 in play.)
O  M  EC GRY  R  False Prophets (4/4)
O  M  EC GRY  U  False Shepherds (6/6)
O  M  EC GRY  U  False Teachers (6/6)
O  E  EC GRY  -  False Teachers (6/7)
O  A  EC GRY  R  Four Squads of Four (10/10)
O  M  EC GRY  C  Hard-hearted Religious Leaders (6/6)
O  A  EC GRY  U  High Priest Annas (5/10, May bring all Pharisees and Sadducees into
                 battle.  Special ability may be used once per game.)
O  A  EC GRY  U  High Priest Caiaphas (10/7)
O  W  EC GRY  C  Job's Wife (6/7, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  E  EC GRY  -  Job's Wife (6/7, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  A  EC GRY  U  Legion (5/8, Legion may band with Legion.  You may have up to 4 Legion
                 cards per fifty in your deck.  Discard all Legion cards if Son of God is
                 played.)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  U  Prominent Women (4/7)
O  R  EC GRY  R  Saph (10/10, May band with Goliath.)
O  A  EC GRY  UR Saul (11/10, This card enters play as Saul.  When Saul repents he
                 becomes Paul. / MUL 10/10, May not be poisoned.  All enhancements played 
                 on Paul may not be interrupted, negated or prevented.)
O  P  EC GRY  R  The False Prophet (8/12)
O  A  EE GRY  R  Banishment (Take any demon prisoner and place in your Tartaros site.  If
                 Tartaros is not in play, discard the demon.)
O  M  EE GRY  C  Bow and Arrow (2/1)
O  R  EE GRY  C  Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.)
O  E  EE GRY  -  Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.)
O  M  EE GRY  R  Chains (Return any Hero to owner's hand.)
O  E  EE GRY  -  Chains (Return any Hero in play to owner's hand.)
O  R  EE GRY  C  Dart (2/3, Worth 6/8 if the word "False" is in the character's title.)
O  A  EE GRY  C  Departed Wife (2/4, Selected female Hero in play ay not band to a male
                 while she remains in play.)
O  A  EE GRY  U  Divisions in the Church (N.T. Heroes may not enter battle this turn.
                 Any currently in battle must re-treat.  An O.T. Hero must be placed in
                 battle or rescue attempt fails.)
O  P  EE GRY  R  False Dreams (Next player may not make a rescue attempt his next turn.)
O  P  EE GRY  R  False Peace (Holder may look through his draw pile and select one card
                 and continue fighting.  Shuffle draw pile after play.)
O  M  EE GRY  R  False Prophesy (3/2, Evil Character repels any non-Prophet.)
O  P  EE GRY  C  False Wisdom (Holder may look at rescuers hand.)
O  E  EE GRY  -  Foreign Enemy (A second Evil Character may join the battle.)
O  R  EE GRY  U  Fortify Site (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  W  EE GRY  C  Idle Gossip (Holder chooses a Hero in play to fight the rescuing Hero.
                 The loser is discarded.)
O  A  EE GRY  C  Idolatry (3/4, Discard any Dragon Raid or New Jerusalem site in play.)
O  W  EE GRY  C  Lamentation of Rachel (Discard all Green Brigade Heroes in play.)
O  R  EE GRY  R  Mask of Pride (3/4, Remove any Silver Brigade Hero from the game.)
O  A  EE GRY  U  Massacre of Innocents (3/3, Discard all male Heroes in play with a
                 toughness of (*/3) or less.)
O  A  EE GRY  R  Men as Gods (3/4, Discard any activated Artifact.  The effect of the
                 Artifact is negated.)
O  P  EE GRY  R  Molech Worship (Set Evil Character aside.  Character gains 1/1 for every
                 turn character worships Molech.)
O  E  EE GRY  -  Molech Worship (Set Evil Character aside.  Character gains 1/1 for every
                 turn character worships Molech.)
O  A  EE GRY  U  Pain (6/1)
O  R  EE GRY  R  Pestilence (2/4, Discard one Old Testament Hero in play or in a set
                 aside area.)
O  E  EE GRY  -  Poison of Dragons (2/3, Selected Hero decreases 0/2 per turn.  If Hero
                 reaches */0 or less, discard Hero.)
O  A  EE GRY  U  Scoff at Angels (4/1, Regardless of battle outcome, no Lost Soul is
                 rescued unless a human is in battle.)
O  E  EE GRY  -  Sinful Kingdom (3/5)
O  M  EE GRY  R  Snare (Take any Hero prisoner and place Hero in your Land of Bondage,
                 Hero is treated as a Lost Soul.)
O  R  EE GRY  C  Sword (3/4)
O  M  EE GRY  R  Wildness (1/1, Evil Character ignores Gold Brigade.)
O  A  EE GRY  U  Worked to Exhaustion (One N.T. Hero of 6/6 or less in a player's
                 territory decreases to (1/3) until Hero is discarded.)
O  R  EC PGR  U  Absalom (6/7, May band with Shimei or Ahithophel (not both).)
O  M  EC PGR  R  Beast from the Sea (10/10)
O  R  EC PGR  R  Beast from the Sea (6/6, Characer may band to one demon or beast.)
O  A  EC PGR  U  Controlling Demon (6/7, No Heroes may band this turn.  Any already
                 banded must return to their territories.)
O  R  EC PGR  R  Death & Hades (8/8, Reduce opponent's hand to 7 cards until this
                 character is discarded (or 9 cards if rescuer has Tables of the Law
                 activated).)
O  M  EC PGR  U  Doeg (6/6)
O  A  EC PGR  R  Emperor Caius Caligula (10/4, Discard Herod Antipas and Herodias.)
O  M  EC PGR  R  Frog Demons (6/6)
O  R  EC PGR  C  Frog Demons (8/8, Evil Character is immune to Purple Brigade.)
O  T  EC PGR  01 Frog Demons (If attacking Hero(s) are all angels, Evil Character gains
                 10/10 until end of battle.)
O  A  EC PGR  C  Hermogenes (3/3)
O  A  EC PGR  C  Herod Philip II (7/5)
O  A  EC PGR  U  Messenger of Satan (2/3, May band to any human Evil Character.)
O  P  EC PGR  R  Prince of Persia (6/6, The Angel of the Lord has no effet on this card
                 unless Daniel is in the Field of Battle.)
O  R  EC PGR  R  Prince of this World (10/12, Character is immune to lone Heroes.  Only a
                 rescue attempt of 2 or more Heroes can be successful.)
O  A  EC PGR  C  Roman Jailer (4/5, If defeated by Paul or Silas, character repents and
                 becomes a white brigade Hero.)
O  W  EC PGR  C  Silly Women (*/*, Character's abilities (*/*) are equal to the number of
                 all Evil Characters in play.)
O  P  EC PGR  R  Witch of Endor (8/7)
O  R  EC PGR  C  Witch of Endor (7/8,. Convert the Hero Saul to an Evil Character in the
                 Brigade color of your choice.)
O  P  EC PGR  U  Wizards (6/7)
O  W  EC PGR  C  Woman as Snares (6/7, When using this Character to block, take prisoner
                 all male Evil Characters of one opponent and place them in your Land of
                 Bondage.  They are treated as Lost Souls.)
O  P  EC PGR  U  Workers with Familiar Spirits (4/4)
O  P  EE PGR  C  Ashtaroth Worship (3/3)
O  W  EE PGR  C  Carelessness (0/6, Holder may interrupt the battle and redirect special
                 abilities of female Heroes and an enhancement cards played with female
                 Heroes currently in the Field of Battle.)
O  M  EE PGR  C  Chariots of the Sun (2/2)
O  P  EE PGR  R  Confusion (Owner may look through one opponent's draw pile, discard one
                 card and shuffle remaining cards.)
O  M  EE PGR  R  Darkness (2/0, Evil Character repels Blue Brigade.)
O  R  EE PGR  U  Darkness (All Heroes in battle lose their way and withdraw.  Opponent
                 must present a new Hero or rescue attempt fails.)
O  A  EE PGR  U  Divination (7/0)
O  A  EE PGR  U  Drunkenness (All number enhancements on opponent's Hero(s) are added up
                 and divided by two.)
O  M  EE PGR  C  Evil (2/2)
O  P  EE PGR  U  Filthy Garments (Selected Hero's abilities decrease 4/4 for remainder of
                 turn.)
O  W  EE PGR  C  Foolishness of Five Virgins (3/5, Holder may interrupt the battle and
                 set aside all female Heroes in the Field of Battle for 5 turns, then
                 return them to their owner's territory.)
O  A  EE PGR  R  Hostility (2/3, On selected opponent's next rescue attempt, the
                 opponent's first Hero entering battle decreases 5/5 until end of turn.)
O  A  EE PGR  C  Human Wisdom (0/7)
O  M  EE PGR  C  Lance (2/2)
O  R  EE PGR  C  Land Made Waste (2/3, Each opponant must discard one unoccupied site.
                 If this causes the rescuer to lose access, rescue attempt fails.)
O  P  EE PGR  R  Large Tree (Set Evil Character aside.  Character gains 1/1 for every
                 turn it is set aside.)
O  R  EE PGR  C  Leprosy (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.  Then Leprosy is placed on another Hero in that
                 territory and continues.)
O  R  EE PGR  U  Lying in Wait (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  R  EE PGR  U  Mist (1/3, Randomly select and discard one card from each player's
                 hand.)
O  A  EE PGR  U  Palsy (Selected human Hero in a territory is paralyzed and cannot enter
                 battle until healed.)
O  A  EE PGR  UR Pierced Heart (1/3, Discard any activated Artifact.  The effect of that
                 artifact is negated.)
O  M  EE PGR  R  Rage (Two Evil Characters of 6/6 or less may band together.)
O  M  EE PGR  R  Stocks (Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  P  EE PGR  C  Strange Vine (2/4)
O  A  EE PGR  C  Table of Demons (4/5, Holder may search draw pile for Tartaros and put
                 it in play.)
O  P  EE PGR  R  Torn Mantle (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  R  EE PGR  R  Tower (Set Evil Character aside for 6 turns.  Character returns able to
                 interrupt and prevent all special abilities on character cards including
                 The Strong Angel.)
O  P  EC YEL  U  Astrologers (5/8)
O  A  EC YEL  U  Chief Captain Lysias (7/7, If Lysias successfully blocks, he may be
                 placed on a N.T. site.  When rescue is attempted at the site, Lysias
                 joins the blocker in battle.)
O  A  EC YEL  R  Emperor Claudius (10/11, Emperor Claudius is immune to N.T. Heroes.)
O  R  EC YEL  U  Evil Angel (8/8, Discard any Silver Brigade Hero of 6/6 or less in play
                 or a set-aside area.)
O  E  EC YEL  -  Evil Spawn (4/5, Discard the top card from any draw pile.)
O  A  EC YEL  U  Herod Agrippa II (6/6, If Herod Agrippa II blocks Paul, Paul's offense
                 decreases by half.)
O  A  EC YEL  U  Herod Antipas (7/5, Discard John the Baptist.  May band to Herodias.)
O  M  EC YEL  U  Herodias (6/6)
O  M  EC YEL  U  Jaazaniah (6/6)
O  R  EC YEL  UR King of Tyrus (10/12, All special abilities on character cards and
                 enhancement cards excempt this one are interrupted and prevented.
                 Battle is determined by the numbers.)
O  R  EC YEL  U  Lahmi (10/10, May band with Goliath.)
O  M  EC YEL  U  Pharoah (6/6)
O  E  EC YEL  -  Pharaoh (6/7)
O  A  EC YEL  U  Phygellus (3/3)
O  W  EC YEL  C  Potiphar's Wife (2/2, When Character defeats a male Hero in the Field of
                 Battle, the Hero is taked prisoner and placed in your opponent's Land of
                 Bondage and treated as a Lost Soul.)
O  M  EC YEL  U  Taskmaster (6/6)
O  E  EC YEL  -  Taskmaster (6/6, All Old Testament Heroes in play decrease 2/2 until end
                 of turn.)
O  P  EC YEL  U  Users of Curious Arts (6/7)
O  A  EC YEL  C  Wandering Spirit (3/4, If Wandering Spirit is placed in Tartaros and
                 remains for four turns, it is "released" back to owner's territory with
                 abilities increased to(6/8).)
O  W  EC YEL  C  Woman of Thebez (4/4)
O  M  EE YEL  R  Abandonment (1/1, Evil Character ignores Red Brigade.)
O  A  EE YEL  C  Beaten (Select two N.T. Heroes to decrease 4/4 this turn.  If Hero is
                 reduced to */0 or less, discard.)
O  A  EE YEL  R  Denial of Christ (Take any human N.T. Hero prisoner and place in your
                 land of bondage.  Hero is treated as a lost soul.)
O  P  EE YEL  R  Den of Robbers (A second Evil Character from the Gold Brigade may join
                 the Battle.)
O  R  EE YEL  C  Desecration of Graves (2/3, Select two Heroes in one opponent's Potter's
                 Field and remove them from the game.)
O  A  EE YEL  U  Desertion (No good banding card can be played this turn.  All heroes
                 banded into battle must return to their territories.)
O  E  EE YEL  -  Evil Armor (2/3, All of holder's Evil Characters gain 2/3 until end of
                 battle.)
O  R  EE YEL  R  Evil Spirit (Convert any Human Hero except Mary to an Evil Character for
                 remainder of battle.)
O  R  EE YEL  C  Evil Strength (3/3, Worth 6/6 if used by a demon or a beast.)
O  A  EE YEL  U  Facing Angry Mobs (If a N.T. Hero is in battle, all Evil Characters in
                 battle gain 3/3 until end of turn.)
O  R  EE YEL  C  Fiery Serpents (2/3, Selected Hero is poisoned and decreases 0/2 per
                 turn.  If Hero reaches */0 or less, discard Hero.)
O  M  EE YEL  C  Grief (2/2)
O  E  EE YEL  -  Grief (2/3)
O  R  EE YEL  U  Guards (Place on an occupied site.  Each Evil Character gains 3/3 until
                 end of turn when blocking a rescue at that site.)
O  R  EE YEL  C  Lahmi's Spear (3/4, Worth 6/8 if used by a giant.)
O  P  EE YEL  U  Lies (Owner may choose the Hero his opponent uses to Rescue.)
O  R  EE YEL  U  Mace (2/3, All Evil Enhancements with abilities of less that */3 are
                 worth triple their face value.)
O  R  EE YEL  R  Mask of Fear (2/3, All special abilities on Character cards and
                 enhancement cards except this one are interrupted and prevented.  Battle
                 is determined by the numbers.)
O  A  EE YEL  R  Outburst of Anger (Hero is returned to owner's hand.  A new Hero must be
                 placed in battle or rescue attempt fails.)
O  P  EE YEL  U  Paintings of Abominations (1/4)
O  P  EE YEL  R  Ram with Two Horns (A second Evil Character from the Black Brigade may
                 join the battle.)
O  A  EE YEL  U  Rivalry (Holder chooses two N.T. Heroes in battle that must return to
                 owner's territory.)
O  W  EE YEL  C  Rizpah's Sackcloth (Discard all cards in the Field of Battle includeing
                 yours.)
O  W  EE YEL  C  Sorrow of Mary (Holder may discard all but one Hero currently in the
                 Field of Battle.)
O  M  EE YEL  C  Stone of Thebez (2/2)
O  E  EE YEL  -  Stone of Thebez (2/3)
O  E  EE YEL  -  Swift Horses (2/3, Holder may interrupt the battle, draw three cards and
                 play the next enhancement card.)
O  R  EE YEL  U  Sword of Vengeance (Discard any Red Brigade Hero.)
O  A  EE YEL  R  Take as a Slave (Take any human Hero prisoner and place in your land of
                 bondage.  Hero is treated as a lost soul.)
O  W  EE YEL  C  Temptation (All male Heroes must withdraw from battle.  Opponent must
                 place a female Hero into battle or rescue attempt fails.)
O  P  EE YEL  C  The Flying Scroll (3/3)
O  P  EE YEL  C  The Girdle (2/4)