O A A - UR Burial Shroud (Holder may not make a rescue attempt or be attacked. May be used twice.) O A A - R Cross Beams of the Cross (No beast may block while this Artifact is in Play) O A A - UR Household Idols (Heroes may not band. Good banding cards have no effect.) O A A - R Miraculous Handkerchiefs (All Heroes in Holder's territory and set-aside areas cannot be discarded. Effects of enhancement cards, poisons, and diseases are delayed until Miraculous Handkerchiefs is removed.) O A A - UR Thirty Pieces of Silver (Regardless of battle outcome Hero is discarded. "David's Harp" has no effect. May be used twice.) O A A - UR Three Nails (No demon may block while this Artifact is in play.) O A A - UR Unholy Writ (A human Hero in battle may be taken prisoner. Discard Artifact after use.) O A F MUL UR Wall of Protection (Place this site in your territory. No character in your territory may be brought into battle by an opponent.) O A F MUL U Tartaros (All demons that holder captures, discards, or has in Land of Bondage are placed in Tartaros. Release one demon to holder's territory from Tartaros when one of holder's demons wins in battle.) O A S BLU C Damascus O A S GLD C Jerusalem (While blocking a rescue attempt at this site, all Chief Priests, Pharisees, and Sadducees gain 1/1.) O A S GRN C Lycaonia O A S PUR C Patmos O A S RED U Lystra (While blocking a rescue attempt at this site, Angry Mob gains 3/3 and cannot be converted.) O A S SLV U Leper Colony (Any human Hero held prisoner in this site contracts leprosy and loses 2/2 per round until Hero reaches */0 or less, discard Hero.) O A S SLV C Nero's Realm (If a N.T. Hero is prisoner here, discard Hero if not rescued after five turns.) O A S WHI C Golgotha O A LS - C Lost Soul-Leper in Street O A LS - C Lost Soul-Boy with Baggage O A LS - C Lost Soul-Man with Pigs O A LS - C Lost Soul-Man at Gate O A LS - R Lost Soul-Little Boy with Jug (This Lost Soul may only be rescued by a N.T. Hero.) O A I LMB UR Guardian of Your Souls (Place this card in your Land of Redemption. Once there, redeemed Soul(s) in your Land of Redemption cannot Fall Away.) O A HE MUL R Of One Mind (2/3, Interrupt, Negate, and Prevent "Divisions in the Church".) O A HE MUL R Raising of Lazarus (1/1, One Hero from a Potter's Field is brought back into play.) O A H BLU C Aquila (5/7, Abilities are 7/9 if Priscilla is in the Field of Battle.) O A H BLU R Bartholomew(Nathaniel) (10/10) O A H BLU C Demetrius (3/3) O A H BLU U Epaphroditus (4/5, May use any enhancements that include "Paul" in the card title.) O A H BLU U Joseph the Carpenter (5/6, If Joseph is about to be discarded, he may be placed instead in holder's Goshen for 2 turns, then returned to holder's territory.) O A H BLU U Nicodemus (2/4, Cannot be blocked by Pharisees or Sadducees.) O A H BLU C Philip the Evangelist (5/6, May band to any Hero who was a deacon.) O A H BLU C Syntyche (5/5) O A H BLU R Thomas (7/7, All enhancements played on Thomas may not be interrupted, prevented, or negated.) O A HE BLU C Alabaster Jar (4/3, Holder may search draw pile for Potter's Field and put it in play.) O A HE BLU U Benefiting from Troubles (Redidect abilities (*/*) of one Evil Character in battle back on the Evil Character(s) in battle.) O A HE BLU C Heavenly Trance (2/2, Player may look at the top card of one draw pile, then place it back on top and continue play.) O A HE BLU U Lay Down Your Life (If holder's Hero is about to be discarded, discard Hero. Holder may place another Hero of the same brigade from his territory into battle. All previous enhancements stay in play.) O A HE BLU C Miracle of Healing (2/5, Heal any Hero who has been poisoned or diseased.) O A HE BLU U Pillar of Truth (3/2, Hero ignores gray brigade.) O A HE BLU R Third Heaven (0/5, Holder may look at defender's hand, pick one evil card, and shuffle it back into defender's draw pile.) O A HE BLU R Trapped in Cleverness (Take any Evil Character in play prisoner and place in your land of bondage. Treat as a Lost Soul.) O A H GLD U Apollos (9/8, Increase 2/2 when banded to Paul.) O A H GLD U Eunice (3/3, May band to Timothy and gain 2/2.) O A H GLD C Good Samaritan (2/4, Holder may take Kindness from discard pile and place it in player's hand.) O A H GLD U Luke (9/10, Luke may heal one Hero or prevent one Hero, not himself, from being discarded.) O A H GLD C Matthias (7/7) O A H GLD U Zaccheus (5/2, Holder may search draw pile for one Fortress card. Shuffle draw pile.) O A HE GLD U A New Creation (Convert one human Evil Character to a red brigade Hero.) O A HE GLD U Deception Exposed (2/2, Discard all Sapphira and Ananias cards in play. Cannot be interrupted, negated, prevented, or redirected.) O A HE GLD U Entertaining Angels (2/3, Hero may band to any silver brigade Hero.) O A HE GLD R Fishers of Men (Convert any human Evil Character to a Hero in the brigade color of your choice.) O A HE GLD C Preaching God's Word (4/1, If played on Apollos this card is worth 10/6.) O A HE GLD U Sanctifying Faith (Selected human Hero chooses one Evil Character of opposite gender to be a Hero. Evil Character stays a Hero until selected Hero is discarded. Evil Character then returns to owner's territory an Evil Character.) O A HE GLD R Vengeance of Eternal Fire (1/1, Discard Kingdoms of this World and two Lost Soul sites from one player's territory and discard all Evil Characters placed on Lost Soul sites to "guard" them.) O A H GRN C Euodia (5/5) O A H GRN C James Son of Alphaeus (8/4) O A H GRN U Matthew(Levi) (7/7, Hero has first strike ability.) O A H GRN C Philemon (2/5) O A H GRN U Simon the Zealot (7/4, Hero has first strike ability.) O A HE GRN U Blinding Light (4/4, Set-aside Saul/Paul for two turns. On turn three he returns as the Hero Paul.) O A HE GRN U Paul's Books and Parchments (2/2, Hero may band to any N.T. Hero in gold, white, or blue brigade.) O A HE GRN C Saul Repents (5/2, Convert Saul to a Hero.) O A HE GRN UR Ship to Cyprus (Search your draw pile for any green brigade Hero and band Hero into battle.) O A HE GRN R Sowing the Seed (Selected human Evil Character decreases 2/2 per turn. At */0 or less, Character becomes a Green brigade Hero with abilities (*/*) at face value. Then Sowing the Seed is placed on another human Evil Character in territory and continues.) O A HE GRN U Spiritual Gifts (2/2, Any enhancement that is a spiritual gift can be played this turn regardless of brigade color.) O A HE GRN R The Meal in Emmaus (Interrupt the battle. Holder may activate a new Artifact. Artifact takes immediate effect. Previous Artifact's effect is negated.) O A HE GRN U Unity in Christ (All N.T. Heroes must join the battle.) O A H PUR U Ananias of Damascus (3/4, Any Saul/Paul in play, "repents" and Saul becomes Paul.) O A H PUR U Ethiopian Treasurer (5/4, Search own draw pile or discard pile for one Bible icon with no special abilities. Holder may play the next enhancement card.) O A H PUR R James(half-brother of Jesus) (10/9, Hero has access to Jerusalem site.) O A H PUR C James Son of Zebedee (8/6, May band to John.) O A H PUR C Lois (2/2, Lois may band to Eunice and gains 2/2.) O A H PUR C Stephen (7/7) O A HE PUR U Faithfulness of Ananias (1/4, Ananias gains 1/4 until removed from the field of play.) O A HE PUR C Faith of Bartimaeus (3/3) O A HE PUR U God's Provision (*/*, Hero gains (*/*) to bring Hero to equal abilities (*/*) with Evil Character at this point in the battle. Hero gains first strike ability.) O A HE PUR U Pearl of Great Price (4/3, Hero is immune to black brigade.) O A HE PUR C Wonderment (4/3) O A H RED U Andrew (7/8) O A H RED U Epaphras (3/4, Hero's abilities are 5/7 if Paul is in the field of battle.) O A H RED U Gamaliel (2/6, Interrupt and prevent one enhancement used by an evil Pharisee or Sadducee.) O A H RED R Lazarus (4/5, May use any enhancement that causes an Evil Character to repent.) O A H RED R Peter (10/10, If taken prisoner, after three turns Peter returns to owner's territory.) O A H RED U Philip (9/7) O A HE RED C A Roman Soldier's Faith (3/3, Heal any Hero in play.) O A HE RED R Authority of Peter (Discard any demon or beast in play.) O A HE RED C Miraculous Catch (3/4) O A HE RED U Peter's Shadow (Set Peter aside. Peter may heal one hero from poison or disease after being set aside for one turn.) O A HE RED C Strength in Weakness (Thorn in the Flesh is negated and prevented. All good enhancements of 1/1 or less are worth triple their face value until end of battle.) O A HE RED C The Empty Tomb (2/7, All Heroes in player's Potter's Field are returned to play.) O A H SLV R Angel of Deliverance (5/6, Hero has access to any site. Any guards on the site are immediately prevented and discarded. If Hero wins, Holder may return any Hero held captive at the site to player's territory or count as a redeemed soul.) O A H SLV C Angel of Warning (4/4) O A H SLV C Attending Angel (6/6) O A H SLV U Guardian Angel (7/3, Heal any Hero in play.) O A H SLV U Liberating Angel (7/8, Hero has access to any site where a Hero is held prisoner as a Lost Soul.) O A H SLV U Reassuring Angel (9/7) O A H SLV U Strengthening Angel (7/6) O A HE SLV C Angelic Guidance (0/6) O A HE SLV C Angelic News (4/5) O A HE SLV U Angelic Visit (3/3, Cornelius may join the battle this turn.) O A HE SLV U Deliverance (3/3, Release to owner's territory any Hero being held at any site that has the word "Prison" in the title.) O A HE SLV U Glad Tidings (1/4, No poison/disease cards may be used this turn. Any already played are negated and discarded.) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O A H WHI C Elders of Jerusalem (3/3, May band with Elders of Jerusalem. Banding may not be interrupted or prevented.) O A H WHI C Onesimus (2/4, Abilities are 5/7 if Philemon is in the Field of Battle.) O A H WHI U Peter's Mother-In-Law (3/5, Hero ignores all poisons and diseases.) O A H WHI C Priscilla (5/7, May band with Aquila.) O A H WHI U Thaddaeus (8/8) O A H WHI C Timothy (4/4, If two or more Heroes are in holder's territory with 7 or greater offense, Timothy may not start the rescue attempt. After Timothy has won one battle, he increases 3/3 and may start rescue attempts.) O A H WHI R Titus (4/5, Evil Characters may not band while Titus is in battle. All banded Evil Characters in battle must return to their territories.) O A HE WHI C Burning of Magic Books (1/1, All Evil Characters who are magicians or sorcerers decrease by half until discarded.) O A HE WHI C Child of Great Wisdom (All Pharisees and Sadducees are ignored.) O A HE WHI U Demons in Chains (Take any demon prisoner and place in holder's Tartaros site. If Tartaros is not in play, discard demon.) O A HE WHI C Generous Giving (4/3, Worth 8/6 if player immediately discards a good enhancement without using it.) O A HE WHI U Lost Coin Found (2/3, Holder may search discard pile for any good enhancement worth 3/3 or less.) O A HE WHI C Narrow Escape (3/4, Allow one Hero to retreat from battle unharmed. Return one good enhancement, except this one, to player's hand.) O A HE WHI C New Tongues (Set aside a male Hero for one turn. Hero returns with access to rescue the Jeremiah 7:18 Lost Soul.) O A HE WHI UR Satan's Folly (If one of holder's Heroes is about to be discarded, Holder may substitute an Evil Character from an opponent's territor in place of the Hero being discarded.) O A HE WHI R Transfiguration (Holder may search draw pile or discard pile for Moses or Elijah, and band one or both into battle. This effect may not be negated, prevented, or interrupted.) O A EE MUL R Sanhedrin (All Pharisees and Sadducees in play may band with each other for one turn.) O A EC BLK C Greek Philosophers (4/7) O A EC BLK C Greek Scholars (3/7, Worth 7/9 when played against a N.T. Hero.) O A EC BLK R Herod the Great (8/9, No Heroes may band this turn. Any already banded must return to their territories.) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O A EC BLK C Sadducees (1/3, May band to all Sadducees.) O A EC BLK U Simon the Magician (4/6, Enhancements played with Simon may not be interrupted and prevented when played against N.T. Heroes unless Peter or Philip the Evangelist are in play.) O A EE BLK UR Casting Lots (Pick one Artifact pie, turn face down and shuffle. Replace Artifact pile. Flip over top Artifact. That Artifact is now active. Effect of previous Artifact is negated.) O A EE BLK C Flogging (Selected N.T. Hero and all number enhancements played on Hero this turn are worth half their value.) O A EE BLK U Hypocrisy (1/2, All N.T. Heroes retreat from battle unless Paul is in play.) O A EE BLK U Leading Others Astray (1/1, If more than one Hero is in battle, the Hero with the lowest toughness must retreat.) O A EE BLK C Shipwreck (2/4, Negate Ship to Cyprus.) O A EE BLK C Three Crosses (6/1) O A EC BRO UR Angry Mob (7/8, Spin card sideways(two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard.) O A EC BRO U Governor Felix (6/8) O A EC BRO C Pontius Pilate (8/2) O A EC BRO C Wicked Thief (3/4) O A EE BRO UR Crucify Him (Discard all activated artifacts in play. The effect of all artifacts this turn are negated.) O A EE BRO U Divisions (All Heroes in battle decrease 2/2 until end of turn.) O A EE BRO U Face of Death (1/1, All Heroes currently poisoned or diseased are immediately discarded.) O A EE BRO C Foolish Boasting (3/3) O A EE BRO UR Great Mourning (Opponent may not make a rescue attempt next turn.) O A EE BRO C Jealousy (3/1, Discard any Dragon Raid or New Jerusalem site in play.) O A EE BRO R Lacking Sleep (Hero decreases 1/1 each turn until */1. While Hero is Lacking Sleep, player must allow the opponent to play the first enhancement in battle. Treat as a disease.) O A EE BRO U Prison Guards (Place on any site with the word "prison" on it. Each Evil Character gains 4/4 until end of turn when blocking a rescue at that site.) O A EE BRO C Wild Parties (1/4) O A EC CRI R Ananias (4/5, May band to Sapphira without being negated, interrupted, or prevented.) O A EC CRI C Archelaus (6/8) O A EC CRI C Demas (5/7) O A EC CRI R Emperor Tiberius (10/7, Take Pontius Pilate or Herod Agrippa I prisoner and place in your land of bondage. Treat as a Lost Soul.) O A EC CRI U Herod Agrippa I (7/7, Discard James son of Zebedee and take Peter prisoner and place in your land of bondage. Peter is treated as a Lost Soul.) O A EC CRI U Possessing Demon (3/4, Take any blue brigade Hero prisoner. Place Hero in your land of bondage. Hero is treated as a Lost Soul.) O A EE CRI R Angelic Rebellion (One angel (excluding Michael, Captain of the Host, and Gabriel) "falls" and becomes a Crimson evil character.) O A EE CRI U Betrayal (1/1, All abilities (*/*) on good enhancements are worth half.) O A EE CRI R Christian Suing Another (Holder interrupts the battle and chooses a Hero in play to fight the rescuing Hero. The loser is discarded.) O A EE CRI U Partners with Demons (2/2, One human Evil Character may band with one demon.) O A EE CRI C Quarreling (1/2, All Heroes in battle decrease 2/2 until end of turn.) O A EE CRI C Selfish Ambition (6/1) O A EE CRI U Without Food (Hero decreases 1/1 each turn until */1. While Without Food, Hero must allow the Evil Character to play the first enhancement in battle. Treat as a disease.) O A EC GRY R Elymas (Bar-Jesus) the Sorcerer (5/8, Holder must discard a demon from holder's territory and may discard one Hero from each opponent's territory.) O A EC GRY UR Emperor Nero (10/7, Character is immune to lone Heroes. Only a rescue attempt of 2 or more Heroes cam be successful. Discard all Roman Sites in play.) O A EC GRY R Four Squads of Four (10/10) O A EC GRY U High Priest Annas (5/10, May bring all Pharisees and Sadducees into battle. Special ability may be used once per game.) O A EC GRY U High Priest Caiaphas (10/7) O A EC GRY U Legion (5/8, Legion may band with Legion. You may have up to 4 Legion cards per fifty in your deck. Discard all Legion cards if Son of God is played.) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY C Pharisees (1/3, May band to all Pharisees) O A EC GRY U Prominent Women (4/7) O A EC GRY UR Saul (11/10, This card enters play as Saul. When Saul repents he becomes Paul. / MUL 10/10, May not be poisoned. All enhancements played on Paul may not be interrupted, negated or prevented.) O A EE GRY R Banishment (Take any demon prisoner and place in your Tartaros site. If Tartaros is not in play, discard the demon.) O A EE GRY C Departed Wife (2/4, Selected female Hero in play ay not band to a male while she remains in play.) O A EE GRY U Divisions in the Church (N.T. Heroes may not enter battle this turn. Any currently in battle must re-treat. An O.T. Hero must be placed in battle or rescue attempt fails.) O A EE GRY C Idolatry (3/4, Discard any Dragon Raid or New Jerusalem site in play.) O A EE GRY U Massacre of Innocents (3/3, Discard all male Heroes in play with a toughness of (*/3) or less.) O A EE GRY R Men as Gods (3/4, Discard any activated Artifact. The effect of the Artifact is negated.) O A EE GRY U Pain (6/1) O A EE GRY U Scoff at Angels (4/1, Regardless of battle outcome, no Lost Soul is rescued unless a human is in battle.) O A EE GRY U Worked to Exhaustion (One N.T. Hero of 6/6 or less in a player's territory decreases to (1/3) until Hero is discarded.) O A EC PGR U Controlling Demon (6/7, No Heroes may band this turn. Any already banded must return to their territories.) O A EC PGR R Emperor Caius Caligula (10/4, Discard Herod Antipas and Herodias.) O A EC PGR C Hermogenes (3/3) O A EC PGR C Herod Philip II (7/5) O A EC PGR U Messenger of Satan (2/3, May band to any human Evil Character.) O A EC PGR C Roman Jailer (4/5, If defeated by Paul or Silas, character repents and becomes a white brigade Hero.) O A EE PGR U Divination (7/0) O A EE PGR U Drunkenness (All number enhancements on opponent's Hero(s) are added up and divided by two.) O A EE PGR R Hostility (2/3, On selected opponent's next rescue attempt, the opponent's first Hero entering battle decreases 5/5 until end of turn.) O A EE PGR C Human Wisdom (0/7) O A EE PGR U Palsy (Selected human Hero in a territory is paralyzed and cannot enter battle until healed.) O A EE PGR UR Pierced Heart (1/3, Discard any activated Artifact. The effect of that artifact is negated.) O A EE PGR C Table of Demons (4/5, Holder may search draw pile for Tartaros and put it in play.) O A EC YEL U Chief Captain Lysias (7/7, If Lysias successfully blocks, he may be placed on a N.T. site. When rescue is attempted at the site, Lysias joins the blocker in battle.) O A EC YEL R Emperor Claudius (10/11, Emperor Claudius is immune to N.T. Heroes.) O A EC YEL U Herod Agrippa II (6/6, If Herod Agrippa II blocks Paul, Paul's offense decreases by half.) O A EC YEL U Herod Antipas (7/5, Discard John the Baptist. May band to Herodias.) O A EC YEL U Phygellus (3/3) O A EC YEL C Wandering Spirit (3/4, If Wandering Spirit is placed in Tartaros and remains for four turns, it is "released" back to owner's territory with abilities increased to(6/8).) O A EE YEL C Beaten (Select two N.T. Heroes to decrease 4/4 this turn. If Hero is reduced to */0 or less, discard.) O A EE YEL R Denial of Christ (Take any human N.T. Hero prisoner and place in your land of bondage. Hero is treated as a lost soul.) O A EE YEL U Desertion (No good banding card can be played this turn. All heroes banded into battle must return to their territories.) O A EE YEL U Facing Angry Mobs (If a N.T. Hero is in battle, all Evil Characters in battle gain 3/3 until end of turn.) O A EE YEL R Outburst of Anger (Hero is returned to owner's hand. A new Hero must be placed in battle or rescue attempt fails.) O A EE YEL U Rivalry (Holder chooses two N.T. Heroes in battle that must return to owner's territory.) O A EE YEL R Take as a Slave (Take any human Hero prisoner and place in your land of bondage. Hero is treated as a lost soul.)