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O  M  HE GRN  R  Aaron's Rod (All evil enhancement cards now in play must be discarded.)
O  E  HE GRN  -  Aaron's Rod (Discard all evil enhancement cards currently in the Field
                 of Battle.  Cannot be prevented, interrupted or negated.)
O  M  EC BLK  R  Abaddon the Destroyer (10/10)
O  M  EE YEL  R  Abandonment (1/1, Evil Character ignores Red Brigade.)
O  E  H  GRN  -  Abel (6/5)
O  R  H  BLU  U  Abiezer (7/3, Hero is immune to Crimson Brigade.)
O  W  H  RED  C  Abigail (4/7, All Heroes gain 0/6 when Abigail is in the Field of Battle
                 including this one.)
O  M  EC GRY  U  Abihu (6/6)
O  E  EC GRY  -  Abihu (6/6)
O  R  H  RED  C  Abishai (8/8, May band with Joab and/or Asahel.)
O  R  EE BRO  C  Abner's Spear (2/4)
O  R  EC PGR  U  Absalom (6/7, May band with Shimei or Ahithophel (not both).)
O  M  H  RED  U  Adino (6/6)
O  R  HE RED  C  Adino's Spear (3/3, Hero is immune to Gold Brigade.)
O  P  H  GRN  U  Agabus (5/4)
O  M  EC BRO  U  Ahab (6/6)
O  E  EC BRO  -  Ahab (6/6)
O  P  EC BRO  U  Ahaziah (5/7)
O  R  EC GRY  U  Ahithophel (2/2, May band with Absalom.)
O  A  HE BLU  C  Alabaster Jar (4/3, Holder may search draw pile for Potter's Field and
                 put it in play.)
O  M  HE PUR  C  Alertness (2/2)
O  W  EE BLK  C  A Look Back (2/1, Discard one Hero from each opponent's territory or
                 set-aside area.)
O  P  H  GRN  U  Amos (6/3)
O  A  EC CRI  R  Ananias (4/5, May band to Sapphira without being negated, interrupted,
                 or prevented.)
O  A  H  PUR  U  Ananias of Damascus (3/4, Any Saul/Paul in play, "repents" and Saul
                 becomes Paul.)
O  E  EE BLK  -  Ancient Evil (2/3, Discard any Hero in a territory.)
O  A  H  RED  U  Andrew (7/8)
O  A  HE GLD  U  A New Creation (Convert one human Evil Character to a red brigade Hero.)
O  R  H  SLV  C  Angel at Jerusalem (2/2, Hero has access to any Site.)
O  R  H  SLV  C  Angel at Shur (7/2, Hero is immune to demons and beasts.)
O  R  H  SLV  C  Angel at the Tomb (6/6, If holder's Son of God card was discarded
                 without making a rescue, return it to holder's draw pile.  Shuffle draw
                 pile.)
O  R  HE SLV  U  Angel Chariots (3/2, Discard any Crimson Brigade Evil Character in play
                 or a set-aside area.)
O  M  HE WHI  C  Angel Food (3/3)
O  T  HE GLD  PR Angel Food (3/3)
O  E  HE WHI  -  Angel Food (3/3, Heal any Hero in play.)
O  A  HE SLV  C  Angelic Guidance (0/6)
O  A  HE SLV  C  Angelic News (4/5)
O  A  EE CRI  R  Angelic Rebellion (One angel (excluding Michael, Captain of the Host,
                 and Gabriel) "falls" and becomes a Crimson evil character.)
O  A  HE SLV  U  Angelic Visit (3/3, Cornelius may join the battle this turn.)
O  R  H  SLV  U  Angel in the Path (5/5, Hero has access to any Site and may band to any
                 White Brigade Hero.)
O  A  H  SLV  R  Angel of Deliverance (5/6, Hero has access to any site.  Any guards on
                 the site are immediately prevented and discarded.  If Hero wins, Holder
                 may return any Hero held captive at the site to player's territory or
                 count as a redeemed soul.)
O  M  I  LMB  -  Angel of the Lord (Discard any Evil Character in play.)
O  E  I  LMB  -  Angel of the Lord (Discard any Evil Character in play.)
O  A  H  SLV  C  Angel of Warning (4/4)
O  R  H  SLV  C  Angel with the Secret Name (*/*, Hero's abilities (*/*) are equal to the
                 number of Silver Brigade heroes in play.)
O  A  EC BRO  UR Angry Mob (7/8, Spin card sideways(two full rotations to count).  Top of
                 card must be facing a player over halfway to count.  If not, spin again.
                 Targeted player turns all Heroes not in battle upside down and then
                 mixes them up.  Pick one hero to discard.)
O  P  H  BLU  C  Anna (5/5)
O  R  HE WHI  U  Answered Prayer (*/*, Selected Hero (until discarded) gains 7 ability
                 points to be distributed as holder chooses.  Distribution must be
                 announced when played.)
O  M  HE WHI  U  Antidote (1/1, Renders all poisons harmless.)
O  A  H  GLD  U  Apollos (9/8, Increase 2/2 when banded to Paul.)
O  A  H  BLU  C  Aquila (5/7, Abilities are 7/9 if Priscilla is in the Field of Battle.)
O  A  EC CRI  C  Archelaus (6/8)
O  R  A   -   UR Ark of the Covenant (Regardless of battle outcome, any Evil Character an
                 opponent uses to block a rescue attempt is discarded at the end of
                 battle.  Limit Holder to two such discards per game.)
O  R  H  GRN  U  Armorbearer (6/6, May band to any hero who fought in an earthly battle.)
O  A  HE RED  C  A Roman Soldier's Faith (3/3, Heal any Hero in play.)
O  P  HE RED  C  Arrow of Deliverance (4/2)
O  M  H  RED  U  Asahel (4/4)
O  E  H  RED  -  Asahel (5/4)
O  P  EE PGR  C  Ashtaroth Worship (3/3)
O  W  S  PUR  C  Assyria
O  P  EC YEL  U  Astrologers (5/8)
O  W  EC BRO  C  Athaliah (2/2, Character gains 1/1 for each Purple Brigade Hero
                 discarded or captured while she is in play.)
O  A  H  SLV  C  Attending Angel (6/6)
O  M  HE PUR  R  Authority of Christ (All Evil Characters in play must be discarded.)
O  T  HE PUR  01 Authority of Christ (Discard all Evil Characters in play. May not be
                 interrupted, negated, or prevented.)
O  A  HE RED  R  Authority of Peter (Discard any demon or beast in play.)
O  M  EE BRO  C  Axe (2/1)
O  E  EE BRO  -  Axe (2/3)
O  P  EE CRI  C  Baal Worship (Evil Characters may not repent this turn.)
O  W  S  RED  C  Babylon
O  R  EC CRI  C  Babylon the Great (7/2)
O  P  EE BRO  C  Bad Figs (2/3)
O  R  EE BRO  C  Bad Figs (2/3, Selected Hero is poisoned and decreases 0/2 per turn.  If
                 Hero reaches */0 or less, discard Hero.)
O  P  HE RED  R  Baggage (Take any Evil Character prisoner and place in your Land of
                 Bondage.  Character is treated as a Lost Soul.)
O  P  EC GRY  U  Balaam (6/7)
O  M  HE BLU  R  Balm of Gilead (Heal any Hero from the Blue Brigade that is being
                 discarded.)
O  E  HE BLU  -  Balm of Gilead (2/2, Heal any Hero from the Blue Brigade that is being
                 discarded.)
O  A  EE GRY  R  Banishment (Take any demon prisoner and place in your Tartaros site.  If
                 Tartaros is not in play, discard the demon.)
O  M  HE WHI  C  Banner (2/2)
O  M  HE GRN  C  Banner of Love (2/1)
O  E  HE WHI  -  Banner of Truth (2/2, All of holder's Heroes gain 2/2 until end of
                 turn.)
O  E  HE BLU  -  Baptism (Convert any human Evil Character in play to a blue brigade
                 Hero.)
O  M  H  BLU  U  Barnabas (4/4)
O  E  H  BLU  -  Barnabas (5/4, Hero is immune to any card with the word "False" in card
                 title.)
O  A  H  BLU  R  Bartholomew(Nathaniel) (10/10)
O  W  H  PUR  C  Bathsheba (5/5)
O  M  HE RED  C  Battle Axe (2/0)
O  R  HE RED  C  Battle Axe (4/3, Hero ignores Gray Brigade.)
O  R  HE GLD  C  Battle Prayer (3/3, Search through your draw pile or discard pile and
                 select one Gold Enhancement Card.  Shuffle card pile.)
O  E  EC BLK  -  Bear (7/8, Bear is immune to red brigade.)
O  M  EC BRO  R  Beast from the Earth (10/10)
O  R  EC BRO  U  Beast from the Earth (5/7, Character is immune to all female heroes.)
O  M  EC PGR  R  Beast from the Sea (10/10)
O  R  EC PGR  R  Beast from the Sea (6/6, Characer may band to one demon or beast.)
O  A  EE YEL  C  Beaten (Select two N.T. Heroes to decrease 4/4 this turn.  If Hero is
                 reduced to */0 or less, discard.)
O  P  EC CRI  C  Belshazzar (5/6)
O  R  HE MUL  UR Belt of Truth (3/4, Hero is immune to Lies.)
O  R  H  GRN  R  Benaiah (8/8, All special abilities on character cards and enhancement
                 cards excempt this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  A  HE BLU  U  Benefiting from Troubles (Redidect abilities (*/*) of one Evil Character
                 in battle back on the Evil Character(s) in battle.)
O  A  EE CRI  U  Betrayal (1/1, All abilities (*/*) on good enhancements are worth half.)
O  A  HE GRN  U  Blinding Light (4/4, Set-aside Saul/Paul for two turns.  On turn three
                 he returns as the Hero Paul.)
O  R  HE WHI  R  Blood of the Lamb (2/2, Discard any demon or beast.)
O  M  EE BRO  C  Boils (2/2)
O  R  EE BRO  C  Boils (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  E  EE BRO  -  Boils (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  M  HE RED  C  Bow and Arrow (2/1)
O  M  EE GRY  C  Bow and Arrow (2/1)
O  R  HE GLD  R  Bow and Arrow (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  R  EE GRY  C  Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.)
O  E  HE RED  -  Bow and Arrow (3/1)
O  E  EE GRY  -  Bow and Arrow (3/4, Evil Character is immune to Silver Brigade.)
O  M  HE GLD  R  Brass Serpent (Renders all poisons harmless.)
O  T  HE MUL  01 Brass Serpant (Discard all poisons and diseases in play. Heal all Heroes
                 not at full strength.)
O  M  HE RED  C  Bravery of David (2/2)
O  W  HE WHI  C  Bravery of Priscilla (2/1, Interrupt current battle to give all Heroes
                 not in the Field of Battle protection from damage this turn.)
O  M  HE GRN  R  Bread of Life (Heal a Hero from the Green Brigade that is about to be
                 discarded and increase 2/2.)
O  M  HE MUL  -  Breastplate of Righteousness (0/4)
O  R  HE MUL  UR Breastplate of Righteousness (3/4, Hero is immune to Crimson Brigade.)
O  M  HE RED  C  Buckler (0/2)
O  R  HE RED  C  Buckler (3/2, Worth 6/4 against any Evil Character who fought in an
                 earthly battle.)
O  M  I  GR   -  Burial (Discard any Lost Soul in play.)
O  T  I  GR   PR Burial (Discard any Lost Soul in play.)
O  E  I  GR   -  Burial (Discard any Lost Soul in play.)
O  A  A   -   UR Burial Shroud (Holder may not make a rescue attempt or be attacked.  May
                 be used twice.)
O  E  HE RED  -  Burning Censer (2/2, All Evil Characters in play decrease 4/4 until end
                 of battle.)
O  A  HE WHI  C  Burning of Magic Books (1/1, All Evil Characters who are magicians or
                 sorcerers decrease by half until discarded.)
O  M  EE BRO  R  Cage (Return any Hero to owner's hand.)
O  R  H  SLV  R  Captain of the Host (10/10, Interrupt and prevent all special abilities
                 excet banding.  Fight by the numbers.)
O  W  EE PGR  C  Carelessness (0/6, Holder may interrupt the battle and redirect special
                 abilities of female Heroes and an enhancement cards played with female
                 Heroes currently in the Field of Battle.)
O  A  EE BLK  UR Casting Lots (Pick one Artifact pile, turn face down and shuffle.
                 Replace Artifact pile.  Flip over top Artifact.  That Artifact is now
                 active.  Effect of previous Artifact is negated.)
O  M  EE GRY  R  Chains (Return any Hero to owner's hand.)
O  E  EE GRY  -  Chains (Return any Hero in play to owner's hand.)
O  P  EC GRY  U  Chaldeans (5/7)
O  R  A   -   U  Chariot of Fire (Following your rescue attempt, return all Heroes in
                 your discard pile to your draw pile.  Shuffle draw pile.)
O  M  EE CRI  C  Chariots of Iron (2/2)
O  M  EE PGR  C  Chariots of the Sun (2/2)
O  P  HE WHI  R  Charred Vine (Set Hero aside for five turns.  On turn six Hero returns
                 with abilities increased 7/7.)
O  M  HE BLU  R  Chastisement of the Lord (Set Hero aside for three turns.  On turn four
                 Hero returns with abilities increased 6/6.)
O  T  HE BLU  01 Chastisement of the Lord (Set Hero aside for two turns.  On turn three
                 Hero returns with abilities increased 6/6.)
O  R  H  SLV  C  Cherubim (5/5, May band to any Purple Brigade Hero.)
O  A  EC YEL  U  Chief Captain Lysias (7/7, If Lysias successfully blocks, he may be
                 placed on a N.T. site.  When rescue is attempted at the site, Lysias
                 joins the blocker in battle.)
O  A  HE WHI  C  Child of Great Wisdom (All Pharisees and Sadducees are ignored.)
O  W  HE GLD  C  Children (All Gold Brigade Heroes in Holder's territory must join the
                 battle.)
O  M  I  GR   -  Christian Martyr (Discard any Hero in play.)
O  E  I  GR   -  Christian Martyr (Discard any Hero in play.)
O  M  H  RED  U  Christian Soldier (4/4)
O  E  H  RED  -  Christian Soldier (6/5)
O  A  EE CRI  R  Christian Suing Another (Holder interrupts the battle and chooses a Hero
                 in play to fight the rescuing Hero.  The loser is discarded.)
O  W  H  BLU  C  Claudia (5/5, Claudia may band with any male Hero from the New Testament
                 each turn.)
O  M  HE GRN  R  Clemency Of David (1/1, Hero ignores Brown Brigade.)
O  M  HE RED  C  Coat of Mail (0/2)
O  R  HE RED  C  Coat of Mail (3/6)
O  W  HE MUL  C  Coat of Many Colors (Selected Hero may use enhancement cards from any
                 good brigade until end of current battle.)
O  M  HE GRN  C  Commitment of Paul (2/2)
O  M  HE WHI  R  Compassion of Jeremiah (1/1, Hero ignores Red Brigade.)
O  P  EE PGR  R  Confusion (Owner may look through one opponent's draw pile, discard one
                 card and shuffle remaining cards.)
O  A  EC PGR  U  Controlling Demon (6/7, No Heroes may band this turn.  Any already
                 banded must return to their territories.)
O  M  H  GRN  U  Cornelius (4/4)
O  E  H  GRN  -  Cornelius (7/6)
O  W  HE RED  C  Counsel of Abigail (1/2, The effect of the last enhancement card played
                 in current battle may be interrupted and it's effect is prevented and
                 redirected to the Evil Character of your choice.)
O  M  HE BLU  U  Courage (2/2)
O  R  HE BLU  U  Courage (Holder may add an additional Hero from his territor to the
                 battle.)
O  M  HE PUR  C  Courage of Esther (2/2)
O  P  EE CRI  C  Covenant with Death (Set Evil Character aside.  Character gains 1/1 for
                 every turn Character is set aside.)
O  A  A   -   R  Cross Beams of the Cross (No beast may block while this Artifact is in
                 Play)
O  R  A   -   U  Crown of Throns (All Evil Charaters in play decrease 0/3 while this car
                 is in play.)
O  A  EE BRO  UR Crucify Him (Discard all activated artifacts in play.  The effect of all
                 artifacts this turn are negated.)
O  M  EE BRO  R  Cruelty (1/1, Evil Character ignores White Brigade.)
O  R  EE BRO  C  Cruelty (3/4, Evil Character is immune to White and Silver Brigades.)
O  E  EE BRO  -  Cruelty (3/4, Evil Character is immune to white and silver brigades.)
O  P  HE BLU  R  Cup of Wrath (Holder may take any two Evil Characters in play and cause
                 them to fight each other.  The loser is discarded.)
O  A  S  BLU  C  Damascus
O  P  EC BLK  U  Damsel with Spirit of Divination (6/7)
O  W  EE MUL  C  Dance of Death (2/4, If no female Heroes are in the Field of Battle then
                 this card is worth 10/6.)
O  P  H  WHI  U  Daniel (6/7)
O  M  EE PGR  R  Darkness (2/0, Evil Character repels Blue Brigade.)
O  R  EE PGR  U  Darkness (All Heroes in battle lose their way and withdraw.  Opponent
                 must present a new Hero or rescue attempt fails.)
O  R  EE GRY  C  Dart (2/3, Worth 6/8 if the word "False" is in the character's title.)
O  R  H  GRN  R  David (10/3, Davil may use any enhancement bearing his name in the card
                 title.)
O  R  H  RED  R  David (10/3, David may use any enhancement bearing his name in the card
                 title.)
O  R  A   -   U  David's Harp (Following a rescue attempt holder may select one Hero that
                 is about to be discarded and place Hero on top of owner's draw pile.)
O  M  HE RED  U  David's Sling (3/1, Hero gains first strike ability.)
O  M  HE RED  U  David's Staff (2/2)
O  R  EC PGR  R  Death & Hades (8/8, Reduce opponent's hand to 7 cards until this
                 character is discarded (or 9 cards if rescuer has Tables of the Law
                 activated).)
O  M  H  GLD  U  Deborah (4/4)
O  W  EE CRI  C  Deceit of Sapphira (Discard all cards in the Field of Battle including
                 yours.)
O  A  HE GLD  U  Deception Exposed (2/2, Discard all Sapphira and Ananias cards in play.
                 Cannot be interrupted, negated, prevented, or redirected.)
O  M  HE GLD  C  Dedication of Samuel (2/2)
O  M  EC BRO  R  Delilah (6/6, Samson and his strength have no effect on Deliah.)
O  A  HE SLV  U  Deliverance (3/3, Release to owner's territory any Hero being held at
                 any site that has the word "Prison" in the title.)
O  A  EC CRI  C  Demas (5/7)
O  A  H  BLU  C  Demetrius (3/3)
O  A  HE WHI  U  Demons in Chains (Take any demon prisoner and place in holder's Tartaros
                 site.  If Tartaros is not in play, discard demon.)
O  A  EE YEL  R  Denial of Christ (Take any human N.T. Hero prisoner and place in your
                 land of bondage.  Hero is treated as a lost soul.)
O  P  EE YEL  R  Den of Robbers (A second Evil Character from the Gold Brigade may join
                 the Battle.)
O  A  EE GRY  C  Departed Wife (2/4, Selected female Hero in play may not band to a male
                 while she remains in play.)
O  R  EE YEL  C  Desecration of Graves (2/3, Select two Heroes in one opponent's Potter's
                 Field and remove them from the game.)
O  A  EE YEL  U  Desertion (No good banding card can be played this turn.  All heroes
                 banded into battle must return to their territories.)
O  W  EE BRO  C  Destruction of Athaliah (2/1, Discard all Purple Brigade Heroes in
                 play.)
O  M  HE GRN  C  Determination of Nehemiah (2/2)
O  M  HE WHI  R  Devotion of Ruth (1/1, Hero ignores Gray Brigade.)
O  E  HE WHI  -  Devotion of Ruth (2/1, Hero ignores gray brigade.)
O  R  EE BLK  R  Devourer (2/3, Interrupt and discard all good enhancements now in play.)
O  M  EE CRI  C  Discord (2/2)
O  A  EE PGR  U  Divination (7/0)
O  A  EE BRO  U  Divisions (All Heroes in battle decrease 2/2 until end of turn.)
O  A  EE GRY  U  Divisions in the Church (N.T. Heroes may not enter battle this turn.
                 Any currently in battle must re-treat.  An O.T. Hero must be placed in
                 battle or rescue attempt fails.)
O  M  EC PGR  U  Doeg (6/6)
O  R  S  MUL  U  Dragon Raid (Discard all evil cards in one Site (not Lost Souls).)
O  P  HE BLU  C  Drawn Sword (3/2)
O  W  HE BLU  C  Drawn Water (Set Hero aside for the number of turns equal to the number
                 of Evil Characters one opponent has in play.  Hero returns with
                 abilities increased by that amount.)
O  A  EE PGR  U  Drunkenness (All number enhancements on opponent's Hero(s) are added up
                 and divided by two.)
O  P  EE BRO  R  Dungeon of Malchiah (Take any Hero prisoner and place Hero in your
                 opponent's Land of Bondage.  Hero is treated as a Lost Soul.)
O  R  HE GRN  C  Edge of the Sword (3/2, Discard one site from one opponent's territory.
                 The Lost Soul(s) remains in play.)
O  W  S  GLD  C  Egypt
O  M  HE RED  C  Ehud's Dagger (2/2)
O  R  HE BLU  R  Ehud's Dagger (2/2, The effect of the last enhancement card played in
                 current battle is interrupted and prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.) 
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  R  H  GRN  C  Eleazar (7/2)
O  R  H  WHI  R  Elhanan (10/10, Discard Goliath's Brother.)
O  R  A   -   U  Elijah's Mantle (All of holder's Hero gain 2/2 while this card is in
                 play.)
O  W  H  GLD  C  Elisabeth (4/4, Elisabeth cannot be taken prisoner.)
O  P  H  PUR  U  Elisha (7/5)
O  P  HE PUR  R  Elisha's Bones (Heal any Hero that is being discarded and increase
                 abilities 2/2.)
O  A  EC GRY  R  Elymas (Bar-Jesus) the Sorcerer (5/8, Holder must discard a demon from
                 holder's territory and may discard one Hero from each opponent's
                 territory.)
O  A  EC PGR  R  Emperor Caius Caligula (10/4, Discard Herod Antipas and Herodias.)
O  A  EC YEL  R  Emperor Claudius (10/11, Emperor Claudius is immune to N.T. Heroes.)
O  A  EC GRY  UR Emperor Nero (10/7, Character is immune to lone Heroes.  Only a rescue
                 attempt of 2 or more Heroes can be successful.  Discard all Roman Sites
                 in play.)
O  A  EC CRI  R  Emperor Tiberius (10/7, Take Pontius Pilate or Herod Agrippa I prisoner
                 and place in your land of bondage.  Treat as a Lost Soul.)
O  P  EC BRO  U  Enchanter (6/7)
O  M  HE GRN  C  Endurance (2/2)
O  A  HE GLD  U  Entertaining Angels (2/3, Hero may band to any silver brigade Hero.)
O  A  H  RED  U  Epaphras (3/4, Hero's abilities are 5/7 if Paul is in the field of
                 battle.)
O  A  H  BLU  U  Epaphroditus (4/5, May use any enhancements that include "Paul" in the
                 card title.)
O  E  EE BLK  -  Ephah (2/3)
O  M  H  PUR  U  Esther (6/6)
O  A  H  PUR  U  Ethiopian Treasurer (5/4, Search own draw pile or discard pile for one
                 Bible icon with no special abilities.  Holder may play the next
                 enhancement card.)
O  A  H  GLD  U  Eunice (3/3, May band to Timothy and gain 2/2.)
O  A  H  GRN  C  Euodia (5/5)
O  W  H  GLD  C  Eve (7/3, Character may not be blocked by a female Evil Character.)
O  M  EE PGR  C  Evil (2/2)
O  R  EC YEL  U  Evil Angel (8/8, Discard any Silver Brigade Hero of 6/6 or less in play
                 or a set-aside area.)
O  E  EE YEL  -  Evil Armor (2/3, All of holder's Evil Characters gain 2/3 until end of
                 battle.)
O  E  EE BRO  -  Evil Fire (3/5)
O  E  EC YEL  -  Evil Spawn (4/5, Discard the top card from any draw pile.)
O  R  EE YEL  R  Evil Spirit (Convert any Human Hero except Mary to an Evil Character for
                 remainder of battle.)
O  R  EE YEL  C  Evil Strength (3/3, Worth 6/6 if used by a demon or a beast.)
O  P  H  PUR  U  Ezekiel (7/4)
O  M  HE PUR  R  Ezekiel's Stick (Holder may add a second Hero to the battle for one
                 turn.)
O  A  EE BRO  U  Face of Death (1/1, All Heroes currently poisoned or diseased are
                 immediately discarded.)
O  A  EE YEL  U  Facing Angry Mobs (If a N.T. Hero is in battle, all Evil Characters in
                 battle gain 3/3 until end of turn.)
O  M  HE BLU  U  Faith (2/2)
O  E  HE BLU  -  Faith (3/2)
O  R  HE GLD  C  Faith as Children (All holder's Heroes gain 4/4 until end of holer's
                 turn.)
O  A  HE PUR  U  Faithfulness of Ananias (1/4, Ananias gains 1/4 until removed from the
                 field of play.)
O  M  HE GLD  C  Faithfulness of Luke (2/2)
O  M  H  GRN  U  Faithful Servent (4/4)
O  E  H  GRN  -  Faithful Servant (6/5)
O  M  HE BLU  C  Faith of Abraham (2/2)
O  A  HE PUR  C  Faith of Bartimaeus (3/3)
O  R  EC CRI  U  Fallen Angel (6/8, May band with any non-human Evil Character.)
O  R  EC BLK  C  Fallen Warrior (2/2, This character gains the cumulative abilities(*/*)
                 of each Hero he successfully blocks.)
O  W  I  GR   C  Falling Away (Select any Redeemed Soul and return card to your Land of
                 Bondage.  Character is treated as a Lost Soul.  Subtract the rescue from
                 appropriate player's current score.)
O  P  EE GRY  R  False Dreams (Next player may not make a rescue attempt his next turn.)
O  P  EE GRY  R  False Peace (Holder may look through his draw pile and select one card
                 and continue fighting.  Shuffle draw pile after play.)
O  M  EE GRY  R  False Prophesy (3/2, Evil Character repels any non-Prophet.)
O  M  EC GRY  R  False Prophets (4/4)
O  M  EC GRY  U  False Shepherds (6/6)
O  M  EC GRY  U  False Teachers (6/6)
O  E  EC GRY  -  False Teachers (6/7)
O  P  EE GRY  C  False Wisdom (Holder may look at rescuers hand.)
O  M  HE GLD  C  Fearlessness of Joshua (2/2)
O  M  EE CRI  C  Fiery Darts (2/2)
O  R  EE YEL  C  Fiery Serpents (2/3, Selected Hero is poisoned and decreases 0/2 per
                 turn.  If Hero reaches */0 or less, discard Hero.)
O  P  EE PGR  U  Filthy Garments (Selected Hero's abilities decrease 4/4 for remainder of
                 turn.)
O  P  EE CRI  C  First Figs (1/4)
O  A  HE GLD  R  Fishers of Men (Convert any human Evil Character to a Hero in the
                 brigade color of your choice.)
O  M  HE RED  C  Five Smooth Stones (2/0)
O  R  HE PUR  R  Five Smooth Stones (3/2, The effect of the last enhancement card played
                 in current battle is interrupted and prevented.)
O  R  HE SLV  U  Flaming Sword (4/3, The effect of the last Enhancement Card played is
                 interrupted and prevented.)
O  R  EE BLK  U  Flight (2/3, All banding of Heroes is prevented, interrupted and/or
                 negated during this battle.)
O  P  HE WHI  C  Floating Ax Head (3/2)
O  A  EE BLK  C  Flogging (Selected N.T. Hero and all number enhancements played on Hero
                 this turn are worth half their value.)
O  W  EE BLK  C  Foolish Advice (2/4, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  A  EE BRO  C  Foolish Boasting (3/3)
O  W  EE PGR  C  Foolishness of Five Virgins (3/5, Holder may interrupt the battle and
                 set aside all female Heroes in the Field of Battle for 5 turns, then
                 return them to their owner's territory.)
O  W  EE BLK  C  Forbidden Fruit (Convert any Red Brigade Hero to an Evil Character for
                 remainder of current battle.)
O  M  HE GRN  C  Forcefulness of Isaiah (2/2)
O  E  EE GRY  -  Foreign Enemy (A second Evil Character may join the battle.)
O  P  HE RED  U  Forest Fire (2/2, Hero ignores Pale Green Brigade.)
O  M  HE WHI  C  Forgiveness of Joseph (2/2)
O  R  EE GRY  U  Fortify Site (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  R  S  SLV  C  Fortress of Antonia
O  P  EE CRI  U  Four Horns (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  A  EC GRY  R  Four Squads of Four (10/10)
O  M  EC PGR  R  Frog Demons (6/6)
O  R  EC PGR  C  Frog Demons (8/8, Evil Character is immune to Purple Brigade.)
O  T  EC PGR  01 Frog Demons (6/6, If attacking Hero(s) are all angels, Evil Character
                 gains 10/10 until end of battle.)
O  P  HE GLD  R  Furnace of God's Wrath (Holder may select one Evil Character in the
                 Field of Play from each opponent and discard it.)
O  R  H  SLV  U  Gabriel (10/10, Look through opponent's draw pile and discard one
                 Enhancement Card.  Shuffle draw pile.)
O  P  H  RED  U  Gad (6/3)
O  A  H  RED  U  Gamaliel (2/6, Interrupt and prevent one enhancement used by an evil
                 Pharisee or Sadducee.)
O  R  HE SLV  C  Gathering of Angels (Set Hero aside for 4 turns.  On return Hero gains
                 ability to band to any Hero until discarded.)
O  A  HE WHI  C  Generous Giving (4/3, Worth 8/6 if player immediately discards a good
                 enhancement without using it.)
O  M  HE PUR  C  Gentleness (2/2)
O  M  H  GLD  U  Gideon (6/6)
O  A  HE SLV  U  Glad Tidings (1/4, No poison/disease cards may be used this turn.  Any
                 already played are negated and discarded.)
O  R  EE CRI  C  Glittering Spear (3/4)
O  R  HE PUR  R  Glittering Sword (3/2, Discard one Old Testament Evil Character in play
                 or in set aside area.)
O  P  EE BLK  C  Goat with Horn (2/3)
O  A  HE PUR  U  God's Provision (*/*, Hero gains (*/*) to bring Hero to equal abilities
                 (*/*) with Evil Character at this point in the battle.  Hero gains first
                 strike ability.)
O  P  HE GRN  C  Golden Lamp Stand (3/2)
O  A  S  WHI  C  Golgotha
O  M  EC BLK  R  Goliath (10/10)
O  M  EE BLK  C  Goliath's Spear (2/1)
O  R  EE BLK  C  Goliath's Spear (4/6, Worth 8/10 if used by a giant.)
O  W  EC CRI  C  Gomer (3/3, Character may band with any male Evil Character each turn.)
O  M  HE RED  C  Goodness (2/2)
O  A  H  GLD  C  Good Samaritan (2/4, Holder may take Kindness from discard pile and
                 place it in player's hand.)
O  R  F  MUL  U  Goshen (Following draw phase place, remove or exchange up to three Heros
                 in this site to protect them from harm or effect when they are not in
                 the Field of Battle.)
O  A  EC BRO  U  Governor Felix (6/8)
O  W  HE PUR  C  Great Faith (Holder may search own draw pile and exchange this card with
                 another enhancement card, then shuffle.)
O  P  EE CRI  R  Great Image (All opponents' Heroes in play that are not in the Field of
                 Battle at end of theis battle must be discarded.)
O  A  EE BRO  UR Great Mourning (Opponent may not make a rescue attempt next turn.)
O  A  EC BLK  C  Greek Philosophers (4/7)
O  A  EC BLK  C  Greek Scholars (3/7, Worth 7/9 when played against a N.T. Hero.)
O  M  EE YEL  C  Grief (2/2)
O  E  EE YEL  -  Grief (2/3)
O  A  H  SLV  U  Guardian Angel (7/3, Heal any Hero in play.)
O  A  I  LMB  UR Guardian of Your Souls (Place this card in your Land of Redemption.
                 Once there, redeemed Soul(s) in your Land of Redemption cannot Fall
                 Away.)
O  R  EE YEL  U  Guards (Place on an occupied site.  Each Evil Character gains 3/3 until
                 end of turn when blocking a rescue at that site.)
O  P  H  PUR  U  Habakkuk (6/3)
O  W  S  GRN  C  Halah
O  M  EC BRO  U  Haman (6/6)
O  E  EC BRO  -  Haman (5/6)
O  P  HE GLD  C  Hammer of God (4/2)
O  M  H  BLU  U  Hannah (4/4)
O  M  EC GRY  C  Hard-hearted Religious Leaders (6/6)
O  R  I  LMB  UR Harvest Time (If your opponent has no Lost Soul in play, select a Lost
                 Soul card from his draw pile and put it into his land of bondage.
                 Shuffle draw pile.)
O  M  EE BLK  R  Hate (1/1, Evil Character ignores Green Brigade.)
O  E  EE BLK  -  Hate (2/3, Evil Character repels green brigade.)
O  M  HE RED  R  Healing (Heal any Hero that is about to be discarded.)
O  A  HE BLU  C  Heavenly Trance (2/2, Player may look at the top card of one draw pile,
                 then place it back on top and continue play.)
O  R  H  BLU  C  Helez (5/2)
O  M  HE RED  U  Helmet of Brass (0/2)
O  W  HE BLU  C  Helmet of Brass (3/4, Worth 6/8 if played against Crimson Brigade.)
O  M  HE MUL  -  Helmet of Salvation (0/4)
O  R  HE MUL  UR Helmet of Salvation (3/4, Hero is immune to Confusion.)
O  A  EC PGR  C  Hermogenes (3/3)
O  A  EC CRI  U  Herod Agrippa I (7/7, Discard James son of Zebedee and take Peter
                 prisoner and place in your land of bondage.  Peter is treated as a Lost
                 Soul.)
O  A  EC YEL  U  Herod Agrippa II (6/6, If Herod Agrippa II blocks Paul, Paul's offense
                 decreases by half.)
O  A  EC YEL  U  Herod Antipas (7/5, Discard John the Baptist.  May band to Herodias.)
O  M  EC YEL  U  Herodias (6/6)
O  A  EC PGR  C  Herod Philip II (7/5)
O  W  S  WHI  C  Herod's Dungeon
O  A  EC BLK  R  Herod the Great (8/9, No Heroes may band this turn.  Any already banded
                 must return to their territories.)
O  A  EC GRY  U  High Priest Annas (5/10, May bring all Pharisees and Sadducees into
                 battle.  Special ability may be used once per game.)
O  A  EC GRY  U  High Priest Caiaphas (10/7)
O  P  HE GLD  U  Highway (Hero may withdraw from battle unharmed.  All enhancement cards
                 played may be returned to the player's hand except this one.)
O  P  HE PUR  C  Hinds' Feet (3/1)
O  R  A   -   R  Holy Grail (Holder may convert one human evil character per turn into a
                 Hero in the brigade color of holder's choice.  Holder is limited to two
                 such conversions per game.)
O  E  A   -   -  Holy of Holies (The words "interrupt," 'prevent" and "negate" on all
                 character cards are prevented.)
O  M  HE RED  C  Hope (2/2)
O  P  H  PUR  U  Hosea (5/4)
O  W  HE GRN  C  Hospitality of Martha (3/3, Martha may band with any Hero known as one
                 of Jesus' 12 disciples.)
O  A  EE PGR  R  Hostility (2/3, On selected opponent's next rescue attempt, the
                 opponent's first Hero entering battle decreases 5/5 until end of turn.)
O  A  A   -   UR Household Idols (Heroes may not band.  Good banding cards have no
                 effect.)
O  P  H  GLD  U  Huldah (7/5)
O  A  EE PGR  C  Human Wisdom (0/7)
O  M  HE GLD  C  Humility of Moses (2/2)
O  P  EE BLK  R  Hunger (All Heroes of one opponent decrease 6/6 for remainder of turn.
                 If result is */0 or less, discard Hero.)
O  M  H  RED  U  Hushai (4/4)
O  A  EE BLK  U  Hypocrisy (1/2, All N.T. Heroes retreat from battle unless Paul is in
                 play.)
O  W  EE GRY  C  Idle Gossip (Holder chooses a Hero in play to fight the rescuing Hero.
                 The loser is discarded.)
O  A  EE GRY  C  Idolatry (3/4, Discard any Dragon Raid or New Jerusalem site in play.)
O  P  EE BRO  U  Ignorance (All Heroes in play decrease 4/4 for remainder of turn.  If
                 result is */0 or less, discard Hero.)
O  P  EE BRO  C  Image of Jealousy (1/3)
O  R  H  BLU  R  Ira (8/8, All special abilities on character cards and enhancement cards
                 except this one are interrupted and prevented.  Battle is determined by
                 the numbers.)
O  P  HE BLU  U  Iron Pan (Set Hero aside.  Hero gains 1/1 for every turn Hero mourns.)
O  P  H  GRN  U  Isaiah (7/8)
O  R  EC CRI  U  Ishbibenob (8/10, May band with Goliath or Saph (not both).)
O  R  H  WHI  C  Ittai (8/4, Ittai may use any enhancement bearing David's name in the
                 card title.)
O  M  EC YEL  U  Jaazaniah (6/6)
O  E  H  BLU  -  Jacob (6/5, May band to any silver brigade Hero.)
O  W  H  RED  C  Jael (5/5, Character may choose any male, human Evil Character in
                 opponent's territory to block a rescue attempt.)
O  W  HE RED  C  Jael's Nail (3/1, Discard any male Evil Character in play.)
O  W  H  WHI  C  Jairus' Daughter (4/3, The first time this Character is defeated, she is
                 healed.  Return to owner's territory with abilities increased 2/2.)
O  A  H  PUR  R  James(half-brother of Jesus) (10/9, Hero has access to Jerusalem site.)
O  A  H  GRN  C  James Son of Alphaeus (8/4)
O  A  H  PUR  C  James Son of Zebedee (8/6, May band to John.)
O  R  H  RED  C  Jashobeam (6/4, All Red Brigade Heroes gain 1/1 while Jashobeam is in
                 battle.)
O  R  HE RED  C  Jashobeam's Spear (4/3)
O  A  EE BRO  C  Jealousy (3/1, Discard any Dragon Raid or New Jerusalem site in play.)
O  P  H  WHI  U  Jeremiah (7/7)
O  E  H  WHI  -  Jeremiah (7/7)
O  A  S  GLD  C  Jerusalem (While blocking a rescue attempt at this site, all Chief
                 Priests, Pharisees, and Sadducees gain 1/1.)
O  M  EC CRI  U  Jezebel (6/6)
O  M  H  RED  R  Joab (6/6)
O  W  H  GRN  C  Joanna (7/6, Discard Herod's Dungeon when Joanna is involved in a
                 successful rescue at that Site.)
O  W  EC GRY  C  Job's Wife (6/7, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  E  EC GRY  -  Job's Wife (6/7, All special abilities on Character cards and
                 enhancement cards except this one are negated and prevented.  Battle is
                 determined by the numbers.)
O  W  H  WHI  C  Jochebed (4/7, Character ignores all Egyptian Evil Characters and
                 enhancement cards played with them.)
O  P  H  PUR  U  John (5/5)
O  P  H  WHI  U  John the Baptist (7/4)
O  P  H  BLU  U  Jonah (7/5)
O  M  H  PUR  U  Jonathan (6/6)
O  A  H  BLU  U  Joseph the Carpenter (5/6, If Joseph is about to be discarded, he may be
                 placed instead in holder's Goshen for 2 turns, then returned to holder's
                 territory.)
O  M  HE PUR  C  Joy (2/2)
O  M  EC CRI  U  Judas Iscariot (6/6)
O  M  HE GLD  R  Kindness (1/1, Hero ignores Red Brigade.)
O  R  F  MUL  U  Kingdoms of the World (Following draw phase place, remove or exchange up
                 to three Evil Characters in this site to protect them from harm or
                 effect when they are not in the Field of Battle.)
O  T  H  PUR  ST King David (11/11, May not be blocked by any member of any royal
                 family.)
O  R  EC YEL  UR King of Tyrus (10/12, All special abilities on character cards and
                 enhancement cards excempt this one are interrupted and prevented.
                 Battle is determined by the numbers.)
O  R  H  PUR  R  King Saul (10/10)
O  R  EC BRO  U  King Saul (8/4, May band to Abner or Michal (not both).)
O  T  H  GLD  ST King Solomon (9/11, Opponent must show Holder all evil cards in his
                 hand.)
O  W  H  PUR  C  King's Daughter (6/3, Character has access to any Site.)
O  E  A   -   -  King's Sword (The word "immune" on all character cards is prevented.)
O  W  S  GLD  C  Kir
O  A  EE BRO  R  Lacking Sleep (Hero decreases 1/1 each turn until */1.  While Hero is
                 Lacking Sleep, player must allow the opponent to play the first
                 enhancement in battle.  Treat as a disease.)
O  R  EC YEL  U  Lahmi (10/10, May band with Goliath.)
O  R  EE YEL  C  Lahmi's Spear (3/4, Worth 6/8 if used by a giant.)
O  E  HE WHI  -  Lamb's Righteousness (3/2, All captured Heroes are returned to owner's
                 territory.)
O  W  EE GRY  C  Lamentation of Rachel (Discard all Green Brigade Heroes in play.)
O  W  HE BLU  C  Lamenting for Jepthah's Daughter (Set aside any two female Heroes from
                 holder's territory for 4 turns to allow each to choose the next Evil
                 Character they will meet in battle.)
O  M  EE PGR  C  Lance (2/2)
O  R  EE PGR  C  Land Made Waste (2/3, Each opponant must discard one unoccupied site.
                 If this causes the rescuer to lose access, rescue attempt fails.)
O  P  EE PGR  R  Large Tree (Set Evil Character aside.  Character gains 1/1 for every
                 turn it is set- aside.)
O  W  HE BLU  C  Laughter (1/1, Hero is immune to all Evil Brigades except Gold and Pale
                 Green until end of turn.)
O  A  HE BLU  U  Lay Down Your Life (If holder's Hero is about to be discarded, discard
                 Hero.  Holder may place another Hero of the same brigade from his
                 territory into battle.  All previous enhancements stay in play.)
O  A  H  RED  R  Lazarus (4/5, May use any enhancement that causes an Evil Character to
                 repent.)
O  A  EE BLK  U  Leading Others Astray (1/1, If more than one Hero is in battle, the Hero
                 with the lowest toughness must retreat.)
O  W  H  GLD  C  Leah (3/3)
O  M  HE PUR  R  Leaves for Healing (Heal a Hero from the Purple Brigade that is about to
                 be discarded.)
O  A  EC GRY  U  Legion (5/8, Legion may band with Legion.  You may have up to 4 Legion
                 cards per fifty in your deck.  Discard all Legion cards if Son of God is
                 played.)
O  A  S  SLV  U  Leper Colony (Any human Hero held prisoner in this site contracts
                 leprosy and loses 2/2 per round until Hero reaches */0 or less, discard
                 Hero.)
O  R  EE PGR  C  Leprosy (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.  Then Leprosy is placed on another Hero in that
                 territory and continues.)
O  A  H  SLV  U  Liberating Angel (7/8, Hero has access to any site where a Hero is held
                 prisoner as a Lost Soul.)
O  P  EE YEL  U  Lies (Owner may choose the Hero his opponent uses to Rescue.)
O  P  HE WHI  R  Lion Dewlling With the Calf (2/2, Blicking Evil Character refueses to
                 block.  Opponent must present a new blocker or rescue is successful.)
O  W  S  RED  C  Lion's Den
O  P  HE GRN  C  Live Coal (4/2)
O  M  EC BLK  R  Locust from the Pit (6/6)
O  R  EC BLK  C  Locust from the Pit (6/6, Discard any Site where a Lost Soul is held
                 prisoner.  Lost Soul remains.)
O  E  EC BLK  -  Locust from the Pit (6/6)
O  A  H  PUR  C  Lois (2/2, Lois may band to Eunice and gains 2/2.)
O  M  HE PUR  C  Long-suffering of John (2/2)
O  A  HE WHI  U  Lost Coin Found (2/3, Holder may search discard pile for any good
                 enhancement worth 3/3 or less.)
O  M  LS  -   U  Lost Soul-Old Widdow
O  E  LS  -   -  Lost Soul-Old Widdow
O  M  LS  -   -  Lost Soul-Blind Man
O  E  LS  -   -  Lost Soul-Blind Man
O  R  LS  -   C  Lost Soul-Woman by burning City (This Lost Soul may be held captive in a
                 site currently occupied by another Lost Soul.)
O  E  LS  -   -  Lost Soul-Man in Angel's Arms
O  W  LS  -   C  Lost Soul-Woman in Red
O  M  LS  -   R  Lost Soul-Prisoner
O  E  LS  -   -  Lost Soul-Prisoner
O  W  LS  -   C  Lost Soul-Spilling Wine (This Lost Soul may only be rescued by a female
                 Hero or the Son of God.)
O  R  LS  -   C  Lost Soul-Man with Woman in Blue
O  W  LS  -   C  Lost Soul-Woman with Idol
O  R  LS  -   U  Lost Soul-Man on Platform (When this Lost Soul is rescued, all other
                 Lost Soul cards not held in Sites are shuffled into each player's own
                 draw pile.)
O  M  LS  -   U  Lost Soul-Boy on Hill
O  E  LS  -   -  Lost Soul-Boy on Hill
O  R  LS  -   C  Lost Soul-Man by Fire
O  M  LS  -   -  Lost Soul-Begger in White
O  T  LS  -   PR Lost Soul-Begger in White
O  E  LS  -   -  Lost Soul-Begger in White
O  A  LS  -   C  Lost Soul-Leper in Street
O  M  LS  -   R  Lost Soul-Man at Door
O  E  LS  -   -  Lost Soul-Man at Door
O  M  LS  -   -  Lost Soul-Seated Begger
O  E  LS  -   -  Lost Soul-Seated Begger
O  A  LS  -   C  Lost Soul-Boy with Baggage
O  A  LS  -   C  Lost Soul-Man with Pigs
O  A  LS  -   C  Lost Soul-Man at Gate
O  R  LS  -   C  Lost Soul-Man on Cliff
O  A  LS  -   R  Lost Soul-Little Boy with Jug (This Lost Soul may only be rescued by a
                 N.T. Hero.)
O  M  LS  -   -  Lost Soul-Green Hand
O  E  LS  -   -  Lost Soul-Green Hand
O  M  LS  -   U  Lost Soul-Woman in Black
O  E  LS  -   -  Lost Soul-Woman in Black
O  M  LS  -   -  Lost Soul-Man with Dagger
O  E  LS  -   -  Lost Soul-Man with Dagger
O  M  LS  -   R  Lost Souls-Two Women (This card counts as two Lost Souls.  It must be
                 rescued twice by the same player to count.)
O  W  EC BLK  C  Lot's Daughters (2/2, Lot's Daughters gain 2/2 for each rescue attempt
                 they successfully block.)
O  W  EC BLK  C  Lot's Wife (3/3, May band with any Evil Character.)
O  M  HE BLU  C  Love (2/2)
O  T  HE BLU  01 Love (If played on a Hero */5 or less, Hero gains */10 for remainder of
                 the battle.)
O  W  HE GRN  C  Love for Rachel (During this and following rescue attempts, Rachel may
                 band with any male Hero.)
O  M  HE PUR  C  Loyalty of Jonathan (2/2)
O  A  H  GLD  U  Luke (9/10, Luke may heal one Hero or prevent one Hero, not himself,
                 from being discarded.)
O  A  S  GRN  C  Lycaonia
O  W  H  WHI  C  Lydia (5/4, Lydia cannot be taken prisoner.)
O  R  EE PGR  U  Lying in Wait (2/2, Take an Evil Character from your hand and place it
                 face down on an occupied site.  A rescue attempt at that site allows the
                 character to band into battle.)
O  A  S  RED  U  Lystra (While blocking a rescue attempt at this site, Angry Mob gains
                 3/3 and cannot be converted.)
O  R  EE YEL  U  Mace (2/3, All Evil Enhancements with abilities of less that */3 are
                 worth triple their face value.)
O  R  H  WHI  U  Maharai (6/2, May band with any Hero in the Blue Brigade.)
O  P  H  RED  U  Malachi (7/5)
O  P  EC BLK  U  Manasseh (6/6)
O  P  EE BLK  C  Manasseh's Alter (2/2, Evil Character repels White Brigade.)
O  M  H  BLU  U  Mark (4/4)
O  E  H  BLU  -  Mark (6/5)
O  W  H  GRN  C  Martha (5/4)
O  M  H  WHI  R  Mary (6/6)
O  T  H  WHI  PR Mary (6/6, This card increases 3/3 if played in December.)
O  E  H  WHI  -  Mary (6/7)
O  W  H  BLU  C  Mary Magdalene (7/6, Character is immune from all demon Evil Characters
                 and enhancements cards connected with demons.)
O  W  H  GLD  C  Mary of Bethany (7/5, Character may band with Martha.)
O  R  EE BRO  R  Mask of Arrogance (3/4, The effect of the last enhancement card played
                 is interrupted and prevented.)
O  R  EE YEL  R  Mask of Fear (2/3, All special abilities on Character cards and
                 enhancement cards except this one are interrupted and prevented.  Battle
                 is determined by the numbers.)
O  R  EE GRY  R  Mask of Pride (3/4, Remove any Silver Brigade Hero from the game.)
O  R  EE BLK  R  Mask of Self-glorification (Discard one active Artifact.)
O  R  EE CRI  C  Mask of Vanity (0/3, Each opponent must discard one unoccupied Site.  If
                 this causes the rescuer to lose access, rescue attempt fails.)
O  R  EE CRI  R  Mask of Worldliness (Evil Character may use evil enhancements from any
                 brigade color until end of battle.)
O  A  EE GRY  U  Massacre of Innocents (3/3, Discard all male Heroes in play with a
                 toughness of (*/3) or less.)
O  A  H  GRN  U  Matthew(Levi) (7/7, Hero has first strike ability.)
O  A  H  GLD  C  Matthias (7/7)
O  P  HE BLU  C  Measuring Line (3/2)
O  W  S  WHI  C  Media
O  T  HE PUR  PR Meditation (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 meditates.  Discard after Hero returns.)
O  M  HE WHI  R  Meekness of Isaac (1/1, Hero ignores Gold Brigade.)
O  A  EE GRY  R  Men as Gods (3/4, Discard any activated Artifact.  The effect of the
                 Artifact is negated.)
O  M  HE PUR  C  Mercy of James (2/2)
O  A  EC PGR  U  Messenger of Satan (2/3, May band to any human Evil Character.)
O  R  H  SLV  UR Michael (12/8, Michael and Enhancements played with him cannot be
                 interrupted, prevented, negated, or redirected.)
O  W  EC BRO  C  Michal (4/4, Character ignores David and any enhancement cards connected
                 with him.)
O  W  H  GRN  C  Midwives (7/6, Each time Midwives enter the Field of Battle, return to
                 Field of Play all Green Brigade Male Heroes from all discard piles.)
O  R  HE SLV  R  Might of Angels (Discard All evil characters in play having a New
                 Testament reference on card.)
O  M  H  RED  U  Mighty Warrior (4/4)
O  T  H  RED  PR Mighty Warrior (6/6)
O  E  H  RED  -  Mighty Warrior (7/6, Hero is immune to Giants and Beasts.)
O  A  HE BLU  C  Miracle of Healing (2/5, Heal any Hero who has been poisoned or
                 diseased.)
O  A  HE RED  C  Miraculous Catch (3/4)
O  A  A   -   R  Miraculous Handkerchiefs (All Heroes in Holder's territory and set-aside
                 areas cannot be discarded.  Effects of enhancement cards, poisons, and
                 diseases are delayed until Miraculous Handkerchiefs is removed.)
O  M  H  GRN  U  Miriam (4/4)
O  E  H  GRN  -  Miriam (4/4, Hero ignores gold brigade.)
O  R  EE PGR  U  Mist (1/3, Randomly select and discard one card from each player's
                 hand.)
O  R  EC BRO  C  Mocking Soldier (7/4)
O  P  EE GRY  R  Molech Worship (Set Evil Character aside.  Character gains 1/1 for every
                 turn character worships Molech.)
O  E  EE GRY  -  Molech Worship (Set Evil Character aside.  Character gains 1/1 for every
                 turn character worships Molech.)
O  P  EE BRO  U  Molten Calf Worship (Set Evil Character aside for 5 turns.  Character
                 returns with abilities increased 4/8.)
O  P  H  GLD  R  Moses (8/6)
O  R  H  GLD  R  Moses (8/8, All special abilities on character cards and enhancement
                 cards except this one are interrupted and prevented.  Battle is
                 determined by the numbers.)
O  P  HE WHI  C  Mountain of God (4/2)
O  W  H  GLD  C  Naomi (5/5)
O  A  HE WHI  C  Narrow Escape (3/4, Allow one Hero to retreat from battle unharmed.
                 Return one good enhancement, except this one, to player's hand.)
O  P  EC CRI  U  Nebuchadnezzar (6/8)
O  A  S  SLV  C  Nero's Realm (If a N.T. Hero is prisoner here, discard Hero if not
                 rescued after five turns.)
O  M  EE BLK  R  Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  E  EE BLK  -  Net (2/2, Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  T  I  LMB  PR New Jerusalem (Play this card simultaneously with the Son of God card
                 and rescue any additional Lost Soul in Play.)
O  R  I  LMB  UR New Jerusalem (Play this card simultaneously with the Son of God card
                 and rescue any additional Lost Soul in Play.)
O  W  S  MUL  C  New Jerusalem (Hero gains access to any Site until end of battle.  This
                 Site may be used for no more than two rescue attempts per game.)
O  A  HE WHI  C  New Tongues (Set aside a male Hero for one turn.  Hero returns with
                 access to rescue the Jeremiah 7:18 Lost Soul.)
O  A  H  BLU  U  Nicodemus (2/4, Cannot be blocked by Pharisees or Sadducees.)
O  R  EE CRI  U  Number of the Beast (2/4, Convert one God Brigade Hero who is not a
                 prophet to a Gray Brigade Evil Character.)
O  M  HE BLU  R  Obedience of Noah (1/1, Holder may choose the Evil Character that his
                 opponent uses to block his rescue attempt.)
O  T  HE BLU  PR Obedience of Noah (3/3)
O  E  HE BLU  -  Obedience of Noah (3/2, Holder may choose the Evil Character that his
                 opponent uses to block his recue attempt.)
O  A  HE MUL  R  Of One Mind (2/3, Interrupt, Negate, and Prevent "Divisions in the
                 Church".)
O  M  HE GRN  U  Ointment (0/2)
O  R  HE GRN  C  Ointment (3/2, Heal any Hero in play.)
O  E  HE GRN  -  Ointment (3/2, Heal any Hero in play.)
O  A  H  WHI  C  Onesimus (2/4, Abilities are 5/7 if Philemon is in the Field of Battle.)
O  M  H  GLD  U  Othniel (4/4)
O  A  EE YEL  R  Outburst of Anger (Hero is returned to owner's hand.  A new Hero must be
                 placed in battle or rescue attempt fails.)
O  A  EE GRY  U  Pain (6/1)
O  P  EE YEL  U  Paintings of Abominations (1/4)
O  A  EE PGR  U  Palsy (Selected human Hero in a territory is paralyzed and cannot enter
                 battle until healed.)
O  A  EE CRI  U  Partners with Demons (2/2, One human Evil Character may band with one
                 demon.)
O  M  HE GRN  C  Patience (2/2)
O  E  HE GRN  -  Patience (Set Hero aside.  Hero gains 1/1 for every turn Hero is set
                 aside.)
O  M  HE BLU  R  Patience of Job (1/1, Hero ignores Black Brigde.)
O  A  S  PUR  C  Patmos
O  A  HE GRN  U  Paul's Books and Parchments (2/2, Hero may band to any N.T. Hero in
                 gold, white, or blue brigade.)
O  P  EE BRO  C  Paul's Girdle (Return any Hero to owner's hand.)
O  M  HE GLD  R  Peace (1/1, Hero ignores Black Brigade.)
O  A  HE PUR  U  Pearl of Great Price (4/3, Hero is immune to black brigade.)
O  R  EE GRY  R  Pestilence (2/4, Discard one Old Testament Hero in play or in a set
                 aside area.)
O  A  H  RED  R  Peter (10/10, If taken prisoner, after three turns Peter returns to
                 owner's territory.)
O  A  H  WHI  U  Peter's Mother-In-Law (3/5, Hero ignores all poisons and diseases.)
O  A  HE RED  U  Peter's Shadow (Set Peter aside.  Peter may heal one hero from poison or
                 disease after being set aside for one turn.)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  M  EC YEL  U  Pharoah (6/6)
O  E  EC YEL  -  Pharaoh (6/7)
O  W  H  PUR  C  Pharaoh's Daughter (7/5, Character has access to Pharaoh's Prison and
                 Egypt Sites.)
O  W  S  BLU  C  Pharaoh's Prison
O  A  H  GRN  C  Philemon (2/5)
O  A  H  RED  U  Philip (9/7)
O  P  H  WHI  C  Philip's Daughters (5/4)
O  A  H  BLU  C  Philip the Evangelist (5/6, May band to any Hero who was a deacon.)
O  A  EC YEL  U  Phygellus (3/3)
O  A  EE PGR  UR Pierced Heart (1/3, Discard any activated Artifact.  The effect of that
                 artifact is negated.)
O  W  HE GLD  C  Piety of Mary (4/3, Ignore all special abilities on cards depicting a
                 false religious practice.)
O  M  HE MUL  -  Pillar of a Cloud (2/2, Hero gains first strike ability)
O  E  HE MUL  -  Pillar of a Cloud (2/2, Hero gains first strike ability)
O  R  HE MUL  UR Pillar of Fire (3/4, Hero is immune to Black Brigade.)
O  A  HE BLU  U  Pillar of Truth (3/2, Hero ignores gray brigade.)          
O  W  S  BLU  C  Pit of Dothan
O  M  HE GLD  R  Pleague of Flies (All Evil Characters in play decrease 6/6 for remainder
                 of turn.  If result is 0/0 or less; discard character(s).)
O  T  HE GLD  PR Pleague of Flies(All Evil Characters in play decrease 6/6 for remainder
                 of turn.  If result is 0/0 or less; discard character(s).)
O  M  EE BLK  C  Poison (2/0)
O  R  EE BLK  C  Poison (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  E  EE BLK  -  Poison (2/3, Selected Hero decreases 0/2 per turn.  If Hero reaches */0
                 or less, discard Hero.)
O  E  EE GRY  -  Poison of Dragons (2/3, Selected Hero decreases 0/2 per turn.  If Hero
                 reaches */0 or less, discard Hero.)
O  A  EC BRO  C  Pontius Pilate (8/2)
O  A  EC CRI  U  Possessing Demon (3/4, Take any blue brigade Hero prisoner.  Place Hero
                 in your land of bondage.  Hero is treated as a Lost Soul.)
O  W  EC YEL  C  Potiphar's Wife (2/2, When Character defeats a male Hero in the Field of
                 Battle, the Hero is taked prisoner and placed in your opponent's Land of
                 Bondage and treated as a Lost Soul.)
O  P  HE RED  U  Potter and the Clay (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set aside.)
O  R  F  MUL  U  Potter's Field (Set this site aside.  Holder's Herroes to be discarded
                 are instead placed in this site.  Treat them as discarded Heroes.)
O  E  HE RED  -  Power of the Cross (2/1, Convert any human Evil Character in play to a
                 red brigade hero.)
O  W  HE WHI  C  Praises (All White Brigade Heroes in Holder's territory must join the
                 battle.)
O  M  HE GLD  R  Prayer and Fasting (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 prays.  Discard after Hero returns.)
O  A  HE GLD  C  Preaching God's Word (4/1, If played on Apollos this card is worth
                 10/6.)
O  E  A   -   -  Priestly Breastplate (The words "ignore" and "repel" on all character
                 cards and enhancement cards are prevented.)
O  R  H  PUR  U  Prince Jonathan (8/8, May band with David.)
O  R  EC BRO  R  Prince of Greece (6/6, Character may band with the Prince of Persia.)
O  P  EC PGR  R  Prince of Persia (6/6, The Angel of the Lord has no effet on this card
                 unless Daniel is in the Field of Battle.)
O  R  EC PGR  R  Prince of this World (10/12, Character is immune to lone Heroes.  Only a
                 rescue attempt of 2 or more Heroes can be successful.)
O  R  EC BLK  U  Prince of Tyrus (6/8, Character is immune to all angels except Michael
                 and Gabriel.)
O  A  H  WHI  C  Priscilla (5/7, May band with Aquila.)
O  W  S  PUR  C  Prison
O  A  EE BRO  U  Prison Guards (Place on any site with the word "prison" on it.  Each
                 Evil Character gains 4/4 until end of turn when blocking a rescue at
                 that site.)
O  W  S  GRN  C  Prison of Asa
O  R  EE BLK  C  Profanation (1/4, Select one Hero from each opponent's Potter's Field
                 and remove the hero(s) from the game.)
O  A  EC GRY  U  Prominent Women (4/7)
O  P  EC CRI  U  Prophets of Baal (6/7)
O  P  EC BLK  U  Prophets of Samaria (6/7)
O  R  HE SLV  U  Protection of Angels (2/3, All Heroes in holder's territory are immune
                 to harm or effect until end of turn.)
O  M  HE WHI  C  Purity of Enoch (2/2)
O  E  HE WHI  -  Purity of Enoch (3/2)
O  R  HE BLU  R  Put to Flight (4/2, All banding of Evil Characters is prevented and/or
                 negated for remainder of battle.)
O  A  EE CRI  C  Quarreling (1/2, All Heroes in battle decrease 2/2 until end of turn.)
O  W  H  PUR  C  Queen of Sheba (5/4, Character ignores and negates the special abilities
                 of Lies, Vain Philosophy, Confusion, and False Prophecy.)
O  W  H  GRN  C  Rachel (5/6)
O  M  EE PGR  R  Rage (Two Evil Characters of 6/6 or less may band together.)
O  W  H  RED  C  Rahab (4/5, Character may attempt to rescue any Hero that is being held
                 captive in any opponent's Sites or general Land of Bondage.)
O  A  HE MUL  R  Raising of Lazarus (1/1, One Hero from a Potter's Field is brought back
                 into play.)
O  R  HE GLD  U  Raising of the Saints (3/2, All Heroes in your Potter's Field are
                 returned to your territory.)
O  R  A   -   U  Ram's Horn (No special ability played by holder can be redirected while
                 this card is in play.)
O  P  EE YEL  R  Ram with Two Horns (A second Evil Character from the Black Brigade may
                 join the battle.)
O  P  HE BLU  C  Razor (2/1)
O  W  HE PUR  C  Reach of Desperation (4/3, Holder may interrupt the battle draw 3 cards
                 from the top of own draw pile, and play the next enhancement card.)
O  A  H  SLV  U  Reassuring Angel (9/7)
O  M  H  BLU  U  Rebekah (4/4)
O  M  EC CRI  R  Red Dragon (10/10)
O  R  EC CRI  U  Red Dragon (5/6, Character is immune to all Human Heroes unless hero
                 uses Blood of the Lamb.)
O  R  HE WHI  C  Redemption (2/2, Return any Hero being treated as a Lost Soul or an Evil
                 Character to your hand ond treat as a Hero.  Does not count as a
                 rescue.)
O  M  HE GRN  R  Repentance (Place this card on any human Evil Character in play and
                 convert to a Green Brigade Hero.)
O  R  HE BLU  C  Resurrection (4/2, Select one Hero from your Potter's Field and place in
                 your territory, hand, or battle.)
O  W  HE GRN  C  Rhoda's Gladness (2/1, All Heroes in play are immune to Crimson Brigade
                 until end of current turn.)
O  A  EE YEL  U  Rivalry (Holder chooses two N.T. Heroes in battle that must return to
                 owner's territory.)
O  P  HE PUR  R  River Flowing From the Temple (Add a Hero from your hand to the battle.)
O  W  EE YEL  C  Rizpah's Sackcloth (Discard all cards in the Field of Battle includeing
                 yours.)
O  M  HE BLU  C  Rod of Iron (2/1)
O  R  HE BLU  U  Rod of Iron (4/2, Discard one Evil Character from each opponent's
                 territory or set aside area.)
O  A  EC PGR  C  Roman Jailer (4/5, If defeated by Paul or Silas, character repents and
                 becomes a white brigade Hero.)
O  E  S  BLU  -  Roman Prison
O  M  H  WHI  U  Ruth (4/4)
O  E  H  WHI  -  Ruth (6/4)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  R  H  PUR  U  Saint of Virtue (8/2)
O  M  EC CRI  U  Salome (6/6)
O  E  S  GRN  -  Samaria
O  M  H  GLD  R  Samson (6/6)
O  M  H  GLD  U  Samuel (4/4)
O  A  HE GLD  U  Sanctifying Faith (Selected human Hero chooses one Evil Character of
                 opposite gender to be a Hero.  Evil Character stays a Hero until
                 selected Hero is discarded.  Evil Character then returns to owner's
                 territory an Evil Character.)
O  A  EE MUL  R  Sanhedrin (All Pharisees and Sadducees in play may band with each other
                 for one turn.)
O  R  EC GRY  R  Saph (10/10, May band with Goliath.)
O  W  EC CRI  C  Sapphira (6/8, All special abilities on Character cards and enhancement
                 cards except this one are negated and prevented.  Battle is determined
                 by the numbers.)
O  W  H  BLU  C  Sarah (8/5)
O  A  HE WHI  UR Satan's Folly (If one of holder's Heroes is about to be discarded,
                 Holder may substitute an Evil Character from an opponent's territory in
                 place of the Hero being discarded.)
O  A  EC GRY  UR Saul (11/10, This card enters play as Saul.  When Saul repents he
                 becomes Paul. / MUL 10/10, May not be poisoned.  All enhancements played
                 on Paul may not be interrupted, negated or prevented.)
O  A  HE GRN  C  Saul Repents (5/2, Convert Saul to a Hero.)
O  R  EE BRO  C  Saul's Javelin (2/4, Has no effect if David is in the Field of Battle.)
O  R  HE PUR  C  Saul's Spear (4/2)
O  W  HE WHI  C  Scarlet Line (Female Heroes cannot be blocked by a male Evil Character
                 this battle.)
O  A  EE GRY  U  Scoff at Angels (4/1, Regardless of battle outcome, no Lost Soul is
                 rescued unless a human is in battle.)
O  W  EE BRO  C  Scorn of Michal (2/4, All Brown Brigade Evil Characters in holder's
                 territory must join the battle.)
O  E  HE GRN  -  Search(2/1, Holder may look through his draw pile, select a card, and
                 place in his hand.  Shuffle draw pile.)
O  A  EE CRI  C  Selfish Ambition (6/1)
O  R  H  SLV  C  Seraphim (5/4, May band to any Blue Brigade Hero.)
O  R  H  SLV  C  Seraphim (5/5, May band to any Green Brigade Hero.)
O  R  HE SLV  U  Shadow of Death (3/3, Discard the first Evil Character that each
                 opponent put in play this game.)
O  M  H  RED  U  Shamgar (6/6)
O  R  H  GLD  R  Shamhuth (8/8, All special abilities on enhancement cards are
                 prevented.)
O  R  H  GLD  C  Shammah (5/2)
O  P  EC BLK  U  Shemaiah (4/4)
O  M  HE MUL  -  Shield of Faith (0/4)
O  R  HE MUL  UR Shield of Faith (3/4, Hero is immune to Bows, Arrows, Spears, Javelins,
                 and Darts.)
O  M  EC BRO  U  Shimei (6/6)
O  E  EC BRO  -  Shimei (6/7)
O  A  HE GRN  UR Ship to Cyprus (Search your draw pile for any green brigade Hero and
                 band Hero into battle.)
O  A  EE BLK  C  Shipwreck (2/4, Negate Ship to Cyprus.)
O  M  HE MUL  -  Shoes of Peace (3/3)
O  T  HE MUL  PR Shoes of Peace (3/3)
O  E  HE MUL  -  Shoes of Peace (3/3)
O  R  H  GRN  U  Sibbechai (6/6, Discard Saph.)
O  R  EE BRO  R  Siege (2/2, All of Holder's Evil Characters in play and all of opponet's
                 Heroes in play must join the battle.)
O  M  H  BLU  U  Silas (4/4)
O  E  H  BLU  -  Silas (5/4, All New Testament Heroes in play gain 1/1 util end of
                 battle.)
O  W  EC PGR  C  Silly Women (*/*, Character's abilities (*/*) are equal to the number of
                 all Evil Characters in play.)
O  P  H  GLD  U  Simeon (7/6)
O  R  H  GLD  U  Simeon (7/6, Hero may band to any good prophet.)
O  A  EC BLK  U  Simon the Magician (4/6, Enhancements played with Simon may not be
                 interrupted and prevented when played against N.T. Heroes unless Peter
                 or Philip the Evangelist are in play.)
O  A  H  GRN  U  Simon the Zealot (7/4, Hero has first strike ability.)
O  E  EE BRO  -  Sinful Army (2/3, Evil Character repels blue brigade.)
O  E  EE GRY  -  Sinful Kingdom (3/5)
O  M  HE WHI  R  Sleep (Set Hero aside.  Hero gains 1/1 for every turn Hero sleeps.
                 Discard after Hero awakes.)
O  R  HE GLD  C  Sling (4/2)
O  M  EE GRY  R  Snare (Take any Hero prisoner and place Hero in your Land of Bondage,
                 Hero is treated as a Lost Soul.)
O  R  S  SLV  C  Sodom
O  M  I  LMB  -  Son of God (Rescue any Lost Soul in play.)
O  E  I  LMB  -  Son of God (Rescue any Lost Soul in play.)
O  W  EE YEL  C  Sorrow of Mary (Holder may discard all but one Hero currently in the
                 Field of Battle.)
O  M  HE RED  R  Sound the Alarm (Holder may add a second Hero to the fight for one
                 turn.)
O  E  HE RED  -  Sound the Alarm (Holder may add a second Hero to the fight for one
                 turn.)
O  A  HE GRN  R  Sowing the Seed (Selected human Evil Character decreases 2/2 per turn.
                 At */0 or less, Character becomes a Green brigade Hero with abilities
                 (*/*) at face value.  Then Sowing the Seed is placed on another human
                 Evil Character in territory and continues.)
O  R  HE GLD  C  Spear of Joshua (3/2, Worth 6/4 if used by a Hero who fought in an
                 earthly battle.)
O  M  HE PUR  R  Speed (3/2, Hero gains first strike ability.)
O  A  HE GRN  U  Spiritual Gifts (2/2, Any enhancement that is a spiritual gift can be
                 played this turn regardless of brigade color.)
O  M  HE RED  C  Steadfastness of Peter (2/2)
O  E  HE RED  -  Steadfastness of Perer (2/2, Hero ignores poisons and diseases.)
O  A  H  PUR  C  Stephen (7/7)
O  M  HE BLU  -  Stillness (Hero may withdraw from battle unharmed.  All enhancement
                 cards layed may be returned to the player's hand except this one.)
O  T  HE BLU  PR Stillness (Hero may withdraw from battle unharmed.  All enhancement
                 cards layed may be returned to the player's hand except this one.)
O  R  HE SLV  C  Stirring the Water (Set Hero aside.  Hero gains 1/1 for every turn Hero
                 is set- aside.)
O  M  EE PGR  R  Stocks (Take any Hero prisoner and place Hero in your Land of Bondage.
                 Hero is treated as a Lost Soul.)
O  P  HE GRN  U  Stone Cut without Hands (3/1, Holder ignores the Great Image card.)
O  M  EE YEL  C  Stone of Thebez (2/2)
O  E  EE YEL  -  Stone of Thebez (2/3)
O  M  EC CRI  U  Stone Throwers (6/6)
O  P  EE PGR  C  Strange Vine (2/4)
O  M  HE BLU  C  Strength (3/3)
O  E  HE BLU  -  Strength (3/3)
O  A  H  SLV  U  Strengthening Angel (7/6)
O  A  HE RED  C  Strength in Weakness (Thorn in the Flesh is negated and prevented.  All
                 good enhancements of 1/1 or less are worth triple their face value until
                 end of battle.)
O  E  EC BLK  -  Strong Demon (9/10)
O  M  HE WHI  R  Submissiveness of Mary (1/1, Hero ignores Green Brigade.)
O  E  HE WHI  -  Submissiveness of Mary (1/1, Hero ignores brown brigade.)
O  P  EE MUL  R  Sun Worship (3/3)
O  E  EE MUL  -  Sun Worship (3/3)
O  E  EE YEL  -  Swift Horses (2/3, Holder may interrupt the battle, draw three cards and
                 play the next enhancement card.)
O  R  EE GRY  C  Sword (3/4)
O  R  HE GRN  R  Sword of the Lord (Holder may take any two Evil Characters in play and
                 cause them to fight each otehr.  The loser is discarded.)
O  M  HE MUL  -  Sword of the Spirit (3/1)
O  E  HE MUL  -  Sword of the Spirit (3/1)
O  R  EE YEL  U  Sword of Vengeance (Discard any Red Brigade Hero.)
O  A  H  BLU  C  Syntyche (5/5)
O  A  EE PGR  C  Table of Demons (4/5, Holder may search draw pile for Tartaros and put
                 it in play.)
O  R  A   -   U  Tables of the Law (Holder may keep up to ten cards in hand instead of
                 eight.)
O  A  EE YEL  R  Take as a Slave (Take any human Hero prisoner and place in your land of
                 bondage.  Hero is treated as a lost soul.)
O  A  F  MUL  U  Tartaros (All demons that holder captures, discards, or has in Land of
                 Bondage are placed in Tartaros.  Release one demon to holder's territory
                 from Tartaros when one of holder's demons wins in battle.)
O  M  EC YEL  U  Taskmaster (6/6)
O  E  EC YEL  -  Taskmaster (6/6, All Old Testament Heroes in play decrease 2/2 until end
                 of turn.)
O  E  HE GRN  -  Tears for a Friend (3/2)
O  M  HE RED  U  Temperance (2/2)
O  W  EE YEL  C  Temptation (All male Heroes must withdraw from battle.  Opponent must
                 place a female Hero into battle or rescue attempt fails.)
O  A  H  WHI  U  Thaddaeus (8/8)
O  E  HE BLU  -  The Body of Christ (2/1, Heal any Hero in play and increase Hero 3/3.)
O  R  HE SLV  R  The Book of Life (3/2, Discard all New Testament Evil Characters in
                 play.)
O  P  HE PUR  U  The Branch (A male Hero's abilities increase by fifty percent of the
                 value printed on the Hero card.)
O  A  HE RED  C  The Empty Tomb (2/7, All Heroes in player's Potter's Field are returned
                 to play.)
O  P  EC GRY  R  The False Prophet (8/12)
O  R  HE SLV  U  The Fifth Trumpet (1/1, All Gray Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  R  The First Seal (3/1, Hero is immune to all human Evil Characters.  This
                 ability cannot be interrupted or negated.  It may be prevented.)
O  R  HE SLV  U  The First Trumpet (1/1, All Pale Green Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  P  EE YEL  C  The Flying Scroll (3/3)
O  R  HE SLV  U  The Fourth Trumpet (1/1, All Gold Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  P  EE YEL  C  The Girdle (2/4)
O  R  HE SLV  U  The Golden Censer (2/2, Discard the Kingdoms of the World Site.  Evil
                 Characters return to owner's territory.)
O  R  HE BLU  R  The Long Day (2/1, If holder's rescue attemp this turn fails, holder may
                 make a second rescue attempt this turn.)
O  A  HE GRN  R  The Meal in Emmaus (Interrupt the battle.  Holder may activate a new
                 Artifact.  Artifact takes immediate effect.  Previous Artifact's effect
                 is negated.)
O  R  HE SLV  R  The Second Seal (All of holder's Heroes in play and all of opponent's
                 Evil Charactes in play must join the battle.)
O  R  HE SLV  U  The Second Trumpet (1/1, All Black Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  HE SLV  U  The Seventh Trumpet (Convert one human Evil Character to a White Brigade
                 Hero.)
O  R  HE SLV  U  The Sixth Trumpet (1/1, All Brown Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  R  H  SLV  R  The Strong Angel (10/8, All special abilities on character cards and
                 enhancement cards except this one are interupted and prevented.  Battle
                 is determined by the numbers.)
O  R  HE SLV  C  The Third Seal (3/3, Each player with an odd number of Evil Characters
                 in Territory must discard one Evil Character.  Owner's choice.  May not
                 be prevented or negated.)
O  R  HE SLV  U  The Third Trumpet (1/1, All Crimson Brigade Evil Characters in play
                 decrease 6/6 for remainder of turn.  If result is */0 or less, discard
                 character(s).)
O  P  HE PUR  R  The Vineyard (Holder may take all Purple Brigade Heroes in his Territory
                 and set them aside for two turns to increase them by 4/4.)
O  P  H  GRN  U  The Watchman (8/4)
O  A  HE BLU  R  Third Heaven (0/5, Holder may look at defender's hand, pick one evil
                 card, and shuffle it back into defender's draw pile.)
O  A  A   -   UR Thirty Pieces of Silver (Regardless of battle outcome Hero is discarded.
                 "David's Harp" has no effect.  May be used twice.)
O  A  H  BLU  R  Thomas (7/7, All enhancements played on Thomas may not be interrupted,
                 prevented, or negated.)
O  A  EE BLK  C  Three Crosses (6/1)
O  A  A   -   UR Three Nails (No demon may block while this Artifact is in play.)
O  A  H  WHI  C  Timothy (4/4, If two or more Heroes are in holder's territory with 7 or
                 greater offense, Timothy may not start the rescue attempt.  After
                 Timothy has won one battle, he increases 3/3 and may start rescue
                 attempts.)
O  A  H  WHI  R  Titus (4/5, Evil Characters may not band while Titus is in battle.  All
                 banded Evil Characters in battle must return to their territories.)
O  R  EE CRI  C  Tormentors (1/1, All evil enhancements with abilities of less than 3/3
                 are worth triple their face value until end of battle.)
O  P  EE PGR  R  Torn Mantle (No good banding cards can be played this turn.  Any
                 currently in play are discarded.)
O  R  EE PGR  R  Tower (Set Evil Character aside for 6 turns.  Character returns able to
                 interrupt and prevent all special abilities on character cards including
                 The Strong Angel.)
O  A  HE WHI  R  Transfiguration (Holder may search draw pile or discard pile for Moses
                 or Elijah, and band one or both into battle.  This effect may not be
                 negated, prevented, or interrupted.)
O  A  HE BLU  R  Trapped in Cleverness (Take any Evil Character in play prisoner and
                 place in your land of bondage.  Treat as a Lost Soul.)
O  M  EE CRI  C  Treachery (2/2)
O  W  EE CRI  C  Treachery of Jezebel (2/1, The effect of the last enhancement card
                 played in current battle may be interrupted and its effect is either
                 prevented or redirected to the Hero of your choice.)
O  M  HE BLU  C  Truthfulness of Nathan (2/2)
O  P  HE GLD  R  Two Olive Branches (A second Hero from the Gold Brigade may be added to
                 the battle for one turn.)
O  A  A   -   UR Unholy Writ (A human Hero in battle may be taken prisoner.  Discard
                 Artifact after use.)
O  A  HE GRN  U  Unity in Christ (All N.T. Heroes must join the battle.)
O  M  H  RED  U  Uriah (6/6)
O  P  EC YEL  U  Users of Curious Arts (6/7)
O  M  EE CRI  R  Vain Philosophy (1/1, Evil Character ignores Purple Brigade.)
O  P  EE BLK  U  Vain Vision (2/2, This card is worth 4/4 if played against a prophet.)
O  P  HE GRN  R  Valley of Dry Bones (Return all Heroes from all discard piles to the
                 Field of Play.)
O  A  HE GLD  R  Vengeance of Eternal Fire (1/1, Discard Kingdoms of this World and two
                 Lost Soul sites from one player's territory and discard all Evil
                 Characters placed on Lost Soul sites to "guard" them.)
O  R  EE CRI  C  Viper Bite (2/3, Selected Hero is poisoned and decreases 0/2 per turn.
                 If Hero reaches */0 or less, discard Hero.)
O  P  HE WHI  U  Wall of Fire (2/2, Black Brigade and Pale Green Brigade characters have
                 no effect on current rescue attempt.)
O  A  F  MUL  UR Wall of Protection (Place this site in your territory.  No character in
                 your territory may be brought into battle by an opponent.)
O  R  HE BLU  C  Wall of Water (3/2, Interrupt the current battle to give all Heroes not
                 in the Field of Battle protection from damage this turn.)
O  A  EC YEL  C  Wandering Spirit (3/4, If Wandering Spirit is placed in Tartaros and
                 remains for four turns, it is "released" back to owner's territory with
                 abilities increased to (6/8).)
O  R  H  BLU  U  Warrior in Training (4/4, This Hero decreases 1/1 each time he enters
                 battle.  The turn after reaching 1/1 he increases to 10/10 until
                 discarded.)
O  P  EE CRI  C  Weeping for Tammuz (2/3)
O  P  HE RED  R  Wheel within a Wheel (Holder may exchange current Hero with any Hero
                 from holder's draw pile.  Shffle after exchange.)
O  M  EC CRI  R  Whore of Babylon (8/8)
O  A  EC BRO  C  Wicked Thief (3/4)
O  M  EE GRY  R  Wildness (1/1, Evil Character ignores Gold Brigade.)
O  A  EE BRO  C  Wild Parties (1/4)
O  M  HE GLD  U  Wisdom (2/2)
O  P  EC PGR  R  Witch of Endor (8/7)
O  R  EC PGR  C  Witch of Endor (7/8,. Convert the Hero Saul to an Evil Character in the
                 Brigade color of your choice.)
O  A  EE CRI  U  Without Food (Hero decreases 1/1 each turn until */1.  While Without
                 Food, Hero must allow the Evil Character to play the first enhancement
                 in battle.  Treat as a disease.)
O  P  EC PGR  U  Wizards (6/7)
O  W  EC PGR  C  Woman as Snares (6/7, When using this Character to block, take prisoner
                 all male Evil Characters of one opponent and place them in your Land of
                 Bondage.  They are treated as Lost Souls.)
O  P  EE BLK  C  Woman in the Ephah (2/3, This card is worth 3/4 if played against Red
                 Brigade.)
O  W  EC YEL  C  Woman of Thebez (4/4)
O  A  HE PUR  C  Wonderment (4/3)
O  R  HE WHI  R  Words of Encouragement (4/3, Holder may interrupt the battle, draw 3
                 cards from the top of own draw pile, and play the next enhancement
                 card.)
O  A  EE GRY  U  Worked to Exhaustion (One N.T. Hero of 6/6 or less in a player's
                 territory decreases to (1/3) until Hero is discarded.)
O  P  EC PGR  U  Workers with Familiar Spirits (4/4)
O  R  EE BLK  R  Wrath of Satan (Discard all Heroes in play.)
O  P  EE BLK  R  Yoke of Iron (Opponent must select and discard two of his enhancements
                 currently in the Field of Battle.)
O  A  H  GLD  U  Zaccheus (5/2, Holder may search draw pile for one Fortress card.
                 Shuffle draw pile.)
O  P  H  GRN  C  Zechariah (5/6)
O  P  H  BLU  C  Zephaniah (5/4)