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O  A  A   -   UR Burial Shroud (Holder may not make a rescue attempt or be attacked.  May
                 be used twice.)
O  A  A   -   R  Cross Beams of the Cross (No beast may block while this Artifact is in
                 Play)
O  A  A   -   UR Household Idols (Heroes may not band.  Good banding cards have no
                 effect.)
O  A  A   -   R  Miraculous Handkerchiefs (All Heroes in Holder's territory and set-aside
                 areas cannot be discarded.  Effects of enhancement cards, poisons, and
                 diseases are delayed until Miraculous Handkerchiefs is removed.)
O  A  A   -   UR Thirty Pieces of Silver (Regardless of battle outcome Hero is discarded.
                 "David's Harp" has no effect.  May be used twice.)
O  A  A   -   UR Three Nails (No demon may block while this Artifact is in play.)
O  A  A   -   UR Unholy Writ (A human Hero in battle may be taken prisoner.  Discard
                 Artifact after use.)
O  A  F  MUL  UR Wall of Protection (Place this site in your territory.  No character in
                 your territory may be brought into battle by an opponent.)
O  A  F  MUL  U  Tartaros (All demons that holder captures, discards, or has in Land of
                 Bondage are placed in Tartaros.  Release one demon to holder's territory
                 from Tartaros when one of holder's demons wins in battle.)
O  A  S  BLU  C  Damascus
O  A  S  GLD  C  Jerusalem (While blocking a rescue attempt at this site, all Chief
                 Priests, Pharisees, and Sadducees gain 1/1.)
O  A  S  GRN  C  Lycaonia
O  A  S  PUR  C  Patmos
O  A  S  RED  U  Lystra (While blocking a rescue attempt at this site, Angry Mob gains
                 3/3 and cannot be converted.)
O  A  S  SLV  U  Leper Colony (Any human Hero held prisoner in this site contracts
                 leprosy and loses 2/2 per round until Hero reaches */0 or less, discard
                 Hero.)
O  A  S  SLV  C  Nero's Realm (If a N.T. Hero is prisoner here, discard Hero if not
                 rescued after five turns.)
O  A  S  WHI  C  Golgotha
O  A  LS  -   C  Lost Soul-Leper in Street
O  A  LS  -   C  Lost Soul-Boy with Baggage
O  A  LS  -   C  Lost Soul-Man with Pigs
O  A  LS  -   C  Lost Soul-Man at Gate
O  A  LS  -   R  Lost Soul-Little Boy with Jug (This Lost Soul may only be rescued by a
                 N.T. Hero.)
O  A  I  LMB  UR Guardian of Your Souls (Place this card in your Land of Redemption.
                 Once there, redeemed Soul(s) in your Land of Redemption cannot Fall
                 Away.)
O  A  HE MUL  R  Of One Mind (2/3, Interrupt, Negate, and Prevent "Divisions in the
                 Church".)
O  A  HE MUL  R  Raising of Lazarus (1/1, One Hero from a Potter's Field is brought back
                 into play.)
O  A  H  BLU  C  Aquila (5/7, Abilities are 7/9 if Priscilla is in the Field of Battle.)
O  A  H  BLU  R  Bartholomew(Nathaniel) (10/10)
O  A  H  BLU  C  Demetrius (3/3)
O  A  H  BLU  U  Epaphroditus (4/5, May use any enhancements that include "Paul" in the
                 card title.)
O  A  H  BLU  U  Joseph the Carpenter (5/6, If Joseph is about to be discarded, he may be
                 placed instead in holder's Goshen for 2 turns, then returned to holder's
                 territory.)
O  A  H  BLU  U  Nicodemus (2/4, Cannot be blocked by Pharisees or Sadducees.)
O  A  H  BLU  C  Philip the Evangelist (5/6, May band to any Hero who was a deacon.)
O  A  H  BLU  C  Syntyche (5/5)
O  A  H  BLU  R  Thomas (7/7, All enhancements played on Thomas may not be interrupted,
                 prevented, or negated.) 
O  A  HE BLU  C  Alabaster Jar (4/3, Holder may search draw pile for Potter's Field and
                 put it in play.)
O  A  HE BLU  U  Benefiting from Troubles (Redidect abilities (*/*) of one Evil Character
                 in battle back on the Evil Character(s) in battle.)
O  A  HE BLU  C  Heavenly Trance (2/2, Player may look at the top card of one draw pile,
                 then place it back on top and continue play.)
O  A  HE BLU  U  Lay Down Your Life (If holder's Hero is about to be discarded, discard
                 Hero.  Holder may place another Hero of the same brigade from his
                 territory into battle.  All previous enhancements stay in play.)
O  A  HE BLU  C  Miracle of Healing (2/5, Heal any Hero who has been poisoned or
                 diseased.)
O  A  HE BLU  U  Pillar of Truth (3/2, Hero ignores gray brigade.)
O  A  HE BLU  R  Third Heaven (0/5, Holder may look at defender's hand, pick one evil
                 card, and shuffle it back into defender's draw pile.)
O  A  HE BLU  R  Trapped in Cleverness (Take any Evil Character in play prisoner and
                 place in your land of bondage.  Treat as a Lost Soul.)
O  A  H  GLD  U  Apollos (9/8, Increase 2/2 when banded to Paul.)
O  A  H  GLD  U  Eunice (3/3, May band to Timothy and gain 2/2.)
O  A  H  GLD  C  Good Samaritan (2/4, Holder may take Kindness from discard pile and
                 place it in player's hand.)
O  A  H  GLD  U  Luke (9/10, Luke may heal one Hero or prevent one Hero, not himself,
                 from being discarded.)
O  A  H  GLD  C  Matthias (7/7)
O  A  H  GLD  U  Zaccheus (5/2, Holder may search draw pile for one Fortress card.
                 Shuffle draw pile.)
O  A  HE GLD  U  A New Creation (Convert one human Evil Character to a red brigade Hero.)
O  A  HE GLD  U  Deception Exposed (2/2, Discard all Sapphira and Ananias cards in play.
                 Cannot be interrupted, negated, prevented, or redirected.)
O  A  HE GLD  U  Entertaining Angels (2/3, Hero may band to any silver brigade Hero.)
O  A  HE GLD  R  Fishers of Men (Convert any human Evil Character to a Hero in the
                 brigade color of your choice.) 
O  A  HE GLD  C  Preaching God's Word (4/1, If played on Apollos this card is worth
                 10/6.)
O  A  HE GLD  U  Sanctifying Faith (Selected human Hero chooses one Evil Character of
                 opposite gender to be a Hero.  Evil Character stays a Hero until
                 selected Hero is discarded.  Evil Character then returns to owner's
                 territory an Evil Character.)
O  A  HE GLD  R  Vengeance of Eternal Fire (1/1, Discard Kingdoms of this World and two
                 Lost Soul sites from one player's territory and discard all Evil
                 Characters placed on Lost Soul sites to "guard" them.)
O  A  H  GRN  C  Euodia (5/5)
O  A  H  GRN  C  James Son of Alphaeus (8/4)
O  A  H  GRN  U  Matthew(Levi) (7/7, Hero has first strike ability.)
O  A  H  GRN  C  Philemon (2/5)
O  A  H  GRN  U  Simon the Zealot (7/4, Hero has first strike ability.)
O  A  HE GRN  U  Blinding Light (4/4, Set-aside Saul/Paul for two turns.  On turn three
                 he returns as the Hero Paul.)
O  A  HE GRN  U  Paul's Books and Parchments (2/2, Hero may band to any N.T. Hero in
                 gold, white, or blue brigade.)
O  A  HE GRN  C  Saul Repents (5/2, Convert Saul to a Hero.)
O  A  HE GRN  UR Ship to Cyprus (Search your draw pile for any green brigade Hero and
                 band Hero into battle.) 
O  A  HE GRN  R  Sowing the Seed (Selected human Evil Character decreases 2/2 per turn.
                 At */0 or less, Character becomes a Green brigade Hero with abilities
                 (*/*) at face value.  Then Sowing the Seed is placed on another human
                 Evil Character in territory and continues.)
O  A  HE GRN  U  Spiritual Gifts (2/2, Any enhancement that is a spiritual gift can be
                 played this turn regardless of brigade color.)
O  A  HE GRN  R  The Meal in Emmaus (Interrupt the battle.  Holder may activate a new
                 Artifact.  Artifact takes immediate effect.  Previous Artifact's effect
                 is negated.)
O  A  HE GRN  U  Unity in Christ (All N.T. Heroes must join the battle.)
O  A  H  PUR  U  Ananias of Damascus (3/4, Any Saul/Paul in play, "repents" and Saul
                 becomes Paul.)
O  A  H  PUR  U  Ethiopian Treasurer (5/4, Search own draw pile or discard pile for one
                 Bible icon with no special abilities.  Holder may play the next
                 enhancement card.)
O  A  H  PUR  R  James(half-brother of Jesus) (10/9, Hero has access to Jerusalem site.)
O  A  H  PUR  C  James Son of Zebedee (8/6, May band to John.)
O  A  H  PUR  C  Lois (2/2, Lois may band to Eunice and gains 2/2.)
O  A  H  PUR  C  Stephen (7/7)
O  A  HE PUR  U  Faithfulness of Ananias (1/4, Ananias gains 1/4 until removed from the
                 field of play.)
O  A  HE PUR  C  Faith of Bartimaeus (3/3)
O  A  HE PUR  U  God's Provision (*/*, Hero gains (*/*) to bring Hero to equal abilities
                 (*/*) with Evil Character at this point in the battle.  Hero gains first
                 strike ability.)
O  A  HE PUR  U  Pearl of Great Price (4/3, Hero is immune to black brigade.)
O  A  HE PUR  C  Wonderment (4/3)
O  A  H  RED  U  Andrew (7/8)
O  A  H  RED  U  Epaphras (3/4, Hero's abilities are 5/7 if Paul is in the field of
                 battle.)
O  A  H  RED  U  Gamaliel (2/6, Interrupt and prevent one enhancement used by an evil
                 Pharisee or Sadducee.)
O  A  H  RED  R  Lazarus (4/5, May use any enhancement that causes an Evil Character to
                 repent.)
O  A  H  RED  R  Peter (10/10, If taken prisoner, after three turns Peter returns to
                 owner's territory.)
O  A  H  RED  U  Philip (9/7)
O  A  HE RED  C  A Roman Soldier's Faith (3/3, Heal any Hero in play.)
O  A  HE RED  R  Authority of Peter (Discard any demon or beast in play.)
O  A  HE RED  C  Miraculous Catch (3/4)
O  A  HE RED  U  Peter's Shadow (Set Peter aside.  Peter may heal one hero from poison or
                 disease after being set aside for one turn.)
O  A  HE RED  C  Strength in Weakness (Thorn in the Flesh is negated and prevented.  All
                 good enhancements of 1/1 or less are worth triple their face value until
                 end of battle.)
O  A  HE RED  C  The Empty Tomb (2/7, All Heroes in player's Potter's Field are returned
                 to play.)
O  A  H  SLV  R  Angel of Deliverance (5/6, Hero has access to any site.  Any guards on
                 the site are immediately prevented and discarded.  If Hero wins, Holder
                 may return any Hero held captive at the site to player's territory or
                 count as a redeemed soul.)
O  A  H  SLV  C  Angel of Warning (4/4)
O  A  H  SLV  C  Attending Angel (6/6)
O  A  H  SLV  U  Guardian Angel (7/3, Heal any Hero in play.)
O  A  H  SLV  U  Liberating Angel (7/8, Hero has access to any site where a Hero is held
                 prisoner as a Lost Soul.)
O  A  H  SLV  U  Reassuring Angel (9/7)
O  A  H  SLV  U  Strengthening Angel (7/6)
O  A  HE SLV  C  Angelic Guidance (0/6)
O  A  HE SLV  C  Angelic News (4/5)
O  A  HE SLV  U  Angelic Visit (3/3, Cornelius may join the battle this turn.)
O  A  HE SLV  U  Deliverance (3/3, Release to owner's territory any Hero being held at
                 any site that has the word "Prison" in the title.)
O  A  HE SLV  U  Glad Tidings (1/4, No poison/disease cards may be used this turn.  Any
                 already played are negated and discarded.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Elders of Jerusalem (3/3, May band with Elders of Jerusalem.  Banding
                 may not be interrupted or prevented.)
O  A  H  WHI  C  Onesimus (2/4, Abilities are 5/7 if Philemon is in the Field of Battle.)
O  A  H  WHI  U  Peter's Mother-In-Law (3/5, Hero ignores all poisons and diseases.)
O  A  H  WHI  C  Priscilla (5/7, May band with Aquila.)
O  A  H  WHI  U  Thaddaeus (8/8)
O  A  H  WHI  C  Timothy (4/4, If two or more Heroes are in holder's territory with 7 or
                 greater offense, Timothy may not start the rescue attempt.  After
                 Timothy has won one battle, he increases 3/3 and may start rescue
                 attempts.)
O  A  H  WHI  R  Titus (4/5, Evil Characters may not band while Titus is in battle.  All
                 banded Evil Characters in battle must return to their territories.)
O  A  HE WHI  C  Burning of Magic Books (1/1, All Evil Characters who are magicians or
                 sorcerers decrease by half until discarded.)
O  A  HE WHI  C  Child of Great Wisdom (All Pharisees and Sadducees are ignored.)
O  A  HE WHI  U  Demons in Chains (Take any demon prisoner and place in holder's Tartaros
                 site.  If Tartaros is not in play, discard demon.)
O  A  HE WHI  C  Generous Giving (4/3, Worth 8/6 if player immediately discards a good
                 enhancement without using it.)
O  A  HE WHI  U  Lost Coin Found (2/3, Holder may search discard pile for any good
                 enhancement worth 3/3 or less.)
O  A  HE WHI  C  Narrow Escape (3/4, Allow one Hero to retreat from battle unharmed.
                 Return one good enhancement, except this one, to player's hand.)
O  A  HE WHI  C  New Tongues (Set aside a male Hero for one turn.  Hero returns with
                 access to rescue the Jeremiah 7:18 Lost Soul.)
O  A  HE WHI  UR Satan's Folly (If one of holder's Heroes is about to be discarded,
                 Holder may substitute an Evil Character from an opponent's territor in
                 place of the Hero being discarded.)
O  A  HE WHI  R  Transfiguration (Holder may search draw pile or discard pile for Moses
                 or Elijah, and band one or both into battle.  This effect may not be
                 negated, prevented, or interrupted.)
O  A  EE MUL  R  Sanhedrin (All Pharisees and Sadducees in play may band with each other
                 for one turn.)
O  A  EC BLK  C  Greek Philosophers (4/7)
O  A  EC BLK  C  Greek Scholars (3/7, Worth 7/9 when played against a N.T. Hero.)
O  A  EC BLK  R  Herod the Great (8/9, No Heroes may band this turn.  Any already banded
                 must return to their territories.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  C  Sadducees (1/3, May band to all Sadducees.)
O  A  EC BLK  U  Simon the Magician (4/6, Enhancements played with Simon may not be
                 interrupted and prevented when played against N.T. Heroes unless Peter
                 or Philip the Evangelist are in play.)
O  A  EE BLK  UR Casting Lots (Pick one Artifact pie, turn face down and shuffle.
                 Replace Artifact pile.  Flip over top Artifact.  That Artifact is now
                 active.  Effect of previous Artifact is negated.)
O  A  EE BLK  C  Flogging (Selected N.T. Hero and all number enhancements played on Hero
                 this turn are worth half their value.)
O  A  EE BLK  U  Hypocrisy (1/2, All N.T. Heroes retreat from battle unless Paul is in
                 play.)
O  A  EE BLK  U  Leading Others Astray (1/1, If more than one Hero is in battle, the Hero
                 with the lowest toughness must retreat.)
O  A  EE BLK  C  Shipwreck (2/4, Negate Ship to Cyprus.)
O  A  EE BLK  C  Three Crosses (6/1)
O  A  EC BRO  UR Angry Mob (7/8, Spin card sideways(two full rotations to count).  Top of
                 card must be facing a player over halfway to count.  If not, spin again.
                 Targeted player turns all Heroes not in battle upside down and then
                 mixes them up.  Pick one hero to discard.)
O  A  EC BRO  U  Governor Felix (6/8)
O  A  EC BRO  C  Pontius Pilate (8/2)
O  A  EC BRO  C  Wicked Thief (3/4)
O  A  EE BRO  UR Crucify Him (Discard all activated artifacts in play.  The effect of all
                 artifacts this turn are negated.)
O  A  EE BRO  U  Divisions (All Heroes in battle decrease 2/2 until end of turn.)
O  A  EE BRO  U  Face of Death (1/1, All Heroes currently poisoned or diseased are
                 immediately discarded.)
O  A  EE BRO  C  Foolish Boasting (3/3)
O  A  EE BRO  UR Great Mourning (Opponent may not make a rescue attempt next turn.)
O  A  EE BRO  C  Jealousy (3/1, Discard any Dragon Raid or New Jerusalem site in play.)
O  A  EE BRO  R  Lacking Sleep (Hero decreases 1/1 each turn until */1.  While Hero is
                 Lacking Sleep, player must allow the opponent to play the first
                 enhancement in battle.  Treat as a disease.)
O  A  EE BRO  U  Prison Guards (Place on any site with the word "prison" on it.  Each
                 Evil Character gains 4/4 until end of turn when blocking a rescue at
                 that site.)
O  A  EE BRO  C  Wild Parties (1/4)
O  A  EC CRI  R  Ananias (4/5, May band to Sapphira without being negated, interrupted,
                 or prevented.)
O  A  EC CRI  C  Archelaus (6/8)
O  A  EC CRI  C  Demas (5/7)
O  A  EC CRI  R  Emperor Tiberius (10/7, Take Pontius Pilate or Herod Agrippa I prisoner
                 and place in your land of bondage.  Treat as a Lost Soul.)
O  A  EC CRI  U  Herod Agrippa I (7/7, Discard James son of Zebedee and take Peter
                 prisoner and place in your land of bondage.  Peter is treated as a Lost
                 Soul.)
O  A  EC CRI  U  Possessing Demon (3/4, Take any blue brigade Hero prisoner.  Place Hero
                 in your land of bondage.  Hero is treated as a Lost Soul.)
O  A  EE CRI  R  Angelic Rebellion (One angel (excluding Michael, Captain of the Host,
                 and Gabriel) "falls" and becomes a Crimson evil character.)
O  A  EE CRI  U  Betrayal (1/1, All abilities (*/*) on good enhancements are worth half.)
O  A  EE CRI  R  Christian Suing Another (Holder interrupts the battle and chooses a Hero
                 in play to fight the rescuing Hero.  The loser is discarded.)
O  A  EE CRI  U  Partners with Demons (2/2, One human Evil Character may band with one
                 demon.)
O  A  EE CRI  C  Quarreling (1/2, All Heroes in battle decrease 2/2 until end of turn.)
O  A  EE CRI  C  Selfish Ambition (6/1)
O  A  EE CRI  U  Without Food (Hero decreases 1/1 each turn until */1.  While Without
                 Food, Hero must allow the Evil Character to play the first enhancement
                 in battle.  Treat as a disease.)
O  A  EC GRY  R  Elymas (Bar-Jesus) the Sorcerer (5/8, Holder must discard a demon from
                 holder's territory and may discard one Hero from each opponent's
                 territory.)
O  A  EC GRY  UR Emperor Nero (10/7, Character is immune to lone Heroes. Only a rescue
                 attempt of 2 or more Heroes cam be successful.  Discard all Roman Sites
                 in play.)
O  A  EC GRY  R  Four Squads of Four (10/10)
O  A  EC GRY  U  High Priest Annas (5/10, May bring all Pharisees and Sadducees into
                 battle.  Special ability may be used once per game.)
O  A  EC GRY  U  High Priest Caiaphas (10/7)
O  A  EC GRY  U  Legion (5/8, Legion may band with Legion.  You may have up to 4 Legion
                 cards per fifty in your deck.  Discard all Legion cards if Son of God is
                 played.)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  C  Pharisees (1/3, May band to all Pharisees)
O  A  EC GRY  U  Prominent Women (4/7)
O  A  EC GRY  UR Saul (11/10, This card enters play as Saul.  When Saul repents he
                 becomes Paul. / MUL 10/10, May not be poisoned.  All enhancements played 
                 on Paul may not be interrupted, negated or prevented.)
O  A  EE GRY  R  Banishment (Take any demon prisoner and place in your Tartaros site.  If
                 Tartaros is not in play, discard the demon.)
O  A  EE GRY  C  Departed Wife (2/4, Selected female Hero in play ay not band to a male
                 while she remains in play.)
O  A  EE GRY  U  Divisions in the Church (N.T. Heroes may not enter battle this turn.
                 Any currently in battle must re-treat.  An O.T. Hero must be placed in
                 battle or rescue attempt fails.)
O  A  EE GRY  C  Idolatry (3/4, Discard any Dragon Raid or New Jerusalem site in play.)
O  A  EE GRY  U  Massacre of Innocents (3/3, Discard all male Heroes in play with a
                 toughness of (*/3) or less.)
O  A  EE GRY  R  Men as Gods (3/4, Discard any activated Artifact.  The effect of the
                 Artifact is negated.)
O  A  EE GRY  U  Pain (6/1)
O  A  EE GRY  U  Scoff at Angels (4/1, Regardless of battle outcome, no Lost Soul is
                 rescued unless a human is in battle.)
O  A  EE GRY  U  Worked to Exhaustion (One N.T. Hero of 6/6 or less in a player's
                 territory decreases to (1/3) until Hero is discarded.)
O  A  EC PGR  U  Controlling Demon (6/7, No Heroes may band this turn.  Any already
                 banded must return to their territories.)
O  A  EC PGR  R  Emperor Caius Caligula (10/4, Discard Herod Antipas and Herodias.)
O  A  EC PGR  C  Hermogenes (3/3)
O  A  EC PGR  C  Herod Philip II (7/5)
O  A  EC PGR  U  Messenger of Satan (2/3, May band to any human Evil Character.)
O  A  EC PGR  C  Roman Jailer (4/5, If defeated by Paul or Silas, character repents and
                 becomes a white brigade Hero.)
O  A  EE PGR  U  Divination (7/0)
O  A  EE PGR  U  Drunkenness (All number enhancements on opponent's Hero(s) are added up
                 and divided by two.)
O  A  EE PGR  R  Hostility (2/3, On selected opponent's next rescue attempt, the
                 opponent's first Hero entering battle decreases 5/5 until end of turn.)
O  A  EE PGR  C  Human Wisdom (0/7)
O  A  EE PGR  U  Palsy (Selected human Hero in a territory is paralyzed and cannot enter
                 battle until healed.)
O  A  EE PGR  UR Pierced Heart (1/3, Discard any activated Artifact.  The effect of that
                 artifact is negated.)
O  A  EE PGR  C  Table of Demons (4/5, Holder may search draw pile for Tartaros and put
                 it in play.)
O  A  EC YEL  U  Chief Captain Lysias (7/7, If Lysias successfully blocks, he may be
                 placed on a N.T. site.  When rescue is attempted at the site, Lysias
                 joins the blocker in battle.)
O  A  EC YEL  R  Emperor Claudius (10/11, Emperor Claudius is immune to N.T. Heroes.)
O  A  EC YEL  U  Herod Agrippa II (6/6, If Herod Agrippa II blocks Paul, Paul's offense
                 decreases by half.)
O  A  EC YEL  U  Herod Antipas (7/5, Discard John the Baptist.  May band to Herodias.)
O  A  EC YEL  U  Phygellus (3/3)
O  A  EC YEL  C  Wandering Spirit (3/4, If Wandering Spirit is placed in Tartaros and
                 remains for four turns, it is "released" back to owner's territory with
                 abilities increased to(6/8).)
O  A  EE YEL  C  Beaten (Select two N.T. Heroes to decrease 4/4 this turn.  If Hero is
                 reduced to */0 or less, discard.)
O  A  EE YEL  R  Denial of Christ (Take any human N.T. Hero prisoner and place in your
                 land of bondage.  Hero is treated as a lost soul.)
O  A  EE YEL  U  Desertion (No good banding card can be played this turn.  All heroes
                 banded into battle must return to their territories.)
O  A  EE YEL  U  Facing Angry Mobs (If a N.T. Hero is in battle, all Evil Characters in
                 battle gain 3/3 until end of turn.)
O  A  EE YEL  R  Outburst of Anger (Hero is returned to owner's hand.  A new Hero must be
                 placed in battle or rescue attempt fails.)
O  A  EE YEL  U  Rivalry (Holder chooses two N.T. Heroes in battle that must return to
                 owner's territory.)
O  A  EE YEL  R  Take as a Slave (Take any human Hero prisoner and place in your land of
                 bondage.  Hero is treated as a lost soul.)